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GNAP: Remove obsolete TODOs
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@ -948,11 +948,6 @@ void Scene50::run() {
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_vm->_timers[5] = 15;
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while (!_fightDone && !_vm->_gameDone) {
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/* TODO
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if (sceneXX_sub_4466B1())
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_fightDone = true;
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*/
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int playerSequenceId = checkInput();
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if (playerSequenceId != -1)
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_leftTongueNextSequenceId = playerSequenceId;
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@ -985,8 +980,6 @@ void Scene50::run() {
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_vm->gameUpdateTick();
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}
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// freeFont();
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_vm->_gameSys->setAnimation(0, 0, 7);
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_vm->_gameSys->setAnimation(0, 0, 6);
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_vm->_gameSys->setAnimation(0, 0, 5);
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@ -1388,7 +1388,6 @@ void Scene04::run() {
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if (_vm->isFlag(kGFPlatypusDisguised)) {
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_vm->_timers[3] = 300;
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// TODO setCursor((LPCSTR)IDC_WAIT);
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_vm->setGrabCursorSprite(kItemKeys);
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gnap._pos = Common::Point(4, 7);
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gnap._id = 140;
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