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Improve international support in CINE engine.
svn-id: r24678
This commit is contained in:
parent
7dc85a36ac
commit
84660f620b
@ -115,7 +115,7 @@ static void initialize() {
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setupOpcodes();
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initLanguage(Common::parseLanguage(ConfMan.get("language")));
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initLanguage(g_cine->getLanguage());
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init_video();
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textDataPtr = (byte *)malloc(8000);
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@ -55,7 +55,8 @@ enum CineGameType {
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enum CineGameFeatures {
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GF_CD = 1 << 0,
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GF_DEMO = 1 << 1
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GF_DEMO = 1 << 1,
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GF_ALT_FONT = 1 << 2
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};
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struct CINEGameDescription {
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@ -223,7 +223,7 @@ static const CINEGameDescription gameDescriptions[] = {
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Common::kPlatformPC,
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},
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GType_FW,
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0,
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GF_ALT_FONT,
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},
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{
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@ -236,7 +236,7 @@ static const CINEGameDescription gameDescriptions[] = {
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Common::kPlatformPC,
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},
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GType_FW,
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0,
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GF_ALT_FONT,
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},
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{
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@ -275,7 +275,7 @@ static const CINEGameDescription gameDescriptions[] = {
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Common::kPlatformAmiga,
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},
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GType_FW,
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0,
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GF_ALT_FONT,
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},
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{
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@ -1,69 +0,0 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "cine/font.h"
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namespace Cine {
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const CharacterEntry fontParamTable[256] = {
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, {63, 1}, {69, 5}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {68, 3},
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{64, 3}, {65, 3}, { 0, 0}, { 0, 0}, {62, 2}, {74, 6}, {66, 1}, {67, 6},
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{52, 6}, {53, 6}, {54, 6}, {55, 6}, {56, 6}, {57, 6}, {58, 6}, {59, 6},
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{60, 6}, {61, 6}, {76, 3}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {75, 6},
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{ 0, 0}, { 0, 6}, //a
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{ 1, 6}, { 2, 6}, { 3, 6}, { 4, 6}, { 5, 6}, { 6, 6},
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{ 7, 6}, { 8, 3}, { 9, 6}, {10, 6}, {11, 6}, {12, 7}, {13, 6}, {14, 6},
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{15, 6}, {16, 6}, {17, 6}, {18, 6}, {19, 6}, {20, 6}, {21, 6}, {22, 7},
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{23, 6}, {24, 6}, {25, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, {26, 6}, //a
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{27, 6}, {28, 5}, {29, 6}, {30, 6}, {31, 5}, {32, 6},
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{33, 6}, {34, 4}, {35, 4}, {36, 5}, {37, 3}, {38, 7}, {39, 6}, {40, 6},
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{41, 6}, {42, 6}, {43, 6}, {44, 6}, {45, 6}, {46, 6}, {47, 6}, {48, 7},
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{49, 6}, {50, 6}, {51, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, {70, 6}, { 0, 0}, { 0, 0}, {72, 6}, { 0, 0}, {73, 5},
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{77, 6}, { 0, 0}, {71, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {77, 6},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}
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};
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} // End of namespace Cine
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@ -1,39 +0,0 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CINE_FONT_H_
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#define CINE_FONT_H_
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namespace Cine {
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struct CharacterEntry {
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byte characterIdx;
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byte characterWidth;
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};
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extern const CharacterEntry fontParamTable[256];
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} // End of namespace Cine
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#endif
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@ -6,7 +6,6 @@ MODULE_OBJS = \
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bg_list.o \
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cine.o \
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detection.o \
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font.o \
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gfx.o \
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main_loop.o \
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msg.o \
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@ -32,6 +32,13 @@ byte *textDataPtr;
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byte textTable[256][2][16 * 8];
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const char **failureMessages;
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const commandeType *defaultActionCommand;
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const commandeType *systemMenu;
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const commandeType *confirmMenu;
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const char **otherMessages;
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const char *commandPrepositionOn;
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void generateMask(byte *sprite, byte *mask, uint16 size, byte transparency);
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void loadTextData(const char *pFileName, byte *pDestinationBuffer) {
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@ -58,11 +65,18 @@ void loadTextData(const char *pFileName, byte *pDestinationBuffer) {
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tempBuffer = pDestinationBuffer;
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if (g_cine->getGameType() == Cine::GType_FW) {
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dataSize = dataSize / 0x4E;
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int numCharacters;
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if (g_cine->getFeatures() & GF_ALT_FONT) {
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numCharacters = 85;
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} else {
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numCharacters = 78;
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}
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dataSize = dataSize / numCharacters;
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loadRelatedPalette(pFileName);
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for (i = 0; i < 0x4E; i++) {
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for (i = 0; i < numCharacters; i++) {
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gfxConvertSpriteToRaw(textTable[i][0], tempBuffer, 16, 8);
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generateMask(textTable[i][0], textTable[i][1], 16 * 8, 0);
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tempBuffer += dataSize;
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@ -78,4 +92,478 @@ void loadTextData(const char *pFileName, byte *pDestinationBuffer) {
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pFileHandle.close();
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}
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const CharacterEntry *fontParamTable;
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const CharacterEntry fontParamTable_standard[256] = {
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, {63, 1}, {69, 5}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {68, 3},
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{64, 3}, {65, 3}, { 0, 0}, { 0, 0}, {62, 2}, {74, 6}, {66, 1}, {67, 6},
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{52, 6}, {53, 6}, {54, 6}, {55, 6}, {56, 6}, {57, 6}, {58, 6}, {59, 6},
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{60, 6}, {61, 6}, {76, 3}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {75, 6},
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{ 0, 0}, { 0, 6}, //a
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{ 1, 6}, { 2, 6}, { 3, 6}, { 4, 6}, { 5, 6}, { 6, 6},
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{ 7, 6}, { 8, 3}, { 9, 6}, {10, 6}, {11, 6}, {12, 7}, {13, 6}, {14, 6},
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{15, 6}, {16, 6}, {17, 6}, {18, 6}, {19, 6}, {20, 6}, {21, 6}, {22, 7},
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{23, 6}, {24, 6}, {25, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, {26, 6}, //a
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{27, 6}, {28, 5}, {29, 6}, {30, 6}, {31, 5}, {32, 6},
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{33, 6}, {34, 4}, {35, 4}, {36, 5}, {37, 3}, {38, 7}, {39, 6}, {40, 6},
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{41, 6}, {42, 6}, {43, 6}, {44, 6}, {45, 6}, {46, 6}, {47, 6}, {48, 7},
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{49, 6}, {50, 6}, {51, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, {70, 6}, { 0, 0}, { 0, 0}, {72, 6}, { 0, 0}, {73, 5},
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{77, 6}, { 0, 0}, {71, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {77, 6},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}
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};
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const CharacterEntry fontParamTable_alt[256] = {
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, {63, 1}, {69, 5}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {68, 3},
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{64, 3}, {65, 3}, { 0, 0}, { 0, 0}, {62, 2}, {74, 6}, {66, 1}, {67, 6},
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{52, 6}, {53, 6}, {54, 6}, {55, 6}, {56, 6}, {57, 6}, {58, 6}, {59, 6},
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{60, 6}, {61, 6}, {76, 3}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {75, 6},
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{ 0, 0}, { 0, 6}, { 1, 6}, { 2, 6}, { 3, 6}, { 4, 6}, { 5, 6}, { 6, 6},
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{ 7, 6}, { 8, 3}, { 9, 6}, {10, 6}, {11, 6}, {12, 7}, {13, 6}, {14, 6},
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{15, 6}, {16, 6}, {17, 6}, {18, 6}, {19, 6}, {20, 6}, {21, 6}, {22, 7},
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{23, 6}, {24, 6}, {25, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, {26, 6}, {27, 6}, {28, 5}, {29, 6}, {30, 6}, {31, 5}, {32, 6},
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{33, 6}, {34, 4}, {35, 4}, {36, 5}, {37, 3}, {38, 7}, {39, 6}, {40, 6},
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{41, 6}, {42, 6}, {43, 6}, {44, 6}, {45, 6}, {46, 6}, {47, 6}, {48, 7},
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{49, 6}, {50, 6}, {51, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, {82, 6}, {70, 6}, { 0, 0}, {78, 6}, {72, 6}, { 0, 0}, {73, 5},
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{77, 6}, {79, 6}, {71, 6}, {80, 4}, { 0, 0}, { 0, 0}, {78, 6}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, {81, 6}, { 0, 0}, { 0, 0}, {77, 6},
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{83, 6}, {81, 6}, {82, 6}, { 0, 0}, { 0, 0}, { 0, 0}, {84, 6}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, {84, 6}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0},
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{ 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}
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};
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void initLanguage(Common::Language lang) {
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static const char *failureMessages_EN[] = {
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// EXAMINE
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"I don't see anything unusual.",
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"There's nothing of interest here.",
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"This isn't particularly interesting.",
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"You won't find anything.",
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// TAKE
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"I can't take that.",
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"I find it difficult.",
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"I don't see what I am supposed to take.",
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"I have difficulty in following you.",
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// INVENTORY
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"There's no point.",
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"You have better things to do.",
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"Come on, don't let's waste any time.",
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"That doesn't seem to me to be a good idea.",
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// USE
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"I don't see why I should do that.",
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"It's had no effect whatsoever.",
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"It won't produce any results.",
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"Try and find something else.",
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// OPERATE
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"It doesn't work.",
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"Let suppose you are trying and don't let's mention it again.",
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"Nothing happens.",
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"You have better things to do.",
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// SPEAK
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"No answer.",
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"More action , less talking !",
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"I'd be very surprised if you got an answer",
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"A wall of silence ..."
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};
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static const commandeType defaultActionCommand_EN[] = {
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"EXAMINE",
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"TAKE",
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"INVENTORY",
|
||||
"USE",
|
||||
"OPERATE",
|
||||
"SPEAK",
|
||||
"NOACTION"
|
||||
};
|
||||
|
||||
static const commandeType systemMenu_EN[] = {
|
||||
"Pause",
|
||||
"Restart Game",
|
||||
"Quit",
|
||||
"Backup Drive is A:",
|
||||
"Restore game",
|
||||
"Save game"
|
||||
};
|
||||
|
||||
static const char *otherMessages_EN[] = {
|
||||
"This backup doesn't exist ...",
|
||||
"Could not create save file ...",
|
||||
"PAUSE",
|
||||
"Loading | %s",
|
||||
"Loading canceled ...",
|
||||
"No baclup in the drive...",
|
||||
"temporary save name",
|
||||
"Please enter the backup name",
|
||||
"on"
|
||||
};
|
||||
|
||||
static const commandeType confirmMenu_EN[] = {
|
||||
"Ok, go ahead ...",
|
||||
"Absolutely Not!"
|
||||
};
|
||||
|
||||
static const char *failureMessages_FR[] = {
|
||||
// EXAMINER
|
||||
"Je ne vois rien de special.",
|
||||
"Il n'y a rien d'int\x82ressant.",
|
||||
"Cela pr\x82sente peu d'int\x82r\x88ts.",
|
||||
"Vous ne trouvez rien.",
|
||||
// PRENDRE
|
||||
"Je ne peux pas prendre cela.",
|
||||
"Cela me semble difficile",
|
||||
"Je ne vois pas ce qu'il y a \x85 prendre",
|
||||
"j'ai du mal \x85 vous suivre.",
|
||||
// INVENTAIRE
|
||||
"C'est inutile",
|
||||
"Vous avez mieux \x85 faire",
|
||||
"Allons, ne perdons pas de temps",
|
||||
"\x87""a ne me semble pas \x88tre une bonne id\x82""e",
|
||||
// UTILISER
|
||||
"Je ne vois pas pourquoi je ferais cela.",
|
||||
"C'est absolument sans effets",
|
||||
"Cela n'amenerait \x85 rien",
|
||||
"Essayez de trouver autre chose.",
|
||||
// ACTIONNER
|
||||
"Ca ne marche pas",
|
||||
"Supposons que vous essayez et n'en parlons plus.",
|
||||
"Rien n'y fait.",
|
||||
"Vous avez mieux \x85 faire.",
|
||||
// PARLER
|
||||
"Vous lui parlez . Sans r\x82ponse.",
|
||||
"Plus d'actes et moins de Paroles !",
|
||||
"Je serais bien surpris si vous obteniez une r\x82ponse.",
|
||||
"Un mur de silence ..."
|
||||
};
|
||||
|
||||
static const commandeType defaultActionCommand_FR[] = {
|
||||
"EXAMINER",
|
||||
"PRENDRE",
|
||||
"INVENTAIRE",
|
||||
"UTILISER",
|
||||
"ACTIONNER",
|
||||
"PARLER",
|
||||
"NOACTION"
|
||||
};
|
||||
|
||||
static const commandeType systemMenu_FR[] = {
|
||||
"Pause",
|
||||
"Nouvelle partie",
|
||||
"Quitter",
|
||||
"Lecteur de Svg. A:",
|
||||
"Charger une partie",
|
||||
"Sauver la partie"
|
||||
};
|
||||
|
||||
static const commandeType confirmMenu_FR[] = {
|
||||
"Ok , Vas-y ...",
|
||||
"Surtout Pas !"
|
||||
};
|
||||
|
||||
static const char *otherMessages_FR[] = {
|
||||
"Cette sauvegarde n'existe pas ...",
|
||||
"Could not create save file ...", //
|
||||
"PAUSE",
|
||||
"Sauvegarde de | %s",
|
||||
"Sauvegarde Annul\x82""e ...",
|
||||
"Aucune sauvegarde dans le lecteur ...",
|
||||
"temporary save name", //
|
||||
"Veuillez entrer le Nom de la Sauvegarde .",
|
||||
"sur"
|
||||
};
|
||||
|
||||
static const char *failureMessages_ES[] = {
|
||||
// EXAMINE
|
||||
"No veo nada especial",
|
||||
"No hay nada interesante",
|
||||
"No tiene mucho interes",
|
||||
"No encuentras nada",
|
||||
// TAKE
|
||||
"No puedo coger eso",
|
||||
"Eso parece dificil",
|
||||
"No veo nada mas para coger",
|
||||
"No he debido entenderte",
|
||||
// INVENTORY
|
||||
"Es inutil",
|
||||
"Tienes algo mejor que hacer"
|
||||
"Vamos. No perdamos tiempo",
|
||||
"Esa no es una buena idea",
|
||||
// USE
|
||||
"No veo porque hacerlo",
|
||||
"No ha tenido efecto",
|
||||
"Eso no arreglara nada",
|
||||
"Intenta encontrar otra cosa",
|
||||
// OPERATE
|
||||
"Eso no funciona",
|
||||
"Suponfamos que pruebas y no hablamos mas",
|
||||
"Nada ha pasado",
|
||||
"Tienes cosas mejores que hacer",
|
||||
// SPEAK
|
||||
"Le hablas. Sin respuesta.",
|
||||
"Menos hablar y mas trabajar",
|
||||
"Me sorprenderia si tuvieras otra repuesta",
|
||||
"Un muro de silencio ..."
|
||||
};
|
||||
|
||||
static const commandeType defaultActionCommand_ES[] = {
|
||||
"EXAMINAR",
|
||||
"COGER",
|
||||
"INVENTARIO",
|
||||
"USAR",
|
||||
"ACCIONAR",
|
||||
"HABLAR",
|
||||
"NOACTION"
|
||||
};
|
||||
|
||||
static const commandeType systemMenu_ES[] = {
|
||||
"Pause",
|
||||
"Nueva partida",
|
||||
"Abandonar",
|
||||
"Unidad grabar. A:",
|
||||
"Cargar una partida",
|
||||
"Salvar la partida"
|
||||
};
|
||||
|
||||
static const commandeType confirmMenu_ES[] = {
|
||||
"Ok , Vas a ...",
|
||||
"Nade de nada !"
|
||||
};
|
||||
|
||||
static const char *otherMessages_ES[] = {
|
||||
"Esta granacion no existe",
|
||||
"Could not create save file ..." //
|
||||
"PAUSE",
|
||||
"Gabacion de| %s",
|
||||
"Rrabacion anulada",
|
||||
"No hay partidas grabadas en este disco...",
|
||||
"temporary save name", //
|
||||
"Teclea el nombre de la partida grabada",
|
||||
"donde"
|
||||
};
|
||||
|
||||
static const char *failureMessages_DE[] = {
|
||||
// EXAMINE
|
||||
"Ich sehe nichts Besonderes",
|
||||
"Es gibt hier nichts Interessantes",
|
||||
"Das ist nicht besonders interessant",
|
||||
"Sie werden nichts finden",
|
||||
// TAKE
|
||||
"Ich Kann das nicht nehmen",
|
||||
"Das finde ich schwierig'",
|
||||
"Ich wei\x9e nicht, was ich nehmen soll",
|
||||
"Ich kann Ihnen nicht folgen",
|
||||
// INVENTORY
|
||||
"Das bringt nichts",
|
||||
"Sie haben wirklich was Besseres zu tun",
|
||||
"Los, wir sollten keine Zeit verschwenden",
|
||||
"Das scheint mir eine gute Idee zu sein",
|
||||
// USE
|
||||
"Ich wei\x9e nicht, warum ich das tun soll",
|
||||
"Es hat so oder so nichts begracht",
|
||||
"Davon haben wir nichts",
|
||||
"Versuchen Sie, etwas anderes zu finden",
|
||||
// OPERATE
|
||||
"Es geht nicht",
|
||||
"Sagen wir, das war ein Versuch, und reden wir nicht mehr dr\x81""ber",
|
||||
"Nichts passiert",
|
||||
"Sie haben wirklich was Besseres zu tun",
|
||||
// SPEAK
|
||||
"Sie sprechen m it ihm. Keine Antwort",
|
||||
"Nicht reden, sondern handeln!",
|
||||
"Wenn Sie eine Antwork bek\x84men, w\x81rde es mich sehr wundern",
|
||||
"Eine Wand des Schweigens..."
|
||||
};
|
||||
|
||||
static const commandeType defaultActionCommand_DE[] = {
|
||||
"Pr\x81""fe",
|
||||
"Nimm",
|
||||
"Bestand",
|
||||
"Benutze",
|
||||
"Bet\x84tige",
|
||||
"Sprich",
|
||||
"NOACTION"
|
||||
};
|
||||
|
||||
static const commandeType systemMenu_DE[] = {
|
||||
"Pause",
|
||||
"Spiel Neu Starten",
|
||||
"Lassen",
|
||||
"Backuplaufwerk A:",
|
||||
"Spiel Laden",
|
||||
"Spiel Speichern"
|
||||
};
|
||||
|
||||
static const commandeType confirmMenu_DE[] = {
|
||||
"Gut, Weitermachen",
|
||||
"Absolut Nicht!"
|
||||
};
|
||||
|
||||
static const char *otherMessages_DE[] = {
|
||||
"Diese Sicherungskopie gibt es nicht",
|
||||
"Could not create save file ...", //
|
||||
"PAUSE",
|
||||
"Er L\x84""dt | %s",
|
||||
"Ladevorgang Abgebrochen...",
|
||||
"Kein Backup im Laufwerk...",
|
||||
"temporary save name", //
|
||||
"Geben Sie den Namen|der Sicherungsdiskette ein",
|
||||
"gegen"
|
||||
};
|
||||
|
||||
static const char *failureMessages_IT[] = {
|
||||
// EXAMINE
|
||||
"Non vedo nula di speciale",
|
||||
"Non c'\x8a niente di interessante",
|
||||
"E' di poco interesse",
|
||||
"Non trovate nulla",
|
||||
// TAKE
|
||||
"Non poso prendere quello",
|
||||
"Quello mi sembra difficile",
|
||||
"Non vedo cosa ci sia da prendere",
|
||||
"Faccio fatica a seguirvi",
|
||||
// INVENTORY
|
||||
"E' inutile",
|
||||
"Avete di meglio da fare",
|
||||
"Allora, no perdiamo tempo",
|
||||
"Non mi pare che sia una buona idea",
|
||||
// USE
|
||||
"Non vedo perch\x82 dovrei farlo",
|
||||
"E' assolutamente privo di effetti",
|
||||
"Cio non portera a nulla",
|
||||
"Provate a trovare qualcosa d'altro",
|
||||
// OPERATE
|
||||
"Non funziona",
|
||||
"Supponiamo che voi proviate e non ne parliamo piu",
|
||||
"Niente di fatto",
|
||||
"Avete di meglio da fare",
|
||||
// SPEAK
|
||||
"Gli parlate. Senza risposta",
|
||||
"Piu fatti e meno parole",
|
||||
"Sarei sorpreso se voi otterreste una risposta",
|
||||
"Un muro di silenzio ..."
|
||||
};
|
||||
|
||||
static const commandeType defaultActionCommand_IT[] = {
|
||||
"ESAMINARE",
|
||||
"PRENDERE",
|
||||
"INVENTARIO",
|
||||
"UTILIZZARE",
|
||||
"AZIONARE",
|
||||
"PARLARE",
|
||||
"NOACTION"
|
||||
};
|
||||
|
||||
static const commandeType systemMenu_IT[] = {
|
||||
"Pausa",
|
||||
"Parte nuova",
|
||||
"Quit",
|
||||
"Drive di svg. A:",
|
||||
"Caricare una parte",
|
||||
"Salvare una parte"
|
||||
};
|
||||
|
||||
static const commandeType confirmMenu_IT[] = {
|
||||
"Ok, vacci ...",
|
||||
"Supratutto non!"
|
||||
};
|
||||
|
||||
static const char *otherMessages_IT[] = {
|
||||
"Questo salvataggio non esiste...",
|
||||
"Could not create save file ...", //
|
||||
"PAUSE",
|
||||
"Caricamento di| %s",
|
||||
"Caricamento annullato...",
|
||||
"Nessun salvataggio su questo disco...",
|
||||
"temporary save name", //
|
||||
"Vogliate accedere con il nome del salvataggio",
|
||||
"su"
|
||||
};
|
||||
|
||||
switch (lang) {
|
||||
case Common::FR_FRA:
|
||||
failureMessages = failureMessages_FR;
|
||||
defaultActionCommand = defaultActionCommand_FR;
|
||||
systemMenu = systemMenu_FR;
|
||||
confirmMenu = confirmMenu_FR;
|
||||
otherMessages = otherMessages_FR;
|
||||
commandPrepositionOn = otherMessages_FR[8];
|
||||
break;
|
||||
|
||||
case Common::ES_ESP:
|
||||
failureMessages = failureMessages_ES;
|
||||
defaultActionCommand = defaultActionCommand_ES;
|
||||
systemMenu = systemMenu_ES;
|
||||
confirmMenu = confirmMenu_ES;
|
||||
otherMessages = otherMessages_ES;
|
||||
commandPrepositionOn = otherMessages_ES[8];
|
||||
break;
|
||||
|
||||
case Common::DE_DEU:
|
||||
failureMessages = failureMessages_DE;
|
||||
defaultActionCommand = defaultActionCommand_DE;
|
||||
systemMenu = systemMenu_DE;
|
||||
confirmMenu = confirmMenu_DE;
|
||||
otherMessages = otherMessages_DE;
|
||||
commandPrepositionOn = otherMessages_DE[8];
|
||||
break;
|
||||
|
||||
case Common::IT_ITA:
|
||||
failureMessages = failureMessages_IT;
|
||||
defaultActionCommand = defaultActionCommand_IT;
|
||||
systemMenu = systemMenu_IT;
|
||||
confirmMenu = confirmMenu_IT;
|
||||
otherMessages = otherMessages_IT;
|
||||
commandPrepositionOn = otherMessages_IT[8];
|
||||
break;
|
||||
|
||||
default:
|
||||
failureMessages = failureMessages_EN;
|
||||
defaultActionCommand = defaultActionCommand_EN;
|
||||
systemMenu = systemMenu_EN;
|
||||
confirmMenu = confirmMenu_EN;
|
||||
otherMessages = otherMessages_EN;
|
||||
commandPrepositionOn = otherMessages_EN[8];
|
||||
break;
|
||||
}
|
||||
|
||||
if (g_cine->getFeatures() & GF_ALT_FONT) {
|
||||
fontParamTable = fontParamTable_alt;
|
||||
} else {
|
||||
fontParamTable = fontParamTable_standard;
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Cine
|
||||
|
@ -30,9 +30,25 @@
|
||||
|
||||
namespace Cine {
|
||||
|
||||
typedef char commandeType[20];
|
||||
|
||||
extern byte *textDataPtr;
|
||||
extern byte textTable[256][2][16 * 8];
|
||||
|
||||
extern const char **failureMessages;
|
||||
extern const commandeType *defaultActionCommand;
|
||||
extern const commandeType *systemMenu;
|
||||
extern const commandeType *confirmMenu;
|
||||
extern const char **otherMessages;
|
||||
extern const char *commandPrepositionOn;
|
||||
|
||||
struct CharacterEntry {
|
||||
byte characterIdx;
|
||||
byte characterWidth;
|
||||
};
|
||||
|
||||
extern const CharacterEntry *fontParamTable;
|
||||
|
||||
void loadTextData(const char *pFileName, byte *pDestinationBuffer);
|
||||
|
||||
} // End of namespace Cine
|
||||
|
@ -27,7 +27,6 @@
|
||||
#include "common/savefile.h"
|
||||
|
||||
#include "cine/cine.h"
|
||||
#include "cine/font.h"
|
||||
#include "cine/main_loop.h"
|
||||
#include "cine/object.h"
|
||||
#include "cine/sfx_player.h"
|
||||
@ -128,148 +127,8 @@ byte inputVar1 = 0;
|
||||
uint16 inputVar2;
|
||||
uint16 inputVar3;
|
||||
|
||||
const char **failureMessages;
|
||||
const commandeType *defaultActionCommand;
|
||||
const commandeType *systemMenu;
|
||||
const commandeType *confirmMenu;
|
||||
const char *commandPrepositionOn;
|
||||
|
||||
selectedObjStruct currentSelectedObject;
|
||||
|
||||
void initLanguage(Common::Language lang) {
|
||||
static const char *failureMessages_EN[] = {
|
||||
// EXAMINE
|
||||
"I don't see anything unusual.",
|
||||
"There's nothing of interest here.",
|
||||
"This isn't particularly interesting.",
|
||||
"You won't find anything.",
|
||||
// TAKE
|
||||
"I can't take that.",
|
||||
"I find it difficult.",
|
||||
"I don't see what I am supposed to take.",
|
||||
"I have difficulty in following you.",
|
||||
// INVENTORY (???)
|
||||
"There's no point.",
|
||||
"You have better things to do.",
|
||||
"Come on, don't let's waste any time.",
|
||||
"That doesn't seem to me to be a good idea.",
|
||||
// USE
|
||||
"I don't see why I should do that.",
|
||||
"It's had no effect whatsoever.",
|
||||
"It won't produce any results.",
|
||||
"Try and find something else.",
|
||||
// OPERATE
|
||||
"It doesn't work.",
|
||||
"Let suppose you are trying and don't let's mention it again.",
|
||||
"Nothing happens.",
|
||||
"You have better things to do.",
|
||||
// SPEAK
|
||||
"No answer.",
|
||||
"More action , less talking !",
|
||||
"I'd be very surprised if you got an answer",
|
||||
"A wall of silence ..."
|
||||
};
|
||||
|
||||
static const commandeType defaultActionCommand_EN[] = {
|
||||
"EXAMINE",
|
||||
"TAKE",
|
||||
"INVENTORY",
|
||||
"USE",
|
||||
"OPERATE",
|
||||
"SPEAK",
|
||||
"NOACTION"
|
||||
};
|
||||
|
||||
static const commandeType systemMenu_EN[] = {
|
||||
"Pause",
|
||||
"Restart Game",
|
||||
"Quit",
|
||||
"Backup Drive is A:",
|
||||
"Restore game",
|
||||
"Save game"
|
||||
};
|
||||
|
||||
static const commandeType confirmMenu_EN[] = {
|
||||
"Ok, go ahead ...",
|
||||
"Absolutely Not!"
|
||||
};
|
||||
|
||||
// \x82 == é, \x85 == à, \x87 == ç, \x88 == ê
|
||||
static const char *failureMessages_FR[] = {
|
||||
// EXAMINER
|
||||
"Je ne vois rien de special.",
|
||||
"Il n'y a rien d'int\x82ressant.",
|
||||
"Cela pr\x82sente peu d'int\x82r\x88ts.",
|
||||
"Vous ne trouvez rien.",
|
||||
// PRENDRE
|
||||
"Je ne peux pas prendre cela.",
|
||||
"Cela me semble difficile",
|
||||
"Je ne vois pas ce qu'il y a \x85 prendre",
|
||||
"j'ai du mal \x85 vous suivre.",
|
||||
// INVENTAIRE (???)
|
||||
"C'est inutile",
|
||||
"Vous avez mieux \x85 faire",
|
||||
"Allons, ne perdons pas de temps",
|
||||
"\x87""a ne me semble pas \x88tre une bonne id\x82""e",
|
||||
// UTILISER
|
||||
"Je ne vois pas pourquoi je ferais cela.",
|
||||
"C'est absolument sans effets",
|
||||
"Cela n'amenerait \x85 rien",
|
||||
"Essayez de trouver autre chose.",
|
||||
// ACTIONNER
|
||||
"Ca ne marche pas",
|
||||
"Supposons que vous essayez et n'en parlons plus.",
|
||||
"Rien n'y fait.",
|
||||
"Vous avez mieux \x85 faire.",
|
||||
// PARLER
|
||||
"Vous lui parlez . Sans r\x82ponse.",
|
||||
"Plus d'actes et moins de Paroles !",
|
||||
"Je serais bien surpris si vous obteniez une r\x82ponse.",
|
||||
"Un mur de silence ..."
|
||||
};
|
||||
|
||||
static const commandeType defaultActionCommand_FR[] = {
|
||||
"EXAMINER",
|
||||
"PRENDRE",
|
||||
"INVENTAIRE",
|
||||
"UTILISER",
|
||||
"ACTIONNER",
|
||||
"PARLER",
|
||||
"NOACTION"
|
||||
};
|
||||
|
||||
static const commandeType systemMenu_FR[] = {
|
||||
"Pause",
|
||||
"Nouvelle partie",
|
||||
"Quitter",
|
||||
"Lecteur de Svg. A:",
|
||||
"Charger une partie",
|
||||
"Sauver la partie"
|
||||
};
|
||||
|
||||
static const commandeType confirmMenu_FR[] = {
|
||||
"Ok , Vas-y ...",
|
||||
"Surtout Pas !"
|
||||
};
|
||||
|
||||
switch (lang) {
|
||||
case Common::FR_FRA:
|
||||
failureMessages = failureMessages_FR;
|
||||
defaultActionCommand = defaultActionCommand_FR;
|
||||
systemMenu = systemMenu_FR;
|
||||
confirmMenu = confirmMenu_FR;
|
||||
commandPrepositionOn = "sur";
|
||||
break;
|
||||
default:
|
||||
failureMessages = failureMessages_EN;
|
||||
defaultActionCommand = defaultActionCommand_EN;
|
||||
systemMenu = systemMenu_EN;
|
||||
confirmMenu = confirmMenu_EN;
|
||||
commandPrepositionOn = "on";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void mainLoopSub3(void) {
|
||||
}
|
||||
|
||||
@ -587,7 +446,7 @@ int16 makeLoad(char *saveName) {
|
||||
fHandle = g_saveFileMan->openForLoading(saveName);
|
||||
|
||||
if (!fHandle) {
|
||||
drawString("Cette sauvegarde n'existe pas ...", 0);
|
||||
drawString(otherMessages[0], 0);
|
||||
waitPlayerInput();
|
||||
// restoreScreen();
|
||||
checkDataDisk(-1);
|
||||
@ -834,7 +693,7 @@ void makeSave(char *saveFileName) {
|
||||
fHandle = g_saveFileMan->openForSaving(saveFileName);
|
||||
|
||||
if (!fHandle) {
|
||||
drawString("Could not create save file ...", 0);
|
||||
drawString(otherMessages[1], 0);
|
||||
waitPlayerInput();
|
||||
// restoreScreen();
|
||||
checkDataDisk(-1);
|
||||
@ -1072,7 +931,7 @@ void makeSystemMenu(void) {
|
||||
switch (systemCommand) {
|
||||
case 0:
|
||||
{
|
||||
drawString("PAUSE", 0);
|
||||
drawString(otherMessages[2], 0);
|
||||
waitPlayerInput();
|
||||
break;
|
||||
}
|
||||
@ -1115,22 +974,22 @@ void makeSystemMenu(void) {
|
||||
if (!makeMenuChoice(confirmMenu, 2, mouseX, mouseY + 8, 100)) {
|
||||
char loadString[256];
|
||||
|
||||
sprintf(loadString, "Chargement de | %s", currentSaveName[selectedSave]);
|
||||
sprintf(loadString, otherMessages[3], currentSaveName[selectedSave]);
|
||||
drawString(loadString, 0);
|
||||
|
||||
makeLoad(saveNameBuffer);
|
||||
} else {
|
||||
drawString("Chargement Annulé ...", 0);
|
||||
drawString(otherMessages[4], 0);
|
||||
waitPlayerInput();
|
||||
checkDataDisk(-1);
|
||||
}
|
||||
} else {
|
||||
drawString("Chargement Annulé ...", 0);
|
||||
drawString(otherMessages[4], 0);
|
||||
waitPlayerInput();
|
||||
checkDataDisk(-1);
|
||||
}
|
||||
} else {
|
||||
drawString("Aucune sauvegarde dans le lecteur ...", 0);
|
||||
drawString(otherMessages[5], 0);
|
||||
waitPlayerInput();
|
||||
checkDataDisk(-1);
|
||||
}
|
||||
@ -1145,8 +1004,8 @@ void makeSystemMenu(void) {
|
||||
|
||||
if (selectedSave >= 0) {
|
||||
char saveFileName[256];
|
||||
//makeTextEntryMenu("Veuillez entrer le Nom de la Sauvegarde .", ¤tSaveName[selectedSave], 120);
|
||||
sprintf(currentSaveName[selectedSave], "temporary save name");
|
||||
//makeTextEntryMenu(otherMessages[7], ¤tSaveName[selectedSave], 120);
|
||||
sprintf(currentSaveName[selectedSave], otherMessages[6]);
|
||||
|
||||
if (g_cine->getGameType() == Cine::GType_FW)
|
||||
sprintf(saveFileName, "FW.%1d", selectedSave);
|
||||
@ -1167,14 +1026,14 @@ void makeSystemMenu(void) {
|
||||
fHandle->write(currentSaveName, 200);
|
||||
delete fHandle;
|
||||
|
||||
sprintf(saveString, "Sauvegarde de |%s", currentSaveName[selectedSave]);
|
||||
sprintf(saveString, otherMessages[3], currentSaveName[selectedSave]);
|
||||
drawString(saveString, 0);
|
||||
|
||||
makeSave(saveFileName);
|
||||
|
||||
checkDataDisk(-1);
|
||||
} else {
|
||||
drawString("Sauvegarde Annulée ...", 0);
|
||||
drawString(otherMessages[4], 0);
|
||||
waitPlayerInput();
|
||||
checkDataDisk(-1);
|
||||
}
|
||||
@ -2009,7 +1868,7 @@ uint16 executePlayerInput(void) {
|
||||
canUseOnObject = 0;
|
||||
|
||||
if (isInPause) {
|
||||
drawString("PAUSE", 0);
|
||||
drawString(otherMessages[2], 0);
|
||||
waitPlayerInput();
|
||||
isInPause = 0;
|
||||
}
|
||||
|
@ -32,8 +32,6 @@
|
||||
|
||||
namespace Cine {
|
||||
|
||||
typedef char commandeType[20];
|
||||
|
||||
void initLanguage(Common::Language lang);
|
||||
|
||||
int16 makeMenuChoice(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width);
|
||||
|
Loading…
x
Reference in New Issue
Block a user