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'make dist' supported
svn-id: r3432
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19
Makefile
19
Makefile
@ -1,16 +1,23 @@
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CC = gcc
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CC = gcc
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CFLAGS = -g -O2 -Wno-multichar
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CFLAGS = -g -Wno-multichar
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DEFINES = -DUNIX
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DEFINES = -DUNIX
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LDFLAGS = `sdl-config --libs`
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LDFLAGS := `sdl-config --libs`
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INCLUDES= `sdl-config --cflags`
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INCLUDES:= `sdl-config --cflags`
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CPPFLAGS= $(DEFINES) $(INCLUDES)
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CPPFLAGS= $(DEFINES) $(INCLUDES)
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ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
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INCS = scumm.h scummsys.h stdafx.h
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INCS = scumm.h scummsys.h stdafx.h
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OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
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OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
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saveload.o script.o scummvm.o sound.o string.o \
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saveload.o script.o scummvm.o sound.o string.o \
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sys.o verbs.o sdl.o
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sys.o verbs.o sdl.o
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DISTFILES=actor.cpp boxes.cpp costume.cpp gfx.cpp object.cpp resource.cpp \
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saveload.cpp script.cpp scummvm.cpp sound.cpp string.cpp \
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sys.cpp verbs.cpp sdl.cpp \
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Makefile scumm.h scummsys.h stdafx.h stdafx.cpp windows.cpp \
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whatsnew.txt readme.txt copying.txt scummvm.dsp scummvm.dsw
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.cpp.o:
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.cpp.o:
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$(CC) $(CFLAGS) $(CPPFLAGS) -c $(<)
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$(CC) $(CFLAGS) $(CPPFLAGS) -c $(<)
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@ -22,5 +29,9 @@ scummvm: $(OBJS)
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clean:
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clean:
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rm -f $(OBJS) scummvm
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rm -f $(OBJS) scummvm
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dist:
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rm -f $(ZIPFILE)
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zip -q $(ZIPFILE) $(DISTFILES)
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check:
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check:
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$(OBJS): $(INCS)
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$(OBJS): $(INCS)
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23
readme.txt
23
readme.txt
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2001-10-08
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2001-10-12
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This is the first pre-alpha release of ScummVM. It is an implementation of the SCUMM engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle.
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This is the 2nd pre-alpha release of ScummVM. It is an implementation of the SCUMM
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engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle.
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The engine is far from complete, and thus only Monkey Island 2 is supported at the moment.
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The engine is far from complete, and thus only Monkey Island 2 and Monkey Island
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1 is supported at the moment.
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Please be aware that the engine contains bugs and non-implemented-features that make it impossible to finish the game. Other stuff that's missing is sound and savegames.
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Please be aware that the engine contains bugs and non-implemented-features that
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make it impossible to finish the game. Other stuff that's missing is sound and
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savegames.
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Compiling:
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Compiling:
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--------
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----------
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You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At the moment only GCC and Microsoft Visual C++ are supported.
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You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At
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the moment only GCC and Microsoft Visual C++ are supported.
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GCC:
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GCC:
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----
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----
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* Type make (or gmake if that's what GNU make is called on your system) and hopefully ScummVM will compile for you.
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* Type make (or gmake if that's what GNU make is called on your system) and
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hopefully ScummVM will compile for you.
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Please note that big endian support is preliminary and contains bugs.
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Please note that big endian support is preliminary and contains bugs.
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@ -30,6 +36,9 @@ Running:
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--------
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--------
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Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
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Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
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You can use Ctrl 0-9 and Shift 0-9 to load and save states.
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Ctrl-z quits, and Ctrl-f runs in fast mode.
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Good Luck,
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Good Luck,
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Ludvig Strigeus
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Ludvig Strigeus
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@ -1,3 +1,7 @@
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0.0.2 (2001-10-12):
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- bug fixes
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- save & load support
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0.0.1 (2001-10-08):
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0.0.1 (2001-10-08):
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- initial version
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- initial version
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