TUCKER: Allow skipping speech

Escape, period or right mouse click skips one sentence at a time.
This commit is contained in:
Adrian Frühwirth 2018-02-25 18:33:13 +01:00
parent c55ee3f967
commit 842c67fc34
2 changed files with 13 additions and 1 deletions

View File

@ -653,6 +653,10 @@ void TuckerEngine::parseEvents() {
break;
case Common::KEYCODE_ESCAPE:
_inputKeys[kInputKeyEscape] = true;
_inputKeys[kInputKeySkipSpeech] = true;
break;
case Common::KEYCODE_PERIOD:
_inputKeys[kInputKeySkipSpeech] = true;
break;
case Common::KEYCODE_d:
if (ev.kbd.hasFlags(Common::KBD_CTRL)) {
@ -678,6 +682,7 @@ void TuckerEngine::parseEvents() {
case Common::EVENT_RBUTTONDOWN:
updateCursorPos(ev.mouse.x, ev.mouse.y);
_mouseButtonsMask |= 2;
_inputKeys[kInputKeySkipSpeech] = true;
break;
case Common::EVENT_RBUTTONUP:
updateCursorPos(ev.mouse.x, ev.mouse.y);
@ -692,6 +697,12 @@ void TuckerEngine::parseEvents() {
break;
}
}
if (_inputKeys[kInputKeySkipSpeech]) {
if (isSpeechSoundPlaying()) {
stopSpeechSound();
}
_inputKeys[kInputKeySkipSpeech] = false;
}
_quitGame = shouldQuit();
}

View File

@ -212,7 +212,8 @@ enum InputKey {
kInputKeyToggleInventory,
kInputKeyToggleTextSpeech,
kInputKeyHelp,
kInputKeyCount
kInputKeyCount,
kInputKeySkipSpeech
};
enum GameFlag {