FULLPIPE: Initial code for scene27

This commit is contained in:
Eugene Sandulenko 2014-02-02 00:33:56 +02:00
parent 7945cba560
commit 83d62181f0
3 changed files with 130 additions and 5 deletions

View File

@ -96,7 +96,7 @@ void FullpipeEngine::initObjectStates() {
setObjectState(sO_Pool, getObjectEnumState(sO_Pool, sO_Overfull));
setObjectState(sO_Board_25, getObjectEnumState(sO_Board_25, sO_NearDudesStairs));
setObjectState(sO_Driver, getObjectEnumState(sO_Driver, sO_WithSteering));
setObjectState(sO_Janitress, getObjectEnumState(sO_Janitress, sO_WithMop));
setObjectState(sO_Maid, getObjectEnumState(sO_Maid, sO_WithSwab));
setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_IsClosed));
setObjectState(sO_LeftPipe_30, getObjectEnumState(sO_LeftPipe_30, sO_IsClosed));
setObjectState(sO_Leg, getObjectEnumState(sO_Leg, sO_ShowingHeel));

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@ -192,7 +192,7 @@ namespace Fullpipe {
#define sO_WithPlunger "\xd1 \xe2\xe0\xed\xf2\xf3\xe7\xee\xec" // "С вантузом"
#define sO_WithJug "\xd1 \xe3\xee\xf0\xf8\xea\xee\xec" // "С горшком"
#define sO_WithGum "\xd1 \xe6\xe2\xe0\xf7\xea\xee\xe9" // "С жвачкой"
#define sO_WithShovel "\xd1 \xeb\xee\xef\xe0\xf2\xee\xe9" // "С лопатой"
#define sO_WithSpade "\xd1 \xeb\xee\xef\xe0\xf2\xee\xe9" // "С лопатой"
#define sO_WithSmall "\xd1 \xec\xe0\xeb\xfb\xec" // "С малым"
#define sO_WithHammer "\xd1 \xec\xee\xeb\xee\xf2\xea\xee\xec" // "С молотком"
#define sO_WithCoin "\xd1 \xec\xee\xed\xe5\xf2\xee\xe9" // "С монетой"
@ -208,9 +208,9 @@ namespace Fullpipe {
#define sO_IsSitting "\xd1\xe8\xe4\xe8\xf2" // "Сидит"
#define sO_IsLaughing "\xd1\xec\xe5\xe5\xf2\xf1\xff" // "Смеется"
#define sO_WithAll "\xd1\xee \xe2\xf1\xe5\xec\xe8" // "Со всеми"
#define sO_WithMop "\xd1\xee \xf8\xe2\xe0\xe1\xf0\xee\xe9" // "Со шваброй"
#define sO_WithSwab "\xd1\xee \xf8\xe2\xe0\xe1\xf0\xee\xe9" // "Со шваброй"
#define sO_WithHose "\xd1\xee \xf8\xeb\xe0\xed\xe3\xee\xec" // "Со шлангом"
#define sO_WithBrush "\xd1\xee \xf9\xe5\xf2\xea\xee\xe9" // "Со щеткой"
#define sO_WithBroom "\xd1\xee \xf9\xe5\xf2\xea\xee\xe9" // "Со щеткой"
#define sO_IsSleeping "\xd1\xef\xe8\xf2" // "Спит"
#define sO_OnRight "\xd1\xef\xf0\xe0\xe2\xe0" // "Справа"
#define sO_IsStandingInBoots "\xd1\xf2\xee\xe8\xf2 \xe2 \xe1\xee\xf2\xe8\xed\xea\xe0\xf5" // "Стоит в ботинках"
@ -229,7 +229,7 @@ namespace Fullpipe {
#define sO_NearPipeWithStool "\xd3 \xf2\xf0\xf3\xe1\xfb \xf1 \xf2\xe0\xe1\xf3\xf0\xe5\xf2\xea\xee\xe9" // "У трубы с табуреткой"
#define sO_NearPipe "\xd3 \xf2\xf0\xf3\xe1\xfb" // "У трубы"
#define sO_Janitors "\xd3\xe1\xee\xf0\xf9\xe8\xea\xe8" // "Уборщики"
#define sO_Janitress "\xd3\xe1\xee\xf0\xf9\xe8\xf6\xe0" // "Уборщица"
#define sO_Maid "\xd3\xe1\xee\xf0\xf9\xe8\xf6\xe0" // "Уборщица"
#define sO_IsGone "\xd3\xe5\xf5\xe0\xeb\xe0" // "Уехала"
#define sO_FallenTwice "\xd3\xef\xe0\xeb \xe4\xe2\xe0" // "Упал два"
#define sO_FallenOnce "\xd3\xef\xe0\xeb \xf0\xe0\xe7" // "Упал раз"

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@ -0,0 +1,125 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene27_initScene(Scene *sc) {
g_vars->scene27_var01 = 200;
g_vars->scene27_var02 = 200;
g_vars->scene27_var03 = 300;
g_vars->scene27_var04 = 300;
g_vars->scene27_hitZone = sc->getPictureObjectById(PIC_SC27_HITZONE2, 0);
g_vars->scene27_driver = sc->getStaticANIObject1ById(ANI_VODILLA, -1);
g_vars->scene27_maid = sc->getStaticANIObject1ById(ANI_MAID, -1);
g_vars->scene27_batHandler = sc->getStaticANIObject1ById(ANI_BITAHANDLER, -1);
g_vars->scene27_balls.numBalls = 0;
g_vars->scene27_balls.pPrev = 0;
g_vars->scene27_balls.pNext = 0;
g_vars->scene27_balls.ball = 0;
CPlex::FreeDataChain(g_vars->scene27_balls.cPlex);
g_vars->scene27_balls.cPlex = 0;
scene27_bats.clear();
scene27_var07.clear();
g_vars->scene27_var15 = 1;
g_vars->scene27_bat = sc->getStaticANIObject1ById(ANI_BITA, -1);
for (int i = 0; i < 4; i++) {
StaticANIObject *newbat = new StaticANIObject(g_vars->scene27_bat);
v5 = g_vars->scene27_balls.pPrev;
v6 = g_vars->scene27_balls.pNext;
if (!g_vars->scene27_balls.pPrev) {
v7 = CPlex::Create(&g_vars->scene27_balls.cPlex, g_vars->scene27_balls.cPlexLen, 12) + 4 + 12 * g_vars->scene27_balls.cPlexLen - 12;
if (g_vars->scene27_balls.cPlexLen - 1 < 0) {
v5 = g_vars->scene27_balls.pPrev;
} else {
v8 = g_vars->scene27_balls.cPlexLen;
v5 = g_vars->scene27_balls.pPrev;
do {
*(_DWORD *)v7 = v5;
v5 = (Ball *)v7;
v7 -= 12;
--v8;
} while (v8);
g_vars->scene27_balls.pPrev = v5;
}
}
g_vars->scene27_balls.pPrev = v5->pNext;
v5->pPrev = v6;
v5->pNext = 0;
++g_vars->scene27_balls.numBalls;
v5->ani = 0;
v5->ani = newbat;
if (g_vars->scene27_balls.pNext)
g_vars->scene27_balls.pNext->pNext = v5;
else
g_vars->scene27_balls.ball = v5;
g_vars->scene27_balls.pNext = v5;
sc->addStaticANIObject(newbat, 1);
}
g_vars->scene27_var08 = 0;
g_vars->scene27_var09 = 0;
g_vars->scene27_var10 = 0;
g_vars->scene27_var11 = 0;
g_vars->scene27_var12 = 0;
g_vars->scene27_var13 = 0;
g_vars->scene27_launchPhase = 0;
oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
if (g_fp->getObjectState(sO_Maid) == g_fp->getObjectEnumState(sO_Maid, sO_WithSwab)) {
StaticANIObject_changeStatics2(g_vars->scene27_maid, ST_MID_SWAB2);
} else if (g_fp->getObjectState(sO_Maid) == g_fp->getObjectEnumState(sO_Maid, sO_WithBroom)) {
StaticANIObject_changeStatics2(g_vars->scene27_maid, ST_MID_BROOM);
} else if (g_fp->getObjectState(sO_Maid) == g_fp->getObjectEnumState(sO_Maid, sO_WithSpade)) {
StaticANIObject_changeStatics2(g_vars->scene27_maid, ST_MID_SPADE);
}
g_fp->_currentScene = oldsc;
g_fp->setArcadeOverlay(PIC_CSR_ARCADE7);
}
} // End of namespace Fullpipe