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MADS: Initialize some variables in player code
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@ -30,6 +30,7 @@
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namespace MADS {
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enum TriggerMode {
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SEQUENCE_TRIGGER_NONE = -1,
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SEQUENCE_TRIGGER_PARSER = 0, // Triggers parser
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SEQUENCE_TRIGGER_DAEMON = 1, // Triggers step/daemon code
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SEQUENCE_TRIGGER_PREPARE = 2 // Triggers preparser
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@ -109,9 +109,14 @@ Player::Player(MADSEngine *vm)
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_forcePrefix = false;
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_commandsAllowed = false;
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_enableAtTarget = false;
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_walkTrigger = 0;
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Common::fill(&_spriteSetsPresent[0], &_spriteSetsPresent[PLAYER_SPRITES_FILE_COUNT], false);
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_walkTrigger = 0;
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_walkTriggerDest = SEQUENCE_TRIGGER_NONE;
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_walkTriggerAction._verbId = VERB_NONE;
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_walkTriggerAction._objectNameId = 0;
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_walkTriggerAction._indirectObjectId = 0;
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}
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void Player::cancelWalk() {
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