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SWORD25: Mostly converted input/inputengine_script.cpp
I have the same problem with this file as inputengine.cpp.. I'm getting errors converting between 'void *' and CommandCallback function pointers. svn-id: r53205
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f0b1aa92c2
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8533538c83
@ -36,9 +36,8 @@
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// Includes
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// -----------------------------------------------------------------------------
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#include <string>
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#include <algorithm>
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#include "common/ptr.h"
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#include "common/str.h"
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/kernel/callbackregistry.h"
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@ -50,6 +49,10 @@
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#define BS_LOG_PREFIX "INPUTENGINE"
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namespace Sword25 {
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using namespace Lua;
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// -----------------------------------------------------------------------------
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// Callback-Objekte
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// -----------------------------------------------------------------------------
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@ -57,48 +60,42 @@
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static void TheCharacterCallback(unsigned char Character);
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static void TheCommandCallback(BS_InputEngine::KEY_COMMANDS Command);
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namespace
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{
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class CharacterCallbackClass : public BS_LuaCallback
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{
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namespace {
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class CharacterCallbackClass : public BS_LuaCallback {
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public:
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CharacterCallbackClass(lua_State * L) : BS_LuaCallback(L) {};
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CharacterCallbackClass(lua_State *L) : BS_LuaCallback(L) {};
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std::string Character;
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Common::String Character;
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protected:
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int PreFunctionInvokation(lua_State * L)
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int PreFunctionInvokation(lua_State *L)
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{
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lua_pushstring(L, Character.c_str());
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return 1;
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}
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};
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std::auto_ptr<CharacterCallbackClass> CharacterCallbackPtr;
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Common::SharedPtr<CharacterCallbackClass> CharacterCallbackPtr;
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// -----------------------------------------------------------------------------
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class CommandCallbackClass : public BS_LuaCallback
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{
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class CommandCallbackClass : public BS_LuaCallback {
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public:
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CommandCallbackClass(lua_State * L) : BS_LuaCallback(L) { Command = BS_InputEngine::KEY_COMMAND_BACKSPACE; }
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CommandCallbackClass(lua_State *L) : BS_LuaCallback(L) { Command = BS_InputEngine::KEY_COMMAND_BACKSPACE; }
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BS_InputEngine::KEY_COMMANDS Command;
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protected:
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int PreFunctionInvokation(lua_State * L)
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{
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int PreFunctionInvokation(lua_State *L) {
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lua_pushnumber(L, Command);
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return 1;
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}
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};
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std::auto_ptr<CommandCallbackClass> CommandCallbackPtr;
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Common::SharedPtr<CommandCallbackClass> CommandCallbackPtr;
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// -------------------------------------------------------------------------
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struct CallbackfunctionRegisterer
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{
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CallbackfunctionRegisterer()
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{
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struct CallbackfunctionRegisterer {
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CallbackfunctionRegisterer() {
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BS_CallbackRegistry::GetInstance().RegisterCallbackFunction("LuaCommandCB", TheCommandCallback);
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BS_CallbackRegistry::GetInstance().RegisterCallbackFunction("LuaCharacterCB", TheCharacterCallback);
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}
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@ -108,20 +105,18 @@ namespace
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// -----------------------------------------------------------------------------
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static BS_InputEngine * GetIE()
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{
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BS_Kernel * pKernel = BS_Kernel::GetInstance();
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static BS_InputEngine *GetIE() {
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BS_Kernel *pKernel = BS_Kernel::GetInstance();
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BS_ASSERT(pKernel);
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BS_InputEngine * pIE = static_cast<BS_InputEngine *>(pKernel->GetService("input"));
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BS_InputEngine *pIE = static_cast<BS_InputEngine *>(pKernel->GetService("input"));
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BS_ASSERT(pIE);
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return pIE;
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}
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// -----------------------------------------------------------------------------
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static int Init(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int Init(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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lua_pushbooleancpp(L, pIE->Init());
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return 1;
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@ -129,16 +124,14 @@ static int Init(lua_State * L)
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// -----------------------------------------------------------------------------
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static int Update(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int Update(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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// Beim ersten Aufruf der Update()-Methode werden die beiden Callbacks am Input-Objekt registriert.
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// Dieses kann nicht in _RegisterScriptBindings() passieren, da diese Funktion vom Konstruktor der abstrakten Basisklasse aufgerufen wird und die
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// Register...()-Methoden abstrakt sind, im Konstruktor der Basisklasse also nicht aufgerufen werden können.
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static bool FirstCall = true;
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if (FirstCall)
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{
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if (FirstCall) {
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FirstCall = false;
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pIE->RegisterCharacterCallback(TheCharacterCallback);
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pIE->RegisterCommandCallback(TheCommandCallback);
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@ -150,9 +143,8 @@ static int Update(lua_State * L)
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// -----------------------------------------------------------------------------
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static int IsLeftMouseDown(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int IsLeftMouseDown(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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lua_pushbooleancpp(L, pIE->IsLeftMouseDown());
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return 1;
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@ -160,9 +152,8 @@ static int IsLeftMouseDown(lua_State * L)
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// -----------------------------------------------------------------------------
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static int IsRightMouseDown(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int IsRightMouseDown(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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lua_pushbooleancpp(L, pIE->IsRightMouseDown());
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return 1;
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@ -170,9 +161,8 @@ static int IsRightMouseDown(lua_State * L)
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// -----------------------------------------------------------------------------
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static int WasLeftMouseDown(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int WasLeftMouseDown(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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lua_pushbooleancpp(L, pIE->WasLeftMouseDown());
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return 1;
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@ -180,9 +170,8 @@ static int WasLeftMouseDown(lua_State * L)
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// -----------------------------------------------------------------------------
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static int WasRightMouseDown(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int WasRightMouseDown(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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lua_pushbooleancpp(L, pIE->WasRightMouseDown());
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return 1;
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@ -190,9 +179,8 @@ static int WasRightMouseDown(lua_State * L)
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// -----------------------------------------------------------------------------
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static int IsLeftDoubleClick(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int IsLeftDoubleClick(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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lua_pushbooleancpp(L, pIE->IsLeftDoubleClick());
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return 1;
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@ -200,9 +188,8 @@ static int IsLeftDoubleClick(lua_State * L)
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// -----------------------------------------------------------------------------
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static int GetMouseX(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int GetMouseX(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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lua_pushnumber(L, pIE->GetMouseX());
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return 1;
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@ -210,9 +197,8 @@ static int GetMouseX(lua_State * L)
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// -----------------------------------------------------------------------------
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static int GetMouseY(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int GetMouseY(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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lua_pushnumber(L, pIE->GetMouseY());
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return 1;
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@ -220,9 +206,8 @@ static int GetMouseY(lua_State * L)
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// -----------------------------------------------------------------------------
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static int IsKeyDown(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int IsKeyDown(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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lua_pushbooleancpp(L, pIE->IsKeyDown((unsigned int) luaL_checknumber(L, 1)));
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return 1;
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@ -230,9 +215,8 @@ static int IsKeyDown(lua_State * L)
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// -----------------------------------------------------------------------------
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static int WasKeyDown(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int WasKeyDown(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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lua_pushbooleancpp(L, pIE->WasKeyDown((unsigned int) luaL_checknumber(L, 1)));
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return 1;
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@ -240,9 +224,8 @@ static int WasKeyDown(lua_State * L)
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// -----------------------------------------------------------------------------
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static int SetMouseX(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int SetMouseX(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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pIE->SetMouseX((int) luaL_checknumber(L, 1));
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return 0;
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@ -250,9 +233,8 @@ static int SetMouseX(lua_State * L)
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// -----------------------------------------------------------------------------
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static int SetMouseY(lua_State * L)
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{
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BS_InputEngine * pIE = GetIE();
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static int SetMouseY(lua_State *L) {
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BS_InputEngine *pIE = GetIE();
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pIE->SetMouseY((int) luaL_checknumber(L, 1));
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return 0;
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@ -260,17 +242,15 @@ static int SetMouseY(lua_State * L)
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// -----------------------------------------------------------------------------
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static void TheCharacterCallback(unsigned char Character)
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{
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static void TheCharacterCallback(unsigned char Character) {
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CharacterCallbackPtr->Character = Character;
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lua_State * L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject());
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lua_State *L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject());
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CharacterCallbackPtr->InvokeCallbackFunctions(L, 1);
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}
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// -----------------------------------------------------------------------------
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static int RegisterCharacterCallback(lua_State * L)
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{
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static int RegisterCharacterCallback(lua_State *L) {
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luaL_checktype(L, 1, LUA_TFUNCTION);
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CharacterCallbackPtr->RegisterCallbackFunction(L, 1);
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@ -279,8 +259,7 @@ static int RegisterCharacterCallback(lua_State * L)
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// -----------------------------------------------------------------------------
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static int UnregisterCharacterCallback(lua_State * L)
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{
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static int UnregisterCharacterCallback(lua_State *L) {
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luaL_checktype(L, 1, LUA_TFUNCTION);
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CharacterCallbackPtr->UnregisterCallbackFunction(L, 1);
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@ -289,17 +268,15 @@ static int UnregisterCharacterCallback(lua_State * L)
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// -----------------------------------------------------------------------------
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static void TheCommandCallback(BS_InputEngine::KEY_COMMANDS Command)
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{
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static void TheCommandCallback(BS_InputEngine::KEY_COMMANDS Command) {
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CommandCallbackPtr->Command = Command;
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lua_State * L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject());
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lua_State *L = static_cast<lua_State *>(BS_Kernel::GetInstance()->GetScript()->GetScriptObject());
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CommandCallbackPtr->InvokeCallbackFunctions(L, 1);
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}
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// -----------------------------------------------------------------------------
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static int RegisterCommandCallback(lua_State * L)
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{
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static int RegisterCommandCallback(lua_State *L) {
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luaL_checktype(L, 1, LUA_TFUNCTION);
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CommandCallbackPtr->RegisterCallbackFunction(L, 1);
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@ -308,8 +285,7 @@ static int RegisterCommandCallback(lua_State * L)
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// -----------------------------------------------------------------------------
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static int UnregisterCommandCallback(lua_State * L)
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{
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static int UnregisterCommandCallback(lua_State *L) {
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luaL_checktype(L, 1, LUA_TFUNCTION);
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CommandCallbackPtr->UnregisterCallbackFunction(L, 1);
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@ -318,10 +294,9 @@ static int UnregisterCommandCallback(lua_State * L)
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// -----------------------------------------------------------------------------
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static const char * PACKAGE_LIBRARY_NAME = "Input";
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static const char *PACKAGE_LIBRARY_NAME = "Input";
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static const luaL_reg PACKAGE_FUNCTIONS[] =
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{
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static const luaL_reg PACKAGE_FUNCTIONS[] = {
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"Init", Init,
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"Update", Update,
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"IsLeftMouseDown", IsLeftMouseDown,
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@ -344,8 +319,7 @@ static const luaL_reg PACKAGE_FUNCTIONS[] =
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#define X(k) "KEY_" #k, BS_InputEngine::KEY_##k
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#define Y(k) "KEY_COMMAND_" #k, BS_InputEngine::KEY_COMMAND_##k
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static const lua_constant_reg PACKAGE_CONSTANTS[] =
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{
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static const lua_constant_reg PACKAGE_CONSTANTS[] = {
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X(BACKSPACE), X(TAB), X(CLEAR), X(RETURN), X(PAUSE), X(CAPSLOCK), X(ESCAPE), X(SPACE), X(PAGEUP), X(PAGEDOWN), X(END), X(HOME), X(LEFT),
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X(UP), X(RIGHT), X(DOWN), X(PRINTSCREEN), X(INSERT), X(DELETE), X(0), X(1), X(2), X(3), X(4), X(5), X(6), X(7), X(8), X(9), X(A), X(B),
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X(C), X(D), X(E), X(F), X(G), X(H), X(I), X(J), X(K), X(L), X(M), X(N), X(O), X(P), X(Q), X(R), X(S), X(T), X(U), X(V), X(W), X(X), X(Y),
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@ -360,20 +334,23 @@ static const lua_constant_reg PACKAGE_CONSTANTS[] =
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// -----------------------------------------------------------------------------
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bool BS_InputEngine::_RegisterScriptBindings()
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{
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BS_Kernel * pKernel = BS_Kernel::GetInstance();
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bool BS_InputEngine::_RegisterScriptBindings() {
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BS_Kernel *pKernel = BS_Kernel::GetInstance();
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BS_ASSERT(pKernel);
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BS_ScriptEngine * pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
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BS_ScriptEngine *pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
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BS_ASSERT(pScript);
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lua_State * L = static_cast<lua_State *>(pScript->GetScriptObject());
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lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
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BS_ASSERT(L);
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if (!BS_LuaBindhelper::AddFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
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if (!BS_LuaBindhelper::AddConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false;
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CharacterCallbackPtr.reset(new CharacterCallbackClass(L));
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CommandCallbackPtr.reset(new CommandCallbackClass(L));
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Common::SharedPtr<CharacterCallbackClass> p1(new CharacterCallbackClass(L));
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CharacterCallbackPtr = p1;
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Common::SharedPtr<CharacterCallbackClass> p2(new CommandCallbackClass(L));
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CommandCallbackPtr = p2;
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return true;
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}
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} // End of namespace Sword25
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