SUPERNOVA: Create engine skeleton and game detection

This commit is contained in:
Joseph-Eugene Winzer 2017-05-31 18:49:03 +02:00 committed by Thierry Crozat
parent a06bf756c6
commit 836da5746e
7 changed files with 309 additions and 0 deletions

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# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine supernova "Mission Supernova" no

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gui/debugger.h"
#include "supernova/supernova.h"
#include "supernova/console.h"
namespace Supernova {
Console::Console(SupernovaEngine *vm)
{
//registerCmd();
}
}

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SUPERNOVA_CONSOLE_H
#define SUPERNOVA_CONSOLE_H
#include "gui/debugger.h"
namespace Supernova {
class SupernovaEngine;
enum {
kDebugGeneral = 1 << 0
};
class Console : public GUI::Debugger {
public:
Console(SupernovaEngine *vm);
virtual ~Console() {}
};
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/file.h"
#include "engines/advancedDetector.h"
#include "supernova/supernova.h"
static const PlainGameDescriptor supernovaGames[] = {
{"msn1", "Mission Supernova 1"},
{"msn2", "Mission Supernova 2"},
{NULL, NULL}
};
namespace Supernova {
static const ADGameDescription gameDescriptions[] = {
// Mission Supernova 1
{
"msn1",
NULL,
AD_ENTRY1s("msn.exe", "d11264516c529c7fc2ca81d8ba062d9e", 65536),
Common::DE_DEU,
Common::kPlatformDOS,
ADGF_UNSTABLE,
GUIO1(GUIO_NONE)
},
// Mission Supernova 2
{
"msn2",
NULL,
AD_ENTRY1s("ms2.exe", "e1b725393c3665f30efa96e2f46d589e", 82944),
Common::DE_DEU,
Common::kPlatformDOS,
ADGF_UNSTABLE,
GUIO1(GUIO_NONE)
},
AD_TABLE_END_MARKER
};
}
class SupernovaMetaEngine: public AdvancedMetaEngine {
public:
SupernovaMetaEngine() : AdvancedMetaEngine(Supernova::gameDescriptions, sizeof(ADGameDescription), supernovaGames) {
_singleId = "supernova";
}
virtual const char *getName() const {
return "Supernova Engine";
}
virtual const char *getOriginalCopyright() const {
return "Mission Supernova (c) 1994 Thomas and Steffen Dingel";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool SupernovaMetaEngine::hasFeature(MetaEngineFeature f) const {
// STUB
return false;
}
bool SupernovaMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
// STUB
return false;
}
#if PLUGIN_ENABLED_DYNAMIC(SUPERNOVA)
REGISTER_PLUGIN_DYNAMIC(SUPERNOVA, PLUGIN_TYPE_ENGINE, SupernovaMetaEngine);
#else
REGISTER_PLUGIN_STATIC(SUPERNOVA, PLUGIN_TYPE_ENGINE, SupernovaMetaEngine);
#endif

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MODULE := engines/supernova
MODULE_OBJS := \
supernova.o \
console.o \
detection.o
MODULE_DIRS += \
engines/supernova
# This module can be built as a plugin
ifeq ($(ENABLE_SUPERNOVA), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/file.h"
#include "common/fs.h"
#include "engines/util.h"
#include "supernova/supernova.h"
namespace Supernova {
SupernovaEngine::SupernovaEngine(OSystem *syst)
: Engine(syst)
, _console(NULL)
{
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
// setup engine specific debug channels
DebugMan.addDebugChannel(kDebugGeneral, "general", "Supernova general debug channel");
_rnd = new Common::RandomSource("supernova");
debug("SupernovaEngine::SupernovaEngine");
}
SupernovaEngine::~SupernovaEngine() {
debug("SupernovaEngine::~SupernovaEngine");
delete _rnd;
DebugMan.clearAllDebugChannels();
}
Common::Error SupernovaEngine::run() {
initGraphics(320, 200);
_console = new Console(this);
debug("SupernovaEngine::init");
return Common::kNoError;
}
}

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SUPERNOVA_H
#define SUPERNOVA_H
#include "common/scummsys.h"
#include "common/random.h"
#include "engines/engine.h"
#include "supernova/console.h"
namespace Supernova {
class SupernovaEngine : public Engine {
public:
SupernovaEngine(OSystem *syst);
~SupernovaEngine();
virtual Common::Error run();
private:
Common::RandomSource *_rnd;
Console *_console;
};
}
#endif