SCI: Crazy Nick's Larry workaround bug #10184

Added this already through last commit by accident
Was supposed to get added by this.
Workaround for reading uninitialized temp game bug.
This commit is contained in:
Martin Kiewitz 2017-10-08 20:54:59 +02:00
parent 656de5e360
commit 870cd80202

View File

@ -282,7 +282,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CNICK_LAURABOW, -1, 700, 0, NULL, "open", NULL, -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu - bug #6423 (same as the gcWindow workaround for Hoyle 3)
{ GID_CNICK_LAURABOW,100, 100, 0, NULL, "<noname144>", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // while playing domino - bug #6429 (same as the dominoHand2 workaround for Hoyle 3)
{ GID_CNICK_LAURABOW,100, 110, 0, NULL, "doit", NULL, -1, -1, { WORKAROUND_FAKE, 0 } }, // when changing the "Dominoes per hand" setting - bug #6430
{ GID_CNICK_LSL, 250, 250, 0, "increase", "handleEvent", NULL, 2, 2, { WORKAROUND_FAKE, 0 } }, // when increasing bet for blackjack - bug #10184
{ GID_CNICK_LSL, 250, 250, 0, "increase", "handleEvent", NULL, 2, 2, { WORKAROUND_FAKE, 0 } }, // when increasing own bet for blackjack - bug #10184
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "init", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
{ GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms
{ GID_FANMADE, 516, 979, 0, "", "export 0", NULL, 20, 20, { WORKAROUND_FAKE, 0 } }, // Happens in Grotesteing after the logos