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Finally got rid of the "driver" directory. It made sense in the original code,
because that's where the Windows-specific stuff was, but in ScummVM we let the backend handle the platform-specific stuff. Next step will be to rename and restructure some of the files. I'll need to look a bit more at the BASS and BS1 code bases first, to see if I can get any sensible ideas from there. svn-id: r20445
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@ -31,7 +31,7 @@
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#include "sword2/maketext.h"
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#include "sword2/resman.h"
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#include "sword2/sound.h"
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#include "sword2/driver/animation.h"
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#include "sword2/animation.h"
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namespace Sword2 {
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@ -37,7 +37,7 @@
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#include "sword2/resman.h"
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#include "sword2/router.h"
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#include "sword2/sound.h"
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#include "sword2/driver/animation.h"
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#include "sword2/animation.h"
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namespace Sword2 {
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@ -34,7 +34,7 @@
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#include "sword2/resman.h"
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#include "sword2/router.h"
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#include "sword2/sound.h"
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#include "sword2/driver/animation.h"
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#include "sword2/animation.h"
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namespace Sword2 {
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@ -1,10 +1,13 @@
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MODULE := sword2
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MODULE_OBJS := \
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sword2/_mouse.o \
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sword2/animation.o \
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sword2/anims.o \
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sword2/build_display.o \
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sword2/console.o \
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sword2/controls.o \
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sword2/d_draw.o \
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sword2/debug.o \
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sword2/events.o \
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sword2/function.o \
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@ -14,31 +17,27 @@ MODULE_OBJS := \
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sword2/logic.o \
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sword2/maketext.o \
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sword2/memory.o \
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sword2/menu.o \
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sword2/mouse.o \
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sword2/music.o \
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sword2/palette.o \
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sword2/protocol.o \
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sword2/rdwin.o \
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sword2/render.o \
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sword2/resman.o \
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sword2/router.o \
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sword2/save_rest.o \
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sword2/scroll.o \
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sword2/sound.o \
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sword2/speech.o \
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sword2/sprite.o \
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sword2/startup.o \
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sword2/sword2.o \
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sword2/sync.o \
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sword2/walker.o \
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sword2/driver/d_draw.o \
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sword2/driver/d_sound.o \
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sword2/driver/menu.o \
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sword2/driver/_mouse.o \
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sword2/driver/palette.o \
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sword2/driver/rdwin.o \
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sword2/driver/render.o \
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sword2/driver/sprite.o \
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sword2/driver/animation.o
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sword2/walker.o
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MODULE_DIRS += \
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sword2 \
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sword2/driver
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sword2
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# This module can be built as a plugin
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ifdef BUILD_PLUGINS
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@ -29,7 +29,7 @@
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#include "sword2/build_display.h"
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#ifdef BACKEND_8BIT
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#include "sword2/driver/animation.h"
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#include "sword2/animation.h"
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#endif
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namespace Sword2 {
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