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TUCKER: Added FIXMEs for seemingly superfluous logic branches
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@ -2185,6 +2185,7 @@ void TuckerEngine::updateSprite_locationNum48(int i) {
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_spritesTable[i].needUpdate = 1;
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state = 2;
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} else if (getRandomNumber() < 30000) {
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// FIXME: This case is similar to the case below.
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_spritesTable[i].needUpdate = 0;
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state = 2;
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_spritesTable[i].updateDelay = 5;
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@ -2858,6 +2859,7 @@ void TuckerEngine::updateSprite_locationNum66_1(int i) {
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_spritesTable[i].needUpdate = 1;
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state = 8;
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} else if (getRandomNumber() > 30000) {
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// FIXME: This case is the same as the one below
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state = 10;
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_spritesTable[i].needUpdate = 0;
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} else {
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