MADS: Initialize some variables in player code

This commit is contained in:
Strangerke 2016-01-11 06:54:11 +01:00
parent 2483ac7f1b
commit 83a5ee43c2
2 changed files with 7 additions and 1 deletions

View File

@ -30,6 +30,7 @@
namespace MADS {
enum TriggerMode {
SEQUENCE_TRIGGER_NONE = -1,
SEQUENCE_TRIGGER_PARSER = 0, // Triggers parser
SEQUENCE_TRIGGER_DAEMON = 1, // Triggers step/daemon code
SEQUENCE_TRIGGER_PREPARE = 2 // Triggers preparser

View File

@ -109,9 +109,14 @@ Player::Player(MADSEngine *vm)
_forcePrefix = false;
_commandsAllowed = false;
_enableAtTarget = false;
_walkTrigger = 0;
Common::fill(&_spriteSetsPresent[0], &_spriteSetsPresent[PLAYER_SPRITES_FILE_COUNT], false);
_walkTrigger = 0;
_walkTriggerDest = SEQUENCE_TRIGGER_NONE;
_walkTriggerAction._verbId = VERB_NONE;
_walkTriggerAction._objectNameId = 0;
_walkTriggerAction._indirectObjectId = 0;
}
void Player::cancelWalk() {