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AVALANCHE: Fix display of speed state.
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@ -643,6 +643,8 @@ void AvalancheEngine::enterRoom(Room roomId, byte ped) {
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if ((_lastRoom == kRoomMap) && (_lastRoomNotMap != _room))
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if ((_lastRoom == kRoomMap) && (_lastRoomNotMap != _room))
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enterNewTown();
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enterNewTown();
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_animation->updateSpeed();
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switch (roomId) {
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switch (roomId) {
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case kRoomYours:
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case kRoomYours:
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if (_avvyInBed) {
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if (_avvyInBed) {
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