FULLPIPE: Fix crahs in Floaters::init()

This commit is contained in:
Eugene Sandulenko 2014-01-04 01:20:39 +02:00
parent 5b2acd514f
commit 8725a3a6a6

View File

@ -77,8 +77,12 @@ void Floaters::init(GameVar *var) {
int idx = 0;
while (sub) {
_array1[idx]->val1 = sub->_subVars->_value.intValue;
_array1[idx]->val2 = sub->_subVars->_nextVarObj->_value.intValue;
FloaterArray1 *f = new FloaterArray1;
f->val1 = sub->_subVars->_value.intValue;
f->val2 = sub->_subVars->_nextVarObj->_value.intValue;
_array1.push_back(f);
idx++;
sub = sub->_nextVarObj;