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TITANIC: Further cleanup of FMatrix refactorings
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@ -25,20 +25,21 @@
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namespace Titanic {
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//Non-member functions
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// Non-member functions
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void matProd(const FMatrix &a, const FMatrix &m, FMatrix &C) {
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C._row1._x = a._row1._y * m._row2._x + a._row1._z * m._row3._x + a._row1._x * m._row1._x;
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C._row1._y = a._row1._x * m._row1._y + m._row2._y * a._row1._y + m._row3._y * a._row1._z;
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C._row1._z = a._row1._x * m._row1._z + a._row1._y * m._row2._z + a._row1._z * m._row3._z;
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C._row2._x = m._row1._x * a._row2._x + m._row3._x * a._row2._z + m._row2._x * a._row2._y;
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C._row2._y = m._row3._y * a._row2._z + m._row1._y * a._row2._x + m._row2._y * a._row2._y;
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C._row2._z = a._row2._z * m._row3._z + a._row2._x * m._row1._z + a._row2._y * m._row2._z;
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C._row3._x = m._row1._x * a._row3._x + a._row3._z * m._row3._x + a._row3._y * m._row2._x;
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C._row3._y = a._row3._y * m._row2._y + a._row3._z * m._row3._y + a._row3._x * m._row1._y;
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C._row3._z = a._row3._x * m._row1._z + a._row3._y * m._row2._z + a._row3._z * m._row3._z;
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C._row1._x = a._row1._y * m._row2._x + a._row1._z * m._row3._x + a._row1._x * m._row1._x;
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C._row1._y = a._row1._x * m._row1._y + m._row2._y * a._row1._y + m._row3._y * a._row1._z;
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C._row1._z = a._row1._x * m._row1._z + a._row1._y * m._row2._z + a._row1._z * m._row3._z;
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C._row2._x = m._row1._x * a._row2._x + m._row3._x * a._row2._z + m._row2._x * a._row2._y;
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C._row2._y = m._row3._y * a._row2._z + m._row1._y * a._row2._x + m._row2._y * a._row2._y;
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C._row2._z = a._row2._z * m._row3._z + a._row2._x * m._row1._z + a._row2._y * m._row2._z;
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C._row3._x = m._row1._x * a._row3._x + a._row3._z * m._row3._x + a._row3._y * m._row2._x;
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C._row3._y = a._row3._y * m._row2._y + a._row3._z * m._row3._y + a._row3._x * m._row1._y;
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C._row3._z = a._row3._x * m._row1._z + a._row3._y * m._row2._z + a._row3._z * m._row3._z;
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}
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//member functions
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// member functions
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FMatrix::FMatrix() :
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_row1(1.0, 0.0, 0.0), _row2(0.0, 1.0, 0.0), _row3(0.0, 0.0, 1.0) {
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@ -108,7 +109,6 @@ void FMatrix::set(const FMatrix &m) {
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_row3 = m._row3;
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}
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void FMatrix::set(const FVector &row1, const FVector &row2, const FVector &row3) {
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_row1 = row1;
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_row2 = row2;
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@ -133,17 +133,17 @@ void FMatrix::set(const FVector &v) {
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}
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void FMatrix::matRProd(const FMatrix &m) {
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FMatrix C = FMatrix();
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FMatrix A = FMatrix(_row1,_row2,_row3);
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matProd(A,m,C);
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this->set(C);
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FMatrix C = FMatrix();
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FMatrix A = FMatrix(_row1, _row2, _row3);
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matProd(A, m, C);
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this->set(C);
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}
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void FMatrix::matLProd(const FMatrix &m) {
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FMatrix C = FMatrix();
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FMatrix A = FMatrix(_row1,_row2,_row3);
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matProd(m,A,C);
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this->set(C);
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FMatrix C = FMatrix();
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FMatrix A = FMatrix(_row1, _row2, _row3);
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matProd(m, A, C);
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this->set(C);
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}
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} // End of namespace Titanic
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@ -91,16 +91,16 @@ public:
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*/
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void set(const FVector &v);
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/**
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* Changes this matrix, A, to be C, where C=Am. Matrix m multiplies this matrix (A) on its Right.
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* m is said to premultiply A (the previous this matrix).
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*/
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/**
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* Changes this matrix, A, to be C, where C=Am. Matrix m multiplies this matrix (A) on its Right.
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* m is said to premultiply A (the previous this matrix).
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*/
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void matRProd(const FMatrix &m);
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/**
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* Changes this matrix, A, to be C, where C=mA. Matrix m multiplies this matrix (A) on its Left.
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* m is said to postmultiply A (the previous this matrix).
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*/
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/**
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* Changes this matrix, A, to be C, where C=mA. Matrix m multiplies this matrix (A) on its Left.
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* m is said to postmultiply A (the previous this matrix).
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*/
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void matLProd(const FMatrix &m);
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/**
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@ -128,10 +128,10 @@ public:
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};
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/**
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* Puts the matrix product between a and m in C, C = am
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* Called by MatLProd and MatLProd
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* Caller must preallocate output matrix
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*/
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* Puts the matrix product between a and m in C, C = am
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* Called by MatLProd and MatLProd
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* Caller must preallocate output matrix
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*/
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void matProd(const FMatrix &a, const FMatrix &m, FMatrix &C);
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} // End of namespace Titanic
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