From 83a25d2e37ad1cc0870e195bc468a67dba4c353a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Torbj=C3=B6rn=20Andersson?= Date: Sat, 15 May 2010 08:54:58 +0000 Subject: [PATCH] Fixed a regression that caused some speech in cutscenes to not be played. svn-id: r49037 --- NEWS | 4 ++++ engines/sword2/animation.cpp | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/NEWS b/NEWS index e5176552499..d3de08fd06d 100644 --- a/NEWS +++ b/NEWS @@ -9,6 +9,10 @@ For a more comprehensive changelog for the latest experimental SVN code, see: General: - Switched to the "fast" DOSBox OPL emulator. +1.1.2 (????-??-??) + Broken Sword 2 + - Fixed missing speech in some cutscenes. + 1.1.1 (2010-05-02) New Ports: - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops) diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index 55c5e800e8f..6c13f03f00f 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -259,7 +259,7 @@ void MoviePlayer::performPostProcessing(byte *screen) { text->_played = true; _vm->_sound->playCompSpeech(text->_speechId, 16, 0); } - if (frame <= text->_endFrame) { + if (frame < text->_endFrame) { drawTextObject(_currentMovieText, screen); } else { closeTextObject(_currentMovieText, screen);