diff --git a/engines/wintermute/Ad/AdEntity.cpp b/engines/wintermute/Ad/AdEntity.cpp index d3074c15623..89506045b89 100644 --- a/engines/wintermute/Ad/AdEntity.cpp +++ b/engines/wintermute/Ad/AdEntity.cpp @@ -603,7 +603,7 @@ HRESULT CAdEntity::update() { if (_theora) { int OffsetX, OffsetY; - Game->GetOffset(&OffsetX, &OffsetY); + Game->getOffset(&OffsetX, &OffsetY); _theora->_posX = _posX - OffsetX; _theora->_posY = _posY - OffsetY; diff --git a/engines/wintermute/Ad/AdGame.cpp b/engines/wintermute/Ad/AdGame.cpp index ee8e3ca6c15..cd493c9471a 100644 --- a/engines/wintermute/Ad/AdGame.cpp +++ b/engines/wintermute/Ad/AdGame.cpp @@ -206,7 +206,7 @@ HRESULT CAdGame::InitLoop() { HRESULT res; - res = CBGame::InitLoop(); + res = CBGame::initLoop(); if (FAILED(res)) return res; if (_scene) res = _scene->initLoop(); @@ -1105,10 +1105,10 @@ HRESULT CAdGame::showCursor() { } if (_activeObject && _selectedItem->_cursorHover && _activeObject->getExtendedFlag("usable")) { if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->_name)) - return DrawCursor(_selectedItem->_cursorHover); + return drawCursor(_selectedItem->_cursorHover); else - return DrawCursor(_selectedItem->_cursorNormal); - } else return DrawCursor(_selectedItem->_cursorNormal); + return drawCursor(_selectedItem->_cursorNormal); + } else return drawCursor(_selectedItem->_cursorNormal); } else return CBGame::showCursor(); } @@ -1316,7 +1316,7 @@ HRESULT CAdGame::persist(CBPersistMgr *persistMgr) { ////////////////////////////////////////////////////////////////////////// HRESULT CAdGame::LoadGame(const char *Filename) { HRESULT ret = CBGame::LoadGame(Filename); - if (SUCCEEDED(ret)) CSysClassRegistry::getInstance()->enumInstances(AfterLoadRegion, "CAdRegion", NULL); + if (SUCCEEDED(ret)) CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CAdRegion", NULL); return ret; } @@ -1710,7 +1710,7 @@ HRESULT CAdGame::DisplayContent(bool Update, bool DisplayAll) { if (Update) _scEngine->Tick(); POINT p; - GetMousePos(&p); + getMousePos(&p); _scene->update(); _scene->display(); @@ -1720,14 +1720,14 @@ HRESULT CAdGame::DisplayContent(bool Update, bool DisplayAll) { DisplayWindows(true); if (_inventoryBox) _inventoryBox->display(); if (_stateEx == GAME_WAITING_RESPONSE) _responseBox->display(); - if (_indicatorDisplay) DisplayIndicator(); + if (_indicatorDisplay) displayIndicator(); if (Update || DisplayAll) { // display normal windows DisplayWindows(false); - SetActiveObject(Game->_renderer->getObjectAt(p.x, p.y)); + setActiveObject(Game->_renderer->getObjectAt(p.x, p.y)); // textual info DisplaySentences(_state == GAME_FROZEN); diff --git a/engines/wintermute/Ad/AdScene.cpp b/engines/wintermute/Ad/AdScene.cpp index 04d3887f6ce..205f7f12a5a 100644 --- a/engines/wintermute/Ad/AdScene.cpp +++ b/engines/wintermute/Ad/AdScene.cpp @@ -870,10 +870,10 @@ HRESULT CAdScene::traverseNodes(bool Update) { // prepare viewport bool PopViewport = false; if (_viewport && !Game->_editorMode) { - Game->PushViewport(_viewport); + Game->pushViewport(_viewport); PopViewport = true; } else if (AdGame->_sceneViewport && !Game->_editorMode) { - Game->PushViewport(AdGame->_sceneViewport); + Game->pushViewport(AdGame->_sceneViewport); PopViewport = true; } @@ -934,7 +934,7 @@ HRESULT CAdScene::traverseNodes(bool Update) { double HeightRatio = ScrollableY <= 0 ? 0 : ((double)(_offsetTop) / (double)ScrollableY); int OrigX, OrigY; - Game->GetOffset(&OrigX, &OrigY); + Game->getOffset(&OrigX, &OrigY); @@ -965,14 +965,14 @@ HRESULT CAdScene::traverseNodes(bool Update) { if (_paralaxScrolling) { int OffsetX = (int)(WidthRatio * (_layers[j]->_width - ViewportWidth) - ViewportX); int OffsetY = (int)(HeightRatio * (_layers[j]->_height - ViewportHeight) - ViewportY); - Game->SetOffset(OffsetX, OffsetY); + Game->setOffset(OffsetX, OffsetY); Game->_offsetPercentX = (float)OffsetX / ((float)_layers[j]->_width - ViewportWidth) * 100.0f; Game->_offsetPercentY = (float)OffsetY / ((float)_layers[j]->_height - ViewportHeight) * 100.0f; //Game->QuickMessageForm("%d %f", OffsetX+ViewportX, Game->_offsetPercentX); } else { - Game->SetOffset(_offsetLeft - ViewportX, _offsetTop - ViewportY); + Game->setOffset(_offsetLeft - ViewportX, _offsetTop - ViewportY); Game->_offsetPercentX = (float)(_offsetLeft - ViewportX) / ((float)_layers[j]->_width - ViewportWidth) * 100.0f; Game->_offsetPercentY = (float)(_offsetTop - ViewportY) / ((float)_layers[j]->_height - ViewportHeight) * 100.0f; @@ -1017,7 +1017,7 @@ HRESULT CAdScene::traverseNodes(bool Update) { // restore state - Game->SetOffset(OrigX, OrigY); + Game->setOffset(OrigX, OrigY); Game->_renderer->setup2D(); // display/update fader @@ -1026,7 +1026,7 @@ HRESULT CAdScene::traverseNodes(bool Update) { else _fader->display(); } - if (PopViewport) Game->PopViewport(); + if (PopViewport) Game->popViewport(); return S_OK; } diff --git a/engines/wintermute/Base/BActiveRect.cpp b/engines/wintermute/Base/BActiveRect.cpp index 46dd6ed51f0..72962dbf1e4 100644 --- a/engines/wintermute/Base/BActiveRect.cpp +++ b/engines/wintermute/Base/BActiveRect.cpp @@ -88,7 +88,7 @@ CBActiveRect::~CBActiveRect() { void CBActiveRect::clipRect() { RECT rc; bool CustomViewport; - Game->GetCurrentViewportRect(&rc, &CustomViewport); + Game->getCurrentViewportRect(&rc, &CustomViewport); CBRenderer *Rend = Game->_renderer; if (!CustomViewport) { diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp index 93c063a3b38..92c611698bd 100644 --- a/engines/wintermute/Base/BGame.cpp +++ b/engines/wintermute/Base/BGame.cpp @@ -284,7 +284,7 @@ CBGame::~CBGame() { LOG(0, ""); LOG(0, "Shutting down..."); - GetDebugMgr()->OnGameShutdown(); + getDebugMgr()->OnGameShutdown(); _registry->WriteBool("System", "LastRun", true); @@ -597,19 +597,19 @@ void CBGame::LOG(HRESULT res, LPCSTR fmt, ...) { ////////////////////////////////////////////////////////////////////////// -void CBGame::SetEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) { +void CBGame::setEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) { _engineLogCallback = callback; _engineLogCallbackData = data; } ////////////////////////////////////////////////////////////////////// -HRESULT CBGame::InitLoop() { +HRESULT CBGame::initLoop() { _viewportSP = -1; _currentTime = CBPlatform::GetTime(); - GetDebugMgr()->OnGameTick(); + getDebugMgr()->OnGameTick(); _renderer->initLoop(); _soundMgr->initLoop(); UpdateMusicCrossfade(); @@ -643,7 +643,7 @@ HRESULT CBGame::InitLoop() { } //Game->LOG(0, "%d", _fps); - GetMousePos(&_mousePos); + getMousePos(&_mousePos); _focusedWindow = NULL; for (int i = _windows.GetSize() - 1; i >= 0; i--) { @@ -662,25 +662,25 @@ HRESULT CBGame::InitLoop() { ////////////////////////////////////////////////////////////////////// -HRESULT CBGame::InitInput(HINSTANCE hInst, HWND hWnd) { +HRESULT CBGame::initInput(HINSTANCE hInst, HWND hWnd) { return S_OK; } ////////////////////////////////////////////////////////////////////////// -int CBGame::GetSequence() { +int CBGame::getSequence() { return ++_sequence; } ////////////////////////////////////////////////////////////////////////// -void CBGame::SetOffset(int offsetX, int offsetY) { +void CBGame::setOffset(int offsetX, int offsetY) { _offsetX = offsetX; _offsetY = offsetY; } ////////////////////////////////////////////////////////////////////////// -void CBGame::GetOffset(int *offsetX, int *offsetY) { +void CBGame::getOffset(int *offsetX, int *offsetY) { if (offsetX != NULL) *offsetX = _offsetX; if (offsetY != NULL) *offsetY = _offsetY; } @@ -1002,7 +1002,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Msg") == 0) { stack->correctParams(1); - QuickMessage(stack->pop()->getString()); + quickMessage(stack->pop()->getString()); stack->pushNULL(); return S_OK; } @@ -1130,7 +1130,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS uint32 LoopStart = (uint32)(ValLoopStart->isNULL() ? 0 : ValLoopStart->getInt()); - if (FAILED(PlayMusic(channel, filename, Looping, LoopStart))) stack->pushBool(false); + if (FAILED(playMusic(channel, filename, Looping, LoopStart))) stack->pushBool(false); else stack->pushBool(true); return S_OK; } @@ -1147,7 +1147,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS channel = stack->pop()->getInt(); } - if (FAILED(StopMusic(channel))) stack->pushBool(false); + if (FAILED(stopMusic(channel))) stack->pushBool(false); else stack->pushBool(true); return S_OK; } @@ -1164,7 +1164,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS channel = stack->pop()->getInt(); } - if (FAILED(PauseMusic(channel))) stack->pushBool(false); + if (FAILED(pauseMusic(channel))) stack->pushBool(false); else stack->pushBool(true); return S_OK; } @@ -1180,7 +1180,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS channel = stack->pop()->getInt(); } - if (FAILED(ResumeMusic(channel))) stack->pushBool(false); + if (FAILED(resumeMusic(channel))) stack->pushBool(false); else stack->pushBool(true); return S_OK; } @@ -1214,9 +1214,9 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS channel = stack->pop()->getInt(); } - uint32 Time = stack->pop()->getInt(); + uint32 time = stack->pop()->getInt(); - if (FAILED(SetMusicStartTime(channel, Time))) stack->pushBool(false); + if (FAILED(setMusicStartTime(channel, time))) stack->pushBool(false); else stack->pushBool(true); return S_OK; @@ -1930,7 +1930,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetWaitCursor") == 0) { stack->correctParams(1); - if (SUCCEEDED(SetWaitCursor(stack->pop()->getString()))) stack->pushBool(true); + if (SUCCEEDED(setWaitCursor(stack->pop()->getString()))) stack->pushBool(true); else stack->pushBool(false); return S_OK; @@ -2570,7 +2570,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *value) { ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "MouseX") == 0) { _mousePos.x = value->getInt(); - ResetMousePos(); + resetMousePos(); return S_OK; } @@ -2579,7 +2579,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *value) { ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "MouseY") == 0) { _mousePos.y = value->getInt(); - ResetMousePos(); + resetMousePos(); return S_OK; } @@ -2785,7 +2785,7 @@ HRESULT CBGame::DisplayQuickMsg() { #define MAX_QUICK_MSG 5 ////////////////////////////////////////////////////////////////////////// -void CBGame::QuickMessage(const char *text) { +void CBGame::quickMessage(const char *text) { if (_quickMessages.GetSize() >= MAX_QUICK_MSG) { delete _quickMessages[0]; _quickMessages.RemoveAt(0); @@ -2795,7 +2795,7 @@ void CBGame::QuickMessage(const char *text) { ////////////////////////////////////////////////////////////////////////// -void CBGame::QuickMessageForm(LPSTR fmt, ...) { +void CBGame::quickMessageForm(LPSTR fmt, ...) { char buff[256]; va_list va; @@ -2803,7 +2803,7 @@ void CBGame::QuickMessageForm(LPSTR fmt, ...) { vsprintf(buff, fmt, va); va_end(va); - QuickMessage(buff); + quickMessage(buff); } @@ -2844,7 +2844,7 @@ HRESULT CBGame::UnregisterObject(CBObject *object) { for (i = 0; i < _regObjects.GetSize(); i++) { if (_regObjects[i] == object) { _regObjects.RemoveAt(i); - if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(InvalidateValues, "CScValue", (void *)object); + if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(invalidateValues, "CScValue", (void *)object); delete object; return S_OK; } @@ -2855,7 +2855,7 @@ HRESULT CBGame::UnregisterObject(CBObject *object) { ////////////////////////////////////////////////////////////////////////// -void CBGame::InvalidateValues(void *value, void *data) { +void CBGame::invalidateValues(void *value, void *data) { CScValue *val = (CScValue *)value; if (val->isNative() && val->getNative() == data) { if (!val->_persistent && ((CBScriptable *)data)->_refCount == 1) { @@ -3149,8 +3149,8 @@ HRESULT CBGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisS else if (strcmp(name, "Debug") == 0) { stack->correctParams(0); - if (Game->GetDebugMgr()->_enabled) { - Game->GetDebugMgr()->OnScriptHitBreakpoint(script); + if (Game->getDebugMgr()->_enabled) { + Game->getDebugMgr()->OnScriptHitBreakpoint(script); script->Sleep(0); } stack->pushNULL(); @@ -3212,12 +3212,12 @@ HRESULT CBGame::showCursor() { if (_cursorHidden) return S_OK; if (!_interactive && Game->_state == GAME_RUNNING) { - if (_cursorNoninteractive) return DrawCursor(_cursorNoninteractive); + if (_cursorNoninteractive) return drawCursor(_cursorNoninteractive); } else { if (_activeObject && !FAILED(_activeObject->showCursor())) return S_OK; else { - if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) return DrawCursor(_activeCursor); - else if (_cursor) return DrawCursor(_cursor); + if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) return drawCursor(_activeCursor); + else if (_cursor) return drawCursor(_cursor); } } return E_FAIL; @@ -3287,7 +3287,7 @@ HRESULT CBGame::LoadGame(int slot) { ////////////////////////////////////////////////////////////////////////// HRESULT CBGame::LoadGame(const char *filename) { LOG(0, "Loading game '%s'...", filename); - GetDebugMgr()->OnGameShutdown(); + getDebugMgr()->OnGameShutdown(); HRESULT ret; @@ -3322,7 +3322,7 @@ HRESULT CBGame::LoadGame(const char *filename) { DisplayContent(true, false); //_renderer->flip(); - GetDebugMgr()->OnGameInit(); + getDebugMgr()->OnGameInit(); load_finish: _dEBUG_AbsolutePathWarning = true; @@ -3342,11 +3342,11 @@ load_finish: ////////////////////////////////////////////////////////////////////////// HRESULT CBGame::InitAfterLoad() { - CSysClassRegistry::getInstance()->enumInstances(AfterLoadRegion, "CBRegion", NULL); - CSysClassRegistry::getInstance()->enumInstances(AfterLoadSubFrame, "CBSubFrame", NULL); - CSysClassRegistry::getInstance()->enumInstances(AfterLoadSound, "CBSound", NULL); - CSysClassRegistry::getInstance()->enumInstances(AfterLoadFont, "CBFontTT", NULL); - CSysClassRegistry::getInstance()->enumInstances(AfterLoadScript, "CScScript", NULL); + CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CBRegion", NULL); + CSysClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "CBSubFrame", NULL); + CSysClassRegistry::getInstance()->enumInstances(afterLoadSound, "CBSound", NULL); + CSysClassRegistry::getInstance()->enumInstances(afterLoadFont, "CBFontTT", NULL); + CSysClassRegistry::getInstance()->enumInstances(afterLoadScript, "CScScript", NULL); _scEngine->RefreshScriptBreakpoints(); if (_store) _store->afterLoad(); @@ -3355,35 +3355,35 @@ HRESULT CBGame::InitAfterLoad() { } ////////////////////////////////////////////////////////////////////////// -void CBGame::AfterLoadRegion(void *Region, void *Data) { - ((CBRegion *)Region)->CreateRegion(); +void CBGame::afterLoadRegion(void *region, void *data) { + ((CBRegion *)region)->CreateRegion(); } ////////////////////////////////////////////////////////////////////////// -void CBGame::AfterLoadSubFrame(void *Subframe, void *Data) { - ((CBSubFrame *)Subframe)->setSurfaceSimple(); +void CBGame::afterLoadSubFrame(void *subframe, void *data) { + ((CBSubFrame *)subframe)->setSurfaceSimple(); } ////////////////////////////////////////////////////////////////////////// -void CBGame::AfterLoadSound(void *Sound, void *Data) { - ((CBSound *)Sound)->setSoundSimple(); +void CBGame::afterLoadSound(void *sound, void *data) { + ((CBSound *)sound)->setSoundSimple(); } ////////////////////////////////////////////////////////////////////////// -void CBGame::AfterLoadFont(void *Font, void *Data) { - ((CBFont *)Font)->afterLoad(); +void CBGame::afterLoadFont(void *font, void *data) { + ((CBFont *)font)->afterLoad(); } ////////////////////////////////////////////////////////////////////////// -void CBGame::AfterLoadScript(void *script, void *data) { +void CBGame::afterLoadScript(void *script, void *data) { ((CScScript *)script)->afterLoad(); } ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::DisplayWindows(bool InGame) { +HRESULT CBGame::DisplayWindows(bool inGame) { HRESULT res; int i; @@ -3401,7 +3401,7 @@ HRESULT CBGame::DisplayWindows(bool InGame) { // display all windows for (i = 0; i < _windows.GetSize(); i++) { - if (_windows[i]->_visible && _windows[i]->_inGame == InGame) { + if (_windows[i]->_visible && _windows[i]->_inGame == inGame) { res = _windows[i]->display(); if (FAILED(res)) return res; @@ -3413,7 +3413,7 @@ HRESULT CBGame::DisplayWindows(bool InGame) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::PlayMusic(int channel, const char *filename, bool looping, uint32 loopStart) { +HRESULT CBGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) { if (channel >= NUM_MUSIC_CHANNELS) { Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); return E_FAIL; @@ -3439,7 +3439,7 @@ HRESULT CBGame::PlayMusic(int channel, const char *filename, bool looping, uint3 ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::StopMusic(int channel) { +HRESULT CBGame::stopMusic(int channel) { if (channel >= NUM_MUSIC_CHANNELS) { Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); return E_FAIL; @@ -3455,7 +3455,7 @@ HRESULT CBGame::StopMusic(int channel) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::PauseMusic(int channel) { +HRESULT CBGame::pauseMusic(int channel) { if (channel >= NUM_MUSIC_CHANNELS) { Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); return E_FAIL; @@ -3467,7 +3467,7 @@ HRESULT CBGame::PauseMusic(int channel) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::ResumeMusic(int channel) { +HRESULT CBGame::resumeMusic(int channel) { if (channel >= NUM_MUSIC_CHANNELS) { Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); return E_FAIL; @@ -3479,21 +3479,21 @@ HRESULT CBGame::ResumeMusic(int channel) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::SetMusicStartTime(int channel, uint32 Time) { +HRESULT CBGame::setMusicStartTime(int channel, uint32 time) { if (channel >= NUM_MUSIC_CHANNELS) { Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); return E_FAIL; } - _musicStartTime[channel] = Time; - if (_music[channel] && _music[channel]->isPlaying()) return _music[channel]->setPositionTime(Time); + _musicStartTime[channel] = time; + if (_music[channel] && _music[channel]->isPlaying()) return _music[channel]->setPositionTime(time); else return S_OK; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::LoadSettings(const char *filename) { +HRESULT CBGame::loadSettings(const char *filename) { TOKEN_TABLE_START(commands) TOKEN_TABLE(SETTINGS) TOKEN_TABLE(GAME) @@ -3712,7 +3712,7 @@ HRESULT CBGame::persist(CBPersistMgr *persistMgr) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::FocusWindow(CUIWindow *Window) { +HRESULT CBGame::focusWindow(CUIWindow *Window) { CUIWindow *Prev = _focusedWindow; int i; @@ -3726,7 +3726,7 @@ HRESULT CBGame::FocusWindow(CUIWindow *Window) { } if (Window->_mode == WINDOW_NORMAL && Prev != Window && Game->ValidObject(Prev) && (Prev->_mode == WINDOW_EXCLUSIVE || Prev->_mode == WINDOW_SYSTEM_EXCLUSIVE)) - return FocusWindow(Prev); + return focusWindow(Prev); else return S_OK; } } @@ -3735,10 +3735,10 @@ HRESULT CBGame::FocusWindow(CUIWindow *Window) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::Freeze(bool IncludingMusic) { +HRESULT CBGame::freeze(bool includingMusic) { if (_freezeLevel == 0) { _scEngine->PauseAll(); - _soundMgr->pauseAll(IncludingMusic); + _soundMgr->pauseAll(includingMusic); _origState = _state; _origInteractive = _interactive; _interactive = true; @@ -3751,7 +3751,7 @@ HRESULT CBGame::Freeze(bool IncludingMusic) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::Unfreeze() { +HRESULT CBGame::unfreeze() { if (_freezeLevel == 0) return S_OK; _freezeLevel--; @@ -3957,17 +3957,17 @@ HRESULT CBGame::EmptySaveSlot(int Slot) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::SetActiveObject(CBObject *Obj) { +HRESULT CBGame::setActiveObject(CBObject *obj) { // not-active when game is frozen - if (Obj && !Game->_interactive && !Obj->_nonIntMouseEvents) { - Obj = NULL; + if (obj && !Game->_interactive && !obj->_nonIntMouseEvents) { + obj = NULL; } - if (Obj == _activeObject) return S_OK; + if (obj == _activeObject) return S_OK; if (_activeObject) _activeObject->applyEvent("MouseLeave"); //if(ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave"); - _activeObject = Obj; + _activeObject = obj; if (_activeObject) { _activeObject->applyEvent("MouseEntry"); } @@ -3977,19 +3977,19 @@ HRESULT CBGame::SetActiveObject(CBObject *Obj) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::PushViewport(CBViewport *Viewport) { +HRESULT CBGame::pushViewport(CBViewport *viewport) { _viewportSP++; - if (_viewportSP >= _viewportStack.GetSize()) _viewportStack.Add(Viewport); - else _viewportStack[_viewportSP] = Viewport; + if (_viewportSP >= _viewportStack.GetSize()) _viewportStack.Add(viewport); + else _viewportStack[_viewportSP] = viewport; - _renderer->setViewport(Viewport->getRect()); + _renderer->setViewport(viewport->getRect()); return S_OK; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::PopViewport() { +HRESULT CBGame::popViewport() { _viewportSP--; if (_viewportSP < -1) Game->LOG(0, "Fatal: Viewport stack underflow!"); @@ -4004,18 +4004,18 @@ HRESULT CBGame::PopViewport() { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::GetCurrentViewportRect(RECT *Rect, bool *Custom) { - if (Rect == NULL) return E_FAIL; +HRESULT CBGame::getCurrentViewportRect(RECT *rect, bool *custom) { + if (rect == NULL) return E_FAIL; else { if (_viewportSP >= 0) { - CBPlatform::CopyRect(Rect, _viewportStack[_viewportSP]->getRect()); - if (Custom) *Custom = true; + CBPlatform::CopyRect(rect, _viewportStack[_viewportSP]->getRect()); + if (custom) *custom = true; } else { - CBPlatform::SetRect(Rect, _renderer->_drawOffsetX, + CBPlatform::SetRect(rect, _renderer->_drawOffsetX, _renderer->_drawOffsetY, _renderer->_width + _renderer->_drawOffsetX, _renderer->_height + _renderer->_drawOffsetY); - if (Custom) *Custom = false; + if (custom) *custom = false; } return S_OK; @@ -4024,13 +4024,13 @@ HRESULT CBGame::GetCurrentViewportRect(RECT *Rect, bool *Custom) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::GetCurrentViewportOffset(int *OffsetX, int *OffsetY) { +HRESULT CBGame::getCurrentViewportOffset(int *offsetX, int *offsetY) { if (_viewportSP >= 0) { - if (OffsetX) *OffsetX = _viewportStack[_viewportSP]->_offsetX; - if (OffsetY) *OffsetY = _viewportStack[_viewportSP]->_offsetY; + if (offsetX) *offsetX = _viewportStack[_viewportSP]->_offsetX; + if (offsetY) *offsetY = _viewportStack[_viewportSP]->_offsetY; } else { - if (OffsetX) *OffsetX = 0; - if (OffsetY) *OffsetY = 0; + if (offsetX) *offsetX = 0; + if (offsetY) *offsetY = 0; } return S_OK; @@ -4038,26 +4038,26 @@ HRESULT CBGame::GetCurrentViewportOffset(int *OffsetX, int *OffsetY) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::WindowLoadHook(CUIWindow *Win, char **Buf, char **Params) { +HRESULT CBGame::WindowLoadHook(CUIWindow *win, char **Buf, char **Params) { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::WindowScriptMethodHook(CUIWindow *Win, CScScript *script, CScStack *stack, const char *name) { +HRESULT CBGame::WindowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// -void CBGame::SetInteractive(bool State) { - _interactive = State; - if (_transMgr) _transMgr->_origInteractive = State; +void CBGame::SetInteractive(bool state) { + _interactive = state; + if (_transMgr) _transMgr->_origInteractive = state; } ////////////////////////////////////////////////////////////////////////// -void CBGame::ResetMousePos() { +void CBGame::resetMousePos() { POINT p; p.x = _mousePos.x + _renderer->_drawOffsetX; p.y = _mousePos.y + _renderer->_drawOffsetY; @@ -4067,8 +4067,8 @@ void CBGame::ResetMousePos() { ////////////////////////////////////////////////////////////////////////// -void CBGame::SetResourceModule(HMODULE ResModule) { - _resourceModule = ResModule; +void CBGame::setResourceModule(HMODULE resModule) { + _resourceModule = resModule; } @@ -4082,14 +4082,14 @@ HRESULT CBGame::DisplayContent(bool update, bool displayAll) { HRESULT CBGame::DisplayContentSimple() { // fill black _renderer->fill(0, 0, 0); - if (_indicatorDisplay) DisplayIndicator(); + if (_indicatorDisplay) displayIndicator(); return S_OK; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::DisplayIndicator() { +HRESULT CBGame::displayIndicator() { if (_saveLoadImage) { RECT rc; CBPlatform::SetRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight()); @@ -4180,7 +4180,7 @@ void CBGame::DEBUG_DumpClassRegistry() { f->close(); delete f; - Game->QuickMessage("Classes dump completed."); + Game->quickMessage("Classes dump completed."); } @@ -4202,7 +4202,7 @@ HRESULT CBGame::restoreDeviceObjects() { } ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::SetWaitCursor(const char *filename) { +HRESULT CBGame::setWaitCursor(const char *filename) { delete _cursorNoninteractive; _cursorNoninteractive = NULL; @@ -4234,7 +4234,7 @@ HRESULT CBGame::StopVideo() { ////////////////////////////////////////////////////////////////////////// -HRESULT CBGame::DrawCursor(CBSprite *Cursor) { +HRESULT CBGame::drawCursor(CBSprite *Cursor) { if (!Cursor) return E_FAIL; if (Cursor != _lastCursor) { Cursor->Reset(); @@ -4253,8 +4253,8 @@ HRESULT CBGame::OnActivate(bool Activate, bool RefreshMouse) { if (RefreshMouse) { POINT p; - GetMousePos(&p); - SetActiveObject(_renderer->getObjectAt(p.x, p.y)); + getMousePos(&p); + setActiveObject(_renderer->getObjectAt(p.x, p.y)); } if (Activate) _soundMgr->resumeAll(); @@ -4443,18 +4443,18 @@ HRESULT CBGame::DisplayDebugInfo() { } ////////////////////////////////////////////////////////////////////////// -CBDebugger *CBGame::GetDebugMgr() { +CBDebugger *CBGame::getDebugMgr() { if (!_debugMgr) _debugMgr = new CBDebugger(this); return _debugMgr; } ////////////////////////////////////////////////////////////////////////// -void CBGame::GetMousePos(POINT *Pos) { - CBPlatform::GetCursorPos(Pos); +void CBGame::getMousePos(POINT *pos) { + CBPlatform::GetCursorPos(pos); - Pos->x -= _renderer->_drawOffsetX; - Pos->y -= _renderer->_drawOffsetY; + pos->x -= _renderer->_drawOffsetX; + pos->y -= _renderer->_drawOffsetY; /* // Windows can squish maximized window if it's larger than desktop @@ -4470,19 +4470,19 @@ void CBGame::GetMousePos(POINT *Pos) { */ if (_mouseLockRect.left != 0 && _mouseLockRect.right != 0 && _mouseLockRect.top != 0 && _mouseLockRect.bottom != 0) { - if (!CBPlatform::PtInRect(&_mouseLockRect, *Pos)) { - Pos->x = MAX(_mouseLockRect.left, Pos->x); - Pos->y = MAX(_mouseLockRect.top, Pos->y); + if (!CBPlatform::PtInRect(&_mouseLockRect, *pos)) { + pos->x = MAX(_mouseLockRect.left, pos->x); + pos->y = MAX(_mouseLockRect.top, pos->y); - Pos->x = MIN(_mouseLockRect.right, Pos->x); - Pos->y = MIN(_mouseLockRect.bottom, Pos->y); + pos->x = MIN(_mouseLockRect.right, pos->x); + pos->y = MIN(_mouseLockRect.bottom, pos->y); - POINT NewPos = *Pos; + POINT newPos = *pos; - NewPos.x += _renderer->_drawOffsetX; - NewPos.y += _renderer->_drawOffsetY; + newPos.x += _renderer->_drawOffsetX; + newPos.y += _renderer->_drawOffsetY; - CBPlatform::SetCursorPos(NewPos.x, NewPos.y); + CBPlatform::SetCursorPos(newPos.x, newPos.y); } } } @@ -4504,12 +4504,12 @@ HRESULT CBGame::OnScriptShutdown(CScScript *script) { } ////////////////////////////////////////////////////////////////////////// -bool CBGame::IsLeftDoubleClick() { +bool CBGame::isLeftDoubleClick() { return IsDoubleClick(0); } ////////////////////////////////////////////////////////////////////////// -bool CBGame::IsRightDoubleClick() { +bool CBGame::isRightDoubleClick() { return IsDoubleClick(1); } @@ -4543,7 +4543,7 @@ bool CBGame::IsDoubleClick(int buttonIndex) { } ////////////////////////////////////////////////////////////////////////// -void CBGame::AutoSaveOnExit() { +void CBGame::autoSaveOnExit() { _soundMgr->saveSettings(); _registry->SaveValues(); @@ -4554,7 +4554,7 @@ void CBGame::AutoSaveOnExit() { } ////////////////////////////////////////////////////////////////////////// -void CBGame::AddMem(int bytes) { +void CBGame::addMem(int bytes) { _usedMem += bytes; } diff --git a/engines/wintermute/Base/BGame.h b/engines/wintermute/Base/BGame.h index 00cb8c16cf0..799abc7b5cd 100644 --- a/engines/wintermute/Base/BGame.h +++ b/engines/wintermute/Base/BGame.h @@ -81,8 +81,8 @@ public: virtual HRESULT OnPaint(); virtual HRESULT OnWindowClose(); - bool IsLeftDoubleClick(); - bool IsRightDoubleClick(); + bool isLeftDoubleClick(); + bool isRightDoubleClick(); bool _autorunDisabled; @@ -91,7 +91,7 @@ public: virtual HRESULT MiniUpdate(); - void GetMousePos(POINT *Pos); + void getMousePos(POINT *Pos); RECT _mouseLockRect; bool _shuttingDown; @@ -113,7 +113,7 @@ public: virtual HRESULT ResetContent(); void DEBUG_DumpClassRegistry(); - HRESULT SetWaitCursor(const char *Filename); + HRESULT setWaitCursor(const char *Filename); char *_localSaveDir; bool _saveDirChecked; @@ -137,32 +137,32 @@ public: int _loadImageY; CBSurface *_saveLoadImage; - HRESULT DisplayIndicator(); + HRESULT displayIndicator(); int _thumbnailWidth; int _thumbnailHeight; bool _reportTextureFormat; HMODULE _resourceModule; - void SetResourceModule(HMODULE ResModule); + void setResourceModule(HMODULE ResModule); - void SetEngineLogCallback(ENGINE_LOG_CALLBACK Callback = NULL, void *Data = NULL); + void setEngineLogCallback(ENGINE_LOG_CALLBACK Callback = NULL, void *Data = NULL); ENGINE_LOG_CALLBACK _engineLogCallback; void *_engineLogCallbackData; bool _editorMode; bool _doNotExpandStrings; - void GetOffset(int *OffsetX, int *OffsetY); - void SetOffset(int OffsetX, int OffsetY); - int GetSequence(); + void getOffset(int *offsetX, int *offsetY); + void setOffset(int offsetX, int offsetY); + int getSequence(); int _offsetY; int _offsetX; float _offsetPercentX; float _offsetPercentY; CBObject *_mainObject; - HRESULT InitInput(HINSTANCE hInst, HWND hWnd); - HRESULT InitLoop(); + HRESULT initInput(HINSTANCE hInst, HWND hWnd); + HRESULT initLoop(); uint32 _currentTime; uint32 _deltaTime; CBFont *_systemFont; @@ -172,7 +172,7 @@ public: HRESULT initialize3(); CBFileManager *_fileManager; CBTransitionMgr *_transMgr; - CBDebugger *GetDebugMgr(); + CBDebugger *getDebugMgr(); void LOG(HRESULT res, LPCSTR fmt, ...); @@ -187,13 +187,13 @@ public: virtual ~CBGame(); void DEBUG_DebugDisable(); - void DEBUG_DebugEnable(const char *Filename = NULL); + void DEBUG_DebugEnable(const char *filename = NULL); bool _dEBUG_DebugMode; bool _dEBUG_AbsolutePathWarning; void *_dEBUG_LogFile; int _sequence; - virtual HRESULT loadFile(const char *Filename); + virtual HRESULT loadFile(const char *filename); virtual HRESULT loadBuffer(byte *Buffer, bool Complete = true); CBArray _quickMessages; CBArray _windows; @@ -260,27 +260,27 @@ public: virtual bool handleKeypress(Common::Event *event, bool printable = false); virtual void handleKeyRelease(Common::Event *event); int _freezeLevel; - HRESULT Unfreeze(); - HRESULT Freeze(bool IncludingMusic = true); - HRESULT FocusWindow(CUIWindow *Window); + HRESULT unfreeze(); + HRESULT freeze(bool IncludingMusic = true); + HRESULT focusWindow(CUIWindow *Window); CVidPlayer *_videoPlayer; CVidTheoraPlayer *_theoraPlayer; bool _loadInProgress; CUIWindow *_focusedWindow; bool _editorForceScripts; - static void AfterLoadRegion(void *Region, void *Data); - static void AfterLoadSubFrame(void *Subframe, void *Data); - static void AfterLoadSound(void *Sound, void *Data); - static void AfterLoadFont(void *Font, void *Data); - static void AfterLoadScript(void *script, void *data); - static void InvalidateValues(void *Value, void *Data); + static void afterLoadRegion(void *Region, void *Data); + static void afterLoadSubFrame(void *Subframe, void *Data); + static void afterLoadSound(void *Sound, void *Data); + static void afterLoadFont(void *Font, void *Data); + static void afterLoadScript(void *script, void *data); + static void invalidateValues(void *Value, void *Data); - HRESULT LoadSettings(const char *Filename); - HRESULT ResumeMusic(int Channel); - HRESULT SetMusicStartTime(int Channel, uint32 Time); - HRESULT PauseMusic(int Channel); - HRESULT StopMusic(int Channel); - HRESULT PlayMusic(int Channel, const char *Filename, bool Looping = true, uint32 LoopStart = 0); + HRESULT loadSettings(const char *Filename); + HRESULT resumeMusic(int Channel); + HRESULT setMusicStartTime(int Channel, uint32 Time); + HRESULT pauseMusic(int Channel); + HRESULT stopMusic(int Channel); + HRESULT playMusic(int Channel, const char *Filename, bool Looping = true, uint32 LoopStart = 0); CBSound *_music[NUM_MUSIC_CHANNELS]; bool _musicCrossfadeRunning; bool _musicCrossfadeSwap; @@ -314,11 +314,11 @@ public: CBObject *_capturedObject; POINT _mousePos; - bool ValidObject(CBObject *Object); - HRESULT UnregisterObject(CBObject *Object); - HRESULT RegisterObject(CBObject *Object); - void QuickMessage(const char *Text); - void QuickMessageForm(LPSTR fmt, ...); + bool ValidObject(CBObject *object); + HRESULT UnregisterObject(CBObject *object); + HRESULT RegisterObject(CBObject *object); + void quickMessage(const char *text); + void quickMessageForm(LPSTR fmt, ...); HRESULT DisplayQuickMsg(); uint32 _fps; HRESULT UpdateMusicCrossfade(); @@ -331,23 +331,23 @@ public: virtual HRESULT DisplayContent(bool Update = true, bool DisplayAll = false); virtual HRESULT DisplayContentSimple(); bool _forceNonStreamedSounds; - void ResetMousePos(); + void resetMousePos(); int _subtitlesSpeed; void SetInteractive(bool State); virtual HRESULT WindowLoadHook(CUIWindow *Win, char **Buf, char **Params); virtual HRESULT WindowScriptMethodHook(CUIWindow *Win, CScScript *script, CScStack *stack, const char *name); - HRESULT GetCurrentViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL); - HRESULT GetCurrentViewportRect(RECT *Rect, bool *Custom = NULL); - HRESULT PopViewport(); - HRESULT PushViewport(CBViewport *Viewport); - HRESULT SetActiveObject(CBObject *Obj); + HRESULT getCurrentViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL); + HRESULT getCurrentViewportRect(RECT *Rect, bool *Custom = NULL); + HRESULT popViewport(); + HRESULT pushViewport(CBViewport *Viewport); + HRESULT setActiveObject(CBObject *Obj); CBSprite *_lastCursor; - HRESULT DrawCursor(CBSprite *Cursor); + HRESULT drawCursor(CBSprite *Cursor); virtual HRESULT InitAfterLoad(); CBSaveThumbHelper *_cachedThumbnail; AnsiString GetDataDir(); - void AddMem(int bytes); + void addMem(int bytes); bool _touchInterface; bool _constrainedMemory; @@ -380,7 +380,7 @@ protected: bool _cursorHidden; public: - void AutoSaveOnExit(); + void autoSaveOnExit(); }; diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp index ab30ce33b07..a352b11bf0d 100644 --- a/engines/wintermute/Base/BObject.cpp +++ b/engines/wintermute/Base/BObject.cpp @@ -63,7 +63,7 @@ CBObject::CBObject(CBGame *inGame): CBScriptHolder(inGame) { _soundEvent = NULL; - _iD = Game->GetSequence(); + _iD = Game->getSequence(); CBPlatform::SetRectEmpty(&_rect); _rectSet = false; @@ -852,7 +852,7 @@ const char *CBObject::scToString() { ////////////////////////////////////////////////////////////////////////// HRESULT CBObject::showCursor() { - if (_cursor) return Game->DrawCursor(_cursor); + if (_cursor) return Game->drawCursor(_cursor); else return E_FAIL; } diff --git a/engines/wintermute/Base/BRenderSDL.cpp b/engines/wintermute/Base/BRenderSDL.cpp index 2f2db5e10b3..1427b31aaea 100644 --- a/engines/wintermute/Base/BRenderSDL.cpp +++ b/engines/wintermute/Base/BRenderSDL.cpp @@ -299,7 +299,7 @@ HRESULT CBRenderSDL::fadeToColor(uint32 Color, Common::Rect *rect) { fillRect.setHeight(rect->height()); } else { RECT rc; - Game->GetCurrentViewportRect(&rc); + Game->getCurrentViewportRect(&rc); fillRect.left = (int16)rc.left; fillRect.top = (int16)rc.top; fillRect.setWidth((int16)(rc.right - rc.left)); diff --git a/engines/wintermute/Base/BScriptHolder.cpp b/engines/wintermute/Base/BScriptHolder.cpp index 6165008bc18..b6495931aa3 100644 --- a/engines/wintermute/Base/BScriptHolder.cpp +++ b/engines/wintermute/Base/BScriptHolder.cpp @@ -297,7 +297,7 @@ HRESULT CBScriptHolder::addScript(const char *Filename) { scr->_owner = this; _scripts.Add(scr); Game->_scEngine->_scripts.Add(scr); - Game->GetDebugMgr()->OnScriptInit(scr); + Game->getDebugMgr()->OnScriptInit(scr); return S_OK; } @@ -436,7 +436,7 @@ CScScript *CBScriptHolder::invokeMethodThread(const char *methodName) { HRESULT ret = thread->CreateMethodThread(_scripts[i], methodName); if (SUCCEEDED(ret)) { _scripts[i]->_engine->_scripts.Add(thread); - Game->GetDebugMgr()->OnScriptMethodThreadInit(thread, _scripts[i], methodName); + Game->getDebugMgr()->OnScriptMethodThreadInit(thread, _scripts[i], methodName); return thread; } else { diff --git a/engines/wintermute/Base/BSurfaceSDL.cpp b/engines/wintermute/Base/BSurfaceSDL.cpp index 8dbe7c75b63..34f47b5d640 100644 --- a/engines/wintermute/Base/BSurfaceSDL.cpp +++ b/engines/wintermute/Base/BSurfaceSDL.cpp @@ -66,7 +66,7 @@ CBSurfaceSDL::~CBSurfaceSDL() { delete[] _alphaMask; _alphaMask = NULL; - Game->AddMem(-_width * _height * 4); + Game->addMem(-_width * _height * 4); CBRenderSDL *renderer = static_cast(Game->_renderer); renderer->invalidateTicketsFromSurface(this); } @@ -203,7 +203,7 @@ HRESULT CBSurfaceSDL::create(const char *filename, bool default_ck, byte ck_red, _valid = true; - Game->AddMem(_width * _height * 4); + Game->addMem(_width * _height * 4); delete image; @@ -302,7 +302,7 @@ HRESULT CBSurfaceSDL::create(int width, int height) { _width = width; _height = height; - Game->AddMem(_width * _height * 4); + Game->addMem(_width * _height * 4); _valid = true; diff --git a/engines/wintermute/Base/scriptables/ScEngine.cpp b/engines/wintermute/Base/scriptables/ScEngine.cpp index 8aca4c9edfc..b7ab360b821 100644 --- a/engines/wintermute/Base/scriptables/ScEngine.cpp +++ b/engines/wintermute/Base/scriptables/ScEngine.cpp @@ -257,7 +257,7 @@ CScScript *CScEngine::RunScript(const char *Filename, CBScriptHolder *Owner) { script->_globals->setProp("this", &val); _scripts.Add(script); - Game->GetDebugMgr()->OnScriptInit(script); + Game->getDebugMgr()->OnScriptInit(script); return script; } @@ -324,7 +324,7 @@ byte *CScEngine::GetCompiledScript(const char *Filename, uint32 *OutSize, bool I CompBuffer = ExtCompileFile(tempFileName, &CompSize); delete[] tempFileName; if (!CompBuffer) { - Game->QuickMessage("Script compiler error. View log for details."); + Game->quickMessage("Script compiler error. View log for details."); delete [] Buffer; return NULL; } @@ -490,7 +490,7 @@ HRESULT CScEngine::RemoveFinishedScripts() { for (int i = 0; i < _scripts.GetSize(); i++) { if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) { if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]); - Game->GetDebugMgr()->OnScriptShutdown(_scripts[i]); + Game->getDebugMgr()->OnScriptShutdown(_scripts[i]); delete _scripts[i]; _scripts.RemoveAt(i); i--; @@ -674,7 +674,7 @@ HRESULT CScEngine::DbgSendScripts(IWmeDebugClient *Client) { ////////////////////////////////////////////////////////////////////////// HRESULT CScEngine::AddBreakpoint(const char *ScriptFilename, int Line) { - if (!Game->GetDebugMgr()->_enabled) return S_OK; + if (!Game->getDebugMgr()->_enabled) return S_OK; CScBreakpoint *Bp = NULL; for (int i = 0; i < _breakpoints.GetSize(); i++) { @@ -701,7 +701,7 @@ HRESULT CScEngine::AddBreakpoint(const char *ScriptFilename, int Line) { ////////////////////////////////////////////////////////////////////////// HRESULT CScEngine::RemoveBreakpoint(const char *ScriptFilename, int Line) { - if (!Game->GetDebugMgr()->_enabled) return S_OK; + if (!Game->getDebugMgr()->_enabled) return S_OK; for (int i = 0; i < _breakpoints.GetSize(); i++) { if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), ScriptFilename) == 0) { @@ -726,7 +726,7 @@ HRESULT CScEngine::RemoveBreakpoint(const char *ScriptFilename, int Line) { ////////////////////////////////////////////////////////////////////////// HRESULT CScEngine::RefreshScriptBreakpoints() { - if (!Game->GetDebugMgr()->_enabled) return S_OK; + if (!Game->getDebugMgr()->_enabled) return S_OK; for (int i = 0; i < _scripts.GetSize(); i++) { RefreshScriptBreakpoints(_scripts[i]); @@ -736,7 +736,7 @@ HRESULT CScEngine::RefreshScriptBreakpoints() { ////////////////////////////////////////////////////////////////////////// HRESULT CScEngine::RefreshScriptBreakpoints(CScScript *script) { - if (!Game->GetDebugMgr()->_enabled) return S_OK; + if (!Game->getDebugMgr()->_enabled) return S_OK; if (!script || !script->_filename) return E_FAIL; @@ -753,7 +753,7 @@ HRESULT CScEngine::RefreshScriptBreakpoints(CScScript *script) { ////////////////////////////////////////////////////////////////////////// HRESULT CScEngine::SaveBreakpoints() { - if (!Game->GetDebugMgr()->_enabled) return S_OK; + if (!Game->getDebugMgr()->_enabled) return S_OK; char Text[512]; @@ -776,7 +776,7 @@ HRESULT CScEngine::SaveBreakpoints() { ////////////////////////////////////////////////////////////////////////// HRESULT CScEngine::LoadBreakpoints() { - if (!Game->GetDebugMgr()->_enabled) return S_OK; + if (!Game->getDebugMgr()->_enabled) return S_OK; char Key[100]; diff --git a/engines/wintermute/Base/scriptables/ScScript.cpp b/engines/wintermute/Base/scriptables/ScScript.cpp index 217233534cc..f255d2aa8ab 100644 --- a/engines/wintermute/Base/scriptables/ScScript.cpp +++ b/engines/wintermute/Base/scriptables/ScScript.cpp @@ -490,12 +490,12 @@ HRESULT CScScript::ExecuteInstruction() { dw = GetDWORD(); if (_scopeStack->_sP < 0) { _globals->setProp(_symbols[dw], _operand); - if (Game->GetDebugMgr()->_enabled) - Game->GetDebugMgr()->OnVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]); + if (Game->getDebugMgr()->_enabled) + Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]); } else { _scopeStack->getTop()->setProp(_symbols[dw], _operand); - if (Game->GetDebugMgr()->_enabled) - Game->GetDebugMgr()->OnVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]); + if (Game->getDebugMgr()->_enabled) + Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]); } break; @@ -509,21 +509,21 @@ HRESULT CScScript::ExecuteInstruction() { _operand->setNULL(); _engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR); - if (Game->GetDebugMgr()->_enabled) - Game->GetDebugMgr()->OnVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]); + if (Game->getDebugMgr()->_enabled) + Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]); } break; } case II_RET: if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) { - Game->GetDebugMgr()->OnScriptShutdownScope(this, _scopeStack->getTop()); + Game->getDebugMgr()->OnScriptShutdownScope(this, _scopeStack->getTop()); _scopeStack->pop(); _iP = (uint32)_callStack->pop()->getInt(); - if (_scopeStack->_sP < 0) Game->GetDebugMgr()->OnScriptChangeScope(this, NULL); - else Game->GetDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop()); + if (_scopeStack->_sP < 0) Game->getDebugMgr()->OnScriptChangeScope(this, NULL); + else Game->getDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop()); } else { if (_thread) { _state = SCRIPT_THREAD_FINISHED; @@ -640,8 +640,8 @@ HRESULT CScScript::ExecuteInstruction() { _operand->setNULL(); _scopeStack->push(_operand); - if (_scopeStack->_sP < 0) Game->GetDebugMgr()->OnScriptChangeScope(this, NULL); - else Game->GetDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop()); + if (_scopeStack->_sP < 0) Game->getDebugMgr()->OnScriptChangeScope(this, NULL); + else Game->getDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop()); break; @@ -691,8 +691,8 @@ HRESULT CScScript::ExecuteInstruction() { } } - if (Game->GetDebugMgr()->_enabled) - Game->GetDebugMgr()->OnVariableChangeValue(var, val); + if (Game->getDebugMgr()->_enabled) + Game->getDebugMgr()->OnVariableChangeValue(var, val); } break; @@ -757,8 +757,8 @@ HRESULT CScScript::ExecuteInstruction() { var->setNULL(); } else var->setProp(str, val); - if (Game->GetDebugMgr()->_enabled) - Game->GetDebugMgr()->OnVariableChangeValue(var, NULL); + if (Game->getDebugMgr()->_enabled) + Game->getDebugMgr()->OnVariableChangeValue(var, NULL); break; } @@ -1022,17 +1022,17 @@ HRESULT CScScript::ExecuteInstruction() { int NewLine = GetDWORD(); if (NewLine != _currentLine) { _currentLine = NewLine; - if (Game->GetDebugMgr()->_enabled) { - Game->GetDebugMgr()->OnScriptChangeLine(this, _currentLine); + if (Game->getDebugMgr()->_enabled) { + Game->getDebugMgr()->OnScriptChangeLine(this, _currentLine); for (int i = 0; i < _breakpoints.GetSize(); i++) { if (_breakpoints[i] == _currentLine) { - Game->GetDebugMgr()->OnScriptHitBreakpoint(this); + Game->getDebugMgr()->OnScriptHitBreakpoint(this); Sleep(0); break; } } if (_tracingMode) { - Game->GetDebugMgr()->OnScriptHitBreakpoint(this); + Game->getDebugMgr()->OnScriptHitBreakpoint(this); Sleep(0); break; } @@ -1180,7 +1180,7 @@ void CScScript::RuntimeError(LPCSTR fmt, ...) { Game->LOG(0, " %s", buff); if (!Game->_suppressScriptErrors) - Game->QuickMessage("Script runtime error. View log for details."); + Game->quickMessage("Script runtime error. View log for details."); } @@ -1259,7 +1259,7 @@ CScScript *CScScript::InvokeEventHandler(const char *EventName, bool Unbreakable if (SUCCEEDED(ret)) { thread->_unbreakable = Unbreakable; _engine->_scripts.Add(thread); - Game->GetDebugMgr()->OnScriptEventThreadInit(thread, this, EventName); + Game->getDebugMgr()->OnScriptEventThreadInit(thread, this, EventName); return thread; } else { delete thread; diff --git a/engines/wintermute/PlatformSDL.cpp b/engines/wintermute/PlatformSDL.cpp index 6f330e35e80..5f373498aa3 100644 --- a/engines/wintermute/PlatformSDL.cpp +++ b/engines/wintermute/PlatformSDL.cpp @@ -54,13 +54,13 @@ void CBPlatform::HandleEvent(Common::Event *event) { case Common::EVENT_LBUTTONDOWN: if (Game) { - if (Game->IsLeftDoubleClick()) Game->OnMouseLeftDblClick(); + if (Game->isLeftDoubleClick()) Game->OnMouseLeftDblClick(); else Game->OnMouseLeftDown(); } break; case Common::EVENT_RBUTTONDOWN: if (Game) { - if (Game->IsRightDoubleClick()) Game->OnMouseRightDblClick(); + if (Game->isRightDoubleClick()) Game->OnMouseRightDblClick(); else Game->OnMouseRightDown(); } break; diff --git a/engines/wintermute/UI/UIObject.cpp b/engines/wintermute/UI/UIObject.cpp index 0a387c48c83..7a3cd3e8a08 100644 --- a/engines/wintermute/UI/UIObject.cpp +++ b/engines/wintermute/UI/UIObject.cpp @@ -71,7 +71,7 @@ CUIObject::CUIObject(CBGame *inGame): CBObject(inGame) { ////////////////////////////////////////////////////////////////////////// CUIObject::~CUIObject() { - if (!Game->_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(CBGame::InvalidateValues, "CScValue", (void *)this); + if (!Game->_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(CBGame::invalidateValues, "CScValue", (void *)this); if (_back) delete _back; if (_font && !_sharedFonts) Game->_fontStorage->RemoveFont(_font); @@ -526,7 +526,7 @@ HRESULT CUIObject::focus() { if (obj->_parent) { if (!obj->_disable && obj->_canFocus) obj->_parent->_focusedWidget = obj; } else { - if (obj->_type == UI_WINDOW) Game->FocusWindow((CUIWindow *)obj); + if (obj->_type == UI_WINDOW) Game->focusWindow((CUIWindow *)obj); } obj = obj->_parent; diff --git a/engines/wintermute/UI/UIWindow.cpp b/engines/wintermute/UI/UIWindow.cpp index ffa3df97c44..5ed33ffd7ad 100644 --- a/engines/wintermute/UI/UIWindow.cpp +++ b/engines/wintermute/UI/UIWindow.cpp @@ -161,7 +161,7 @@ HRESULT CUIWindow::display(int OffsetX, int OffsetY) { if (!_viewport) _viewport = new CBViewport(Game); if (_viewport) { _viewport->setRect(_posX + OffsetX, _posY + OffsetY, _posX + _width + OffsetX, _posY + _height + OffsetY); - Game->PushViewport(_viewport); + Game->pushViewport(_viewport); PopViewport = true; } } @@ -193,7 +193,7 @@ HRESULT CUIWindow::display(int OffsetX, int OffsetY) { if (_alphaColor != 0) Game->_renderer->_forceAlphaColor = 0; - if (PopViewport) Game->PopViewport(); + if (PopViewport) Game->popViewport(); return S_OK; } @@ -1230,7 +1230,7 @@ HRESULT CUIWindow::goExclusive() { _mode = WINDOW_EXCLUSIVE; _visible = true; _disable = false; - Game->FocusWindow(this); + Game->focusWindow(this); return S_OK; } else return E_FAIL; } @@ -1246,9 +1246,9 @@ HRESULT CUIWindow::goSystemExclusive() { _ready = false; _visible = true; _disable = false; - Game->FocusWindow(this); + Game->focusWindow(this); - Game->Freeze(_pauseMusic); + Game->freeze(_pauseMusic); return S_OK; } @@ -1256,7 +1256,7 @@ HRESULT CUIWindow::goSystemExclusive() { ////////////////////////////////////////////////////////////////////////// HRESULT CUIWindow::close() { if (_mode == WINDOW_SYSTEM_EXCLUSIVE) { - Game->Unfreeze(); + Game->unfreeze(); } _mode = WINDOW_NORMAL; diff --git a/engines/wintermute/video/VidTheoraPlayer.cpp b/engines/wintermute/video/VidTheoraPlayer.cpp index 219cc295d92..2c93e2ee334 100644 --- a/engines/wintermute/video/VidTheoraPlayer.cpp +++ b/engines/wintermute/video/VidTheoraPlayer.cpp @@ -357,7 +357,7 @@ HRESULT CVidTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGam _freezeGame = freezeGame; if (!_playbackStarted && _freezeGame) - Game->Freeze(freezeMusic); + Game->freeze(freezeMusic); _playbackStarted = false; float width, height; @@ -455,7 +455,7 @@ HRESULT CVidTheoraPlayer::stop() { _theoraDecoder->close(); _state = THEORA_STATE_FINISHED; if (_freezeGame) { - Game->Unfreeze(); + Game->unfreeze(); } #if 0 if (m_Sound) m_Sound->Stop(); @@ -483,7 +483,7 @@ HRESULT CVidTheoraPlayer::update() { warning("Finished movie"); _state = THEORA_STATE_FINISHED; _playbackStarted = false; - if (_freezeGame) Game->Unfreeze(); + if (_freezeGame) Game->unfreeze(); } if (_state == THEORA_STATE_PLAYING) { if (_theoraDecoder->getTimeToNextFrame() == 0) { @@ -500,7 +500,7 @@ HRESULT CVidTheoraPlayer::update() { // end playback if (!_looping) { _state = THEORA_STATE_FINISHED; - if (_freezeGame) Game->Unfreeze(); + if (_freezeGame) Game->unfreeze(); return S_OK; } else { resetStream(); diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index fe8e653ca99..031b0810757 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -189,7 +189,7 @@ int WinterMuteEngine::init() { _game->initialize1(); - if (FAILED(_game->LoadSettings("startup.settings"))) { + if (FAILED(_game->loadSettings("startup.settings"))) { _game->LOG(0, "Error loading game settings."); delete _game; _game = NULL; @@ -200,7 +200,7 @@ int WinterMuteEngine::init() { _game->initialize2(); - _game->GetDebugMgr()->OnGameInit(); + _game->getDebugMgr()->OnGameInit(); _game->_scEngine->LoadBreakpoints();