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TOOLS: Add short description for CREATE_TOON, standardize tabulation
svn-id: r53864
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tools/README
53
tools/README
@ -6,28 +6,28 @@ been warned :-).
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agi-palex.py (buddha)
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------------
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Tool for extracting palettes from Amiga AGI games' executables.
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Tool for extracting palettes from Amiga AGI games' executables.
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construct-pred-dict.pl, extract-words-tok.pl (sev)
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--------------------------------------------
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Tools related to predictive input for AGI engine.
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Tools related to predictive input for AGI engine.
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convbdf
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-------
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Tool which converts BDF fonts (BDF = Bitmap Distribution Format) to
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C++ source. That source, after being slightly tweaked, can be used to
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replace or add fonts for the ScummVM GUI.
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Tool which converts BDF fonts (BDF = Bitmap Distribution Format) to
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C++ source. That source, after being slightly tweaked, can be used to
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replace or add fonts for the ScummVM GUI.
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There is also a ttf2bdf tool which allows you to convert TrueType
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fonts to BDF.
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There is also a ttf2bdf tool which allows you to convert TrueType
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fonts to BDF.
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Hint from SumthinWicked: If you use ttf2bdf, it'll convert all glyphs
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to bitmaps, but ScummVM only needs some of them. So you may want to
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do your conversion like this:
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ttf2bdf -p SIZE -l "32_160" -o FONT.bdf FONT.ttf
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where SIZE is replaced by the desired font height.
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Hint from SumthinWicked: If you use ttf2bdf, it'll convert all glyphs
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to bitmaps, but ScummVM only needs some of them. So you may want to
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do your conversion like this:
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ttf2bdf -p SIZE -l "32_160" -o FONT.bdf FONT.ttf
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where SIZE is replaced by the desired font height.
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create_drascula (sev)
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@ -39,11 +39,13 @@ create_drascula (sev)
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(mostly the dialog subtitles) in English, Spanish, German, French
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and Italian. This tool is used to create the drascula.dat file.
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create_hugo (Strangerke)
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-----------
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Creates hugo.dat file which contains all kinds of static data contained
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Creates hugo.dat file which contains all kinds of static data contained
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in original game executable.
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create_kyradat (LordHoto, athrxx)
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--------------
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Extracts various static data from the original game executables.
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@ -70,6 +72,13 @@ create_msvc (LordHoto, Littleboy (contributor))
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for further help.
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create_toon (Strangerke)
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-----------
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This tool creates toon.dat, which contains all the game's texts
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hardcoded in original game executable. This includes English, French,
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German, Russian and Spanish texts.
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create_translations (criezy)
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-------------------
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Creates the translations.dat file from po files given as arguments.
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@ -78,10 +87,10 @@ create_translations (criezy)
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credits.pl
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----------
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This perl script contains credits to the many people who helped with
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ScummVM, and it is used to create the credits lists that occur in
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various places, including the AUTHORS file, the about dialog, and our
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web site.
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This perl script contains credits to the many people who helped with
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ScummVM, and it is used to create the credits lists that occur in
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various places, including the AUTHORS file, the about dialog, and our
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web site.
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dist-scummvm.sh
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@ -110,9 +119,9 @@ dist-scummvm.sh
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make-scumm-fontdata (eriktorbjorn)
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-------------------
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Tool that generates compressed font data used in SCUMM: To get rid of
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a few kilobytes of hard-coded font data, we only store how the
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French, German, Italian and Spanish fonts differ from the English one.
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Tool that generates compressed font data used in SCUMM: To get rid of
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a few kilobytes of hard-coded font data, we only store how the
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French, German, Italian and Spanish fonts differ from the English one.
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md5table
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@ -123,9 +132,9 @@ md5table
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qtable (cyx)
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This tool generates the "queen.tbl" file.
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This tool generates the "queen.tbl" file.
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skycpt (lavosspawn)
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-------
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This tool generates the "SKY.CPT" file.
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This tool generates the "SKY.CPT" file.
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