Finally got rid of the "driver" directory. It made sense in the original code,

because that's where the Windows-specific stuff was, but in ScummVM we let the
backend handle the platform-specific stuff.

Next step will be to rename and restructure some of the files. I'll need to
look a bit more at the BASS and BS1 code bases first, to see if I can get any
sensible ideas from there.

svn-id: r20445
This commit is contained in:
Torbjörn Andersson 2006-02-09 15:41:23 +00:00
parent 87047c85cd
commit 83b8ad61cc
13 changed files with 15 additions and 16 deletions

View File

@ -31,7 +31,7 @@
#include "sword2/maketext.h"
#include "sword2/resman.h"
#include "sword2/sound.h"
#include "sword2/driver/animation.h"
#include "sword2/animation.h"
namespace Sword2 {

View File

@ -37,7 +37,7 @@
#include "sword2/resman.h"
#include "sword2/router.h"
#include "sword2/sound.h"
#include "sword2/driver/animation.h"
#include "sword2/animation.h"
namespace Sword2 {

View File

@ -34,7 +34,7 @@
#include "sword2/resman.h"
#include "sword2/router.h"
#include "sword2/sound.h"
#include "sword2/driver/animation.h"
#include "sword2/animation.h"
namespace Sword2 {

View File

@ -1,10 +1,13 @@
MODULE := sword2
MODULE_OBJS := \
sword2/_mouse.o \
sword2/animation.o \
sword2/anims.o \
sword2/build_display.o \
sword2/console.o \
sword2/controls.o \
sword2/d_draw.o \
sword2/debug.o \
sword2/events.o \
sword2/function.o \
@ -14,31 +17,27 @@ MODULE_OBJS := \
sword2/logic.o \
sword2/maketext.o \
sword2/memory.o \
sword2/menu.o \
sword2/mouse.o \
sword2/music.o \
sword2/palette.o \
sword2/protocol.o \
sword2/rdwin.o \
sword2/render.o \
sword2/resman.o \
sword2/router.o \
sword2/save_rest.o \
sword2/scroll.o \
sword2/sound.o \
sword2/speech.o \
sword2/sprite.o \
sword2/startup.o \
sword2/sword2.o \
sword2/sync.o \
sword2/walker.o \
sword2/driver/d_draw.o \
sword2/driver/d_sound.o \
sword2/driver/menu.o \
sword2/driver/_mouse.o \
sword2/driver/palette.o \
sword2/driver/rdwin.o \
sword2/driver/render.o \
sword2/driver/sprite.o \
sword2/driver/animation.o
sword2/walker.o
MODULE_DIRS += \
sword2 \
sword2/driver
sword2
# This module can be built as a plugin
ifdef BUILD_PLUGINS

View File

@ -29,7 +29,7 @@
#include "sword2/build_display.h"
#ifdef BACKEND_8BIT
#include "sword2/driver/animation.h"
#include "sword2/animation.h"
#endif
namespace Sword2 {