TUCKER: Added FIXMEs for seemingly superfluous logic branches

This commit is contained in:
Filippos Karapetis 2011-11-03 22:51:28 +02:00
parent b3134650df
commit 86387f1d70

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@ -2185,6 +2185,7 @@ void TuckerEngine::updateSprite_locationNum48(int i) {
_spritesTable[i].needUpdate = 1;
state = 2;
} else if (getRandomNumber() < 30000) {
// FIXME: This case is similar to the case below.
_spritesTable[i].needUpdate = 0;
state = 2;
_spritesTable[i].updateDelay = 5;
@ -2858,6 +2859,7 @@ void TuckerEngine::updateSprite_locationNum66_1(int i) {
_spritesTable[i].needUpdate = 1;
state = 8;
} else if (getRandomNumber() > 30000) {
// FIXME: This case is the same as the one below
state = 10;
_spritesTable[i].needUpdate = 0;
} else {