TITANIC: Add a VolumeMode enum

This commit is contained in:
Paul Gilbert 2017-07-16 16:18:16 -04:00
parent d8eccdec32
commit 850dcdbdf8
16 changed files with 68 additions and 63 deletions

View File

@ -441,7 +441,7 @@ bool CGameObject::isSoundActive(int handle) const {
return false;
}
void CGameObject::playGlobalSound(const CString &resName, int mode, bool initialMute, bool repeated,
void CGameObject::playGlobalSound(const CString &resName, VolumeMode mode, bool initialMute, bool repeated,
int handleIndex, Audio::Mixer::SoundType soundType) {
if (handleIndex < 0 || handleIndex > 3)
return;
@ -526,7 +526,7 @@ void CGameObject::stopGlobalSound(bool transition, int handleIndex) {
}
}
void CGameObject::setGlobalSoundVolume(int mode, uint seconds, int handleIndex) {
void CGameObject::setGlobalSoundVolume(VolumeMode mode, uint seconds, int handleIndex) {
CGameManager *gameManager = getGameManager();
if (!gameManager)
return;

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@ -27,6 +27,7 @@
#include "common/stream.h"
#include "titanic/core/named_item.h"
#include "titanic/sound/proximity.h"
#include "titanic/sound/sound_manager.h"
#include "titanic/support/mouse_cursor.h"
#include "titanic/support/credit_text.h"
#include "titanic/support/movie_range_info.h"
@ -261,7 +262,7 @@ protected:
* @param handleIndex Slot 0 to 3 in the shared sound handle list to store the sound's handle
* @param soundType Specifies whether the sound is a sound effect or music
*/
void playGlobalSound(const CString &resName, int mode, bool initialMute, bool repeated,
void playGlobalSound(const CString &resName, VolumeMode mode, bool initialMute, bool repeated,
int handleIndex, Audio::Mixer::SoundType soundType = Audio::Mixer::kMusicSoundType);
/**
@ -277,7 +278,7 @@ protected:
* @param seconds Number of seconds to transition to new volume
* @param handleIndex Index of global sound to update. If -1, all global sounds are updated
*/
void setGlobalSoundVolume(int mode, uint seconds, int handleIndex);
void setGlobalSoundVolume(VolumeMode mode, uint seconds, int handleIndex);
/**
* Stops sound channel 3 or 0

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@ -62,7 +62,7 @@ bool CCredits::TimerMsg(CTimerMsg *msg) {
loadSound("a#24.wav");
playCutscene(0, 18);
playGlobalSound("a#16.wav", -1, false, false, 0);
playGlobalSound("a#16.wav", VOL_NORMAL, false, false, 0);
playCutscene(19, 642);
playSound("a#24.wav");
playCutscene(643, 750);

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@ -43,7 +43,7 @@ void CEndCreditText::load(SimpleFile *file) {
}
bool CEndCreditText::ActMsg(CActMsg *msg) {
playGlobalSound("z#41.wav", -1, false, false, 0);
playGlobalSound("z#41.wav", VOL_NORMAL, false, false, 0);
createCredits();
_flag = true;
return true;
@ -63,7 +63,7 @@ bool CEndCreditText::FrameMsg(CFrameMsg *msg) {
}
bool CEndCreditText::TimerMsg(CTimerMsg *msg) {
setGlobalSoundVolume(-4, 2, -1);
setGlobalSoundVolume(VOL_MUTE, 2, -1);
sleep(1000);
quitGame();
return true;

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@ -48,7 +48,7 @@ bool CEndCredits::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
_flag = false;
} else {
loadSound("z#41.wav");
playGlobalSound("z#41.wav", -1, false, false, 0);
playGlobalSound("z#41.wav", VOL_NORMAL, false, false, 0);
_flag = true;
}

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@ -55,7 +55,7 @@ bool CEndExplodeShip::ActMsg(CActMsg *msg) {
} else if (msg->_action == "TakeOff") {
loadSound("a#31.wav");
loadSound("a#14.wav");
playGlobalSound("a#13.wav", -1, true, true, 0);
playGlobalSound("a#13.wav", VOL_NORMAL, true, true, 0);
addTimer(1, 10212, 0);
}
@ -71,7 +71,7 @@ bool CEndExplodeShip::TimerMsg(CTimerMsg *msg) {
}
if (msg->_actionVal == 3) {
setGlobalSoundVolume(-4, 2, -1);
setGlobalSoundVolume(VOL_MUTE, 2, -1);
CActMsg actMsg(_isExploding ? "ExplodeCredits" : "Credits");
actMsg.execute("EndGameCredits");
}

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@ -61,7 +61,7 @@ bool CEndSequenceControl::TimerMsg(CTimerMsg *msg) {
}
bool CEndSequenceControl::MovieEndMsg(CMovieEndMsg *msg) {
setGlobalSoundVolume(-4, 2, -1);
setGlobalSoundVolume(VOL_MUTE, 2, -1);
changeView("TheEnd.Node 3.N");
addTimer(2, 1000, 0);
return true;
@ -71,7 +71,7 @@ bool CEndSequenceControl::EnterRoomMsg(CEnterRoomMsg *msg) {
petHide();
disableMouse();
addTimer(1, 1000, 0);
playGlobalSound("a#15.wav", -1, true, true, 0, Audio::Mixer::kSpeechSoundType);
playGlobalSound("a#15.wav", VOL_NORMAL, true, true, 0, Audio::Mixer::kSpeechSoundType);
return true;
}

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@ -84,7 +84,7 @@ bool CPhonograph::PhonographPlayMsg(CPhonographPlayMsg *msg) {
msg->_value = 1;
} else {
stopGlobalSound(false, -1);
playGlobalSound(cylinderMsg._name, -2, true, true, 0);
playGlobalSound(cylinderMsg._name, VOL_QUIET, true, true, 0);
_isPlaying = true;
msg->_value = 1;
}

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@ -189,23 +189,23 @@ bool CLift::StatusChangeMsg(CStatusChangeMsg *msg) {
bool CLift::MovieEndMsg(CMovieEndMsg *msg) {
switch (msg->_endFrame) {
case 108:
setGlobalSoundVolume(-4, 1, 2);
setGlobalSoundVolume(-2, 1, 1);
setGlobalSoundVolume(VOL_MUTE, 1, 2);
setGlobalSoundVolume(VOL_QUIET, 1, 1);
break;
case 190:
setGlobalSoundVolume(-4, 1, 1);
setGlobalSoundVolume(-2, 1, 2);
setGlobalSoundVolume(VOL_MUTE, 1, 1);
setGlobalSoundVolume(VOL_QUIET, 1, 2);
break;
case 407:
setGlobalSoundVolume(-4, 1, 0);
setGlobalSoundVolume(-2, 1, 1);
setGlobalSoundVolume(VOL_MUTE, 1, 0);
setGlobalSoundVolume(VOL_QUIET, 1, 1);
break;
case 489:
setGlobalSoundVolume(-4, 1, 1);
setGlobalSoundVolume(-2, 1, 0);
setGlobalSoundVolume(VOL_MUTE, 1, 1);
setGlobalSoundVolume(VOL_QUIET, 1, 0);
break;
default: {
@ -251,17 +251,17 @@ bool CLift::EnterRoomMsg(CEnterRoomMsg *msg) {
}
if (floorNum < 20) {
playGlobalSound("z#520.wav", -2, true, true, 0);
playGlobalSound("z#519.wav", -4, false, true, 1);
playGlobalSound("z#518.wav", -4, false, true, 2);
playGlobalSound("z#520.wav", VOL_QUIET, true, true, 0);
playGlobalSound("z#519.wav", VOL_MUTE, false, true, 1);
playGlobalSound("z#518.wav", VOL_MUTE, false, true, 2);
} else if (floorNum < 28) {
playGlobalSound("z#520.wav", -4, false, true, 0);
playGlobalSound("z#519.wav", -2, true, true, 1);
playGlobalSound("z#518.wav", -4, false, true, 2);
playGlobalSound("z#520.wav", VOL_MUTE, false, true, 0);
playGlobalSound("z#519.wav", VOL_QUIET, true, true, 1);
playGlobalSound("z#518.wav", VOL_MUTE, false, true, 2);
} else {
playGlobalSound("z#520.wav", -4, false, true, 0);
playGlobalSound("z#519.wav", -4, false, true, 1);
playGlobalSound("z#518.wav", -2, true, true, 2);
playGlobalSound("z#520.wav", VOL_MUTE, false, true, 0);
playGlobalSound("z#519.wav", VOL_MUTE, false, true, 1);
playGlobalSound("z#518.wav", VOL_QUIET, true, true, 2);
}
}

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@ -62,7 +62,7 @@ void CPellerator::load(SimpleFile *file) {
bool CPellerator::StatusChangeMsg(CStatusChangeMsg *msg) {
setVisible(true);
playGlobalSound("z#74.wav", -2, true, true, 0);
playGlobalSound("z#74.wav", VOL_QUIET, true, true, 0);
int classNum = getPassengerClass();
int newDest = msg->_newStatus;

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@ -32,7 +32,7 @@ BEGIN_MESSAGE_MAP(CAutoMusicPlayerBase, CGameObject)
END_MESSAGE_MAP()
CAutoMusicPlayerBase::CAutoMusicPlayerBase() : CGameObject(),
_initialMute(true), _isRepeated(false), _volumeMode(-1), _transition(1) {
_initialMute(true), _isRepeated(false), _volumeMode(VOL_NORMAL), _transition(1) {
}
void CAutoMusicPlayerBase::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
@ -50,7 +50,7 @@ void CAutoMusicPlayerBase::load(SimpleFile *file) {
_filename = file->readString();
_initialMute = file->readNumber();
_isRepeated = file->readNumber();
_volumeMode = file->readNumber();
_volumeMode = (VolumeMode)file->readNumber();
_transition = file->readNumber();
CGameObject::load(file);

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@ -37,7 +37,7 @@ protected:
CString _filename;
bool _initialMute;
bool _isRepeated;
int _volumeMode;
VolumeMode _volumeMode;
int _transition;
public:
CLASSDEF;

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@ -35,10 +35,10 @@ CSeasonalMusicPlayer::CSeasonalMusicPlayer() : CAutoMusicPlayerBase() {
_isSummer = true;
_isAutumn = false;
_isWinter = false;
_springMode = -4;
_summerMode = -2;
_autumnMode = -4;
_winterMode = -4;
_springMode = VOL_MUTE;
_summerMode = VOL_QUIET;
_autumnMode = VOL_MUTE;
_winterMode = VOL_MUTE;
}
void CSeasonalMusicPlayer::save(SimpleFile *file, int indent) {
@ -61,10 +61,10 @@ void CSeasonalMusicPlayer::load(SimpleFile *file) {
_isSummer = file->readNumber();
_isAutumn = file->readNumber();
_isWinter = file->readNumber();
_springMode = file->readNumber();
_summerMode = file->readNumber();
_autumnMode = file->readNumber();
_winterMode = file->readNumber();
_springMode = (VolumeMode)file->readNumber();
_summerMode = (VolumeMode)file->readNumber();
_autumnMode = (VolumeMode)file->readNumber();
_winterMode = (VolumeMode)file->readNumber();
CAutoMusicPlayerBase::load(file);
}
@ -75,10 +75,10 @@ bool CSeasonalMusicPlayer::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
_isAutumn = msg->_season == "autumn";
_isWinter = msg->_season == "winter";
_springMode = _isSpring ? -2 : -4;
_summerMode = _isSummer ? -2 : -4;
_autumnMode = _isAutumn ? -2 : -4;
_winterMode = _isWinter ? -2 : -4;
_springMode = _isSpring ? VOL_QUIET : VOL_MUTE;
_summerMode = _isSummer ? VOL_QUIET : VOL_MUTE;
_autumnMode = _isAutumn ? VOL_QUIET : VOL_MUTE;
_winterMode = _isWinter ? VOL_QUIET : VOL_MUTE;
CChangeMusicMsg changeMsg;
changeMsg._filename = msg->_season;
@ -103,17 +103,17 @@ bool CSeasonalMusicPlayer::ChangeMusicMsg(CChangeMusicMsg *msg) {
if (!msg->_filename.empty()) {
if (_isSummer) {
setGlobalSoundVolume(-4, 2, 0);
setGlobalSoundVolume(-2, 2, 1);
setGlobalSoundVolume(VOL_MUTE, 2, 0);
setGlobalSoundVolume(VOL_QUIET, 2, 1);
} else if (_isAutumn) {
setGlobalSoundVolume(-4, 2, 1);
setGlobalSoundVolume(-2, 2, 2);
setGlobalSoundVolume(VOL_MUTE, 2, 1);
setGlobalSoundVolume(VOL_QUIET, 2, 2);
} else if (_isWinter) {
setGlobalSoundVolume(-4, 2, 2);
setGlobalSoundVolume(-2, 2, 3);
setGlobalSoundVolume(VOL_MUTE, 2, 2);
setGlobalSoundVolume(VOL_QUIET, 2, 3);
} else if (_isSpring) {
setGlobalSoundVolume(-4, 2, 3);
setGlobalSoundVolume(-2, 2, 0);
setGlobalSoundVolume(VOL_MUTE, 2, 3);
setGlobalSoundVolume(VOL_QUIET, 2, 0);
}
}

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@ -37,10 +37,10 @@ private:
bool _isSummer;
bool _isAutumn;
bool _isWinter;
int _springMode;
int _summerMode;
int _autumnMode;
int _winterMode;
VolumeMode _springMode;
VolumeMode _summerMode;
VolumeMode _autumnMode;
VolumeMode _winterMode;
public:
CLASSDEF;
CSeasonalMusicPlayer();

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@ -33,13 +33,13 @@ CSoundManager::CSoundManager() : _musicPercent(75.0), _speechPercent(75.0),
_masterPercent(75.0), _parrotPercent(75.0), _handleCtr(1) {
}
uint CSoundManager::getModeVolume(int mode) {
uint CSoundManager::getModeVolume(VolumeMode mode) {
switch (mode) {
case -1:
case VOL_NORMAL:
return (uint)_masterPercent;
case -2:
case VOL_QUIET:
return (uint)(_masterPercent * 30 / 100);
case -3:
case VOL_VERY_QUIET:
return (uint)(_masterPercent * 15 / 100);
default:
return 0;

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@ -33,6 +33,10 @@
namespace Titanic {
enum VolumeMode {
VOL_NORMAL = -1, VOL_QUIET = -2, VOL_VERY_QUIET = -3, VOL_MUTE = -4
};
/**
* Abstract interface class for a sound manager
*/
@ -222,7 +226,7 @@ public:
/**
* Gets the volume for a given mode? value
*/
uint getModeVolume(int mode);
uint getModeVolume(VolumeMode mode);
};
class QSoundManagerSound : public ListItem {