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Mark the 'fix' in r47231 as a workaround for a probably deeper problem.
svn-id: r47232
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@ -140,8 +140,9 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
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_vk->close(true);
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} else {
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// Check if the engine is already paused before pausing it again
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// Fixes #2912148. Where opening the GMM and then the virtual keyboard
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// Workaround for #2912148. Where opening the GMM and then the virtual keyboard
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// and then closing them left the game mute.
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// FIXME: Engines should really allow recursive pausing.
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bool enginePaused = g_engine ? g_engine->isPaused() : true;
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if (!enginePaused)
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g_engine->pauseEngine(true);
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