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Rename function.
svn-id: r17839
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@ -815,7 +815,7 @@ void ScummEngine::setupRoomObject(ObjectData *od, const byte *room, const byte *
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od->fl_object_index = 0;
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}
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void ScummEngine::fixObjectFlags() {
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void ScummEngine::updateObjectStates() {
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int i;
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ObjectData *od = &_objs[1];
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for (i = 1; i < _numLocalObjects; i++, od++) {
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@ -2088,7 +2088,7 @@ load_game:
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} else {
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walkActors();
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moveCamera();
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fixObjectFlags();
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updateObjectStates();
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if (_version > 3)
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CHARSET_1();
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@ -744,7 +744,7 @@ protected:
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int findFlObjectSlot();
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int findLocalObjectSlot();
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void addObjectToInventory(uint obj, uint room);
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void fixObjectFlags();
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void updateObjectStates();
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public:
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bool getClass(int obj, int cls) const; // Used in actor.cpp, hence public
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protected:
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