Fixed Engine::hasFeature to use proper types (i.e., MetaEngine::MetaEngineFeature instead of int)

svn-id: r34731
This commit is contained in:
Max Horn 2008-10-03 16:07:57 +00:00
parent b178332e3e
commit 84229ee79c
3 changed files with 7 additions and 6 deletions

View File

@ -103,8 +103,7 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
new GUI::ButtonWidget(this, "globalmain_about", "About", kAboutCmd, 'A');
_rtlButton = new GUI::ButtonWidget(this, "globalmain_rtl", "Return to Launcher", kRTLCmd, 'R');
// '0' corresponds to the kSupportsRTL MetaEngineFeature
_rtlButton->setEnabled(_engine->hasFeature(0));
_rtlButton->setEnabled(_engine->hasFeature(MetaEngine::kSupportsRTL));
new GUI::ButtonWidget(this, "globalmain_quit", "Quit", kQuitCmd, 'Q');

View File

@ -250,13 +250,13 @@ void Engine::quitGame() {
_eventMan->pushEvent(event);
}
bool Engine::hasFeature(int f) {
bool Engine::hasFeature(MetaEngine::MetaEngineFeature f) {
// TODO: In each engine, keep a ref to the corresponding MetaEngine?
const EnginePlugin *plugin = 0;
Common::String gameid = ConfMan.get("gameid");
gameid.toLowercase();
EngineMan.findGame(gameid, &plugin);
return ( (*plugin)->hasFeature((MetaEngine::MetaEngineFeature)f) );
assert(plugin);
return ( (*plugin)->hasFeature(f) );
}

View File

@ -30,6 +30,8 @@
#include "common/fs.h"
#include "common/str.h"
#include "engines/metaengine.h"
class OSystem;
namespace Audio {
@ -177,7 +179,7 @@ public:
/**
* Determine whether the engine supports the specified MetaEngine feature.
*/
bool hasFeature(int f);
bool hasFeature(MetaEngine::MetaEngineFeature f);
public: