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PARALLACTION: Fix a script bug in the end of the multilingual DOS version of NS
The mouse cursor is incorrectly hidden outside the final cave in NS because of a script bug. A workaround is added to fix that screen and the final screen in order to make it playable. Part of fixes for bug #5866
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@ -412,6 +412,11 @@ void Parallaction_ns::changeLocation() {
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if (!_intro) {
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if (!_intro) {
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_input->setMouseState(oldMouseState);
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_input->setMouseState(oldMouseState);
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// WORKAROUND: Fix a script bug in the Multilingual DOS version of
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// Nippon Safes: the mouse cursor is incorrectly hidden outside the
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// cave at the end of the game. Fix it here.
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if (!strcmp(_location._name, "ingressocav"))
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_input->setMouseState(MOUSE_ENABLED_SHOW);
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}
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}
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debugC(1, kDebugExec, "changeLocation() done");
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debugC(1, kDebugExec, "changeLocation() done");
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