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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
svn-id: r22272
This commit is contained in:
parent
dbe1c50bc9
commit
84b2a4f76f
@ -37,8 +37,7 @@ Disk &Disk::getReference() {
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return *int_disk;
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}
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Disk::Disk(const Common::String &gameDataPath) {
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_gameDataPath = gameDataPath;
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Disk::Disk() {
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_fileNum = 0xff;
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_fileHandle = NULL;
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int_disk = this;
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@ -63,7 +62,7 @@ uint8 Disk::indexOf(uint16 id, bool suppressError) {
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}
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if (suppressError) return 0xff;
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error("Could not find entry Id #%d in file %sdisk%d.vga", id, _gameDataPath.c_str(), _fileNum);
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error("Could not find entry Id #%d in file disk%d.vga", id, _fileNum);
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}
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void Disk::openFile(uint8 fileNum) {
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@ -89,7 +88,7 @@ void Disk::openFile(uint8 fileNum) {
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_fileHandle->open(sFilename);
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if (!_fileHandle->isOpen())
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error("Could not open %s%s", _gameDataPath.c_str(), sFilename);
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error("Could not open %s", sFilename);
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// Validate the header
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char buffer[7];
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@ -98,16 +97,16 @@ void Disk::openFile(uint8 fileNum) {
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bytesRead = _fileHandle->read(buffer, 6);
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buffer[6] = '\0';
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if (strcmp(buffer, HEADER_IDENT_STRING) != 0)
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error("The file %s%s was not a valid VGA file", _gameDataPath.c_str(), sFilename);
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error("The file %s was not a valid VGA file", sFilename);
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uint16 fileFileNum = _fileHandle->readUint16BE();
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if (fileFileNum != _fileNum)
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error("The file %s%s was not the correct file number", _gameDataPath.c_str(), sFilename);
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error("The file %s was not the correct file number", sFilename);
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// Read in the header entries
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uint32 headerSize = sizeof(FileEntry) * NUM_ENTRIES_IN_HEADER;
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if (_fileHandle->read(_entries, headerSize) != headerSize)
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error("The file %s%s had a corrupted header", _gameDataPath.c_str(), sFilename);
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error("The file %s had a corrupted header", sFilename);
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#ifdef SCUMM_BIG_ENDIAN
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// Process the read in header list to convert to big endian
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@ -41,14 +41,13 @@ namespace Lure {
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class Disk {
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private:
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Common::String _gameDataPath;
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uint8 _fileNum;
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Common::File *_fileHandle;
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FileEntry _entries[NUM_ENTRIES_IN_HEADER];
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uint8 indexOf(uint16 id, bool suppressError = false);
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public:
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Disk(const Common::String &gameDataPath);
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Disk();
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~Disk();
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static Disk &getReference();
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@ -262,7 +262,7 @@ int LureEngine::init() {
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detectGame();
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_sys = new System(_system);
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_disk = new Disk(_gameDataPath);
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_disk = new Disk();
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_resources = new Resources();
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_strings = new StringData();
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_screen = new Screen(*_system);
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@ -35,13 +35,13 @@ namespace Sky {
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static const char *dataFilename = "sky.dsk";
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static const char *dinnerFilename = "sky.dnr";
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Disk::Disk(const Common::String &gameDataPath) {
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Disk::Disk() {
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_dataDiskHandle = new Common::File();
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_dnrHandle = new Common::File();
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_dnrHandle->open(dinnerFilename);
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if (!_dnrHandle->isOpen())
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error("Could not open %s%s", gameDataPath.c_str(), dinnerFilename);
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error("Could not open %s", dinnerFilename);
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if (!(_dinnerTableEntries = _dnrHandle->readUint32LE()))
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error("Error reading from sky.dnr"); //even though it was opened correctly?!
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@ -54,7 +54,7 @@ Disk::Disk(const Common::String &gameDataPath) {
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_dataDiskHandle->open(dataFilename);
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if (!_dataDiskHandle->isOpen())
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error("Error opening %s%s", gameDataPath.c_str(), dataFilename);
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error("Error opening %s", dataFilename);
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printf("Found BASS version v0.0%d (%d dnr entries)\n", determineGameVersion(), _dinnerTableEntries);
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@ -38,7 +38,7 @@ namespace Sky {
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class Disk {
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public:
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Disk(const Common::String &gameDataPath);
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Disk();
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~Disk(void);
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uint8 *loadFile(uint16 fileNr);
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@ -323,7 +323,7 @@ int SkyEngine::init() {
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_floppyIntro = ConfMan.getBool("alt_intro");
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_skyDisk = new Disk(_gameDataPath);
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_skyDisk = new Disk();
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_skySound = new Sound(_mixer, _skyDisk, ConfMan.getInt("sfx_volume"));
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_systemVars.gameVersion = _skyDisk->determineGameVersion();
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