NEVERHOOD: Add game-internal savegame delete menu

- Rename Widget::addSprite to Widget::initialize
This commit is contained in:
johndoe123 2013-01-29 15:40:41 +00:00 committed by Willem Jan Palenstijn
parent a03879963f
commit 8749efdea8
4 changed files with 179 additions and 22 deletions

View File

@ -28,12 +28,13 @@
namespace Neverhood {
enum {
MAIN_MENU = 0,
CREDITS_SCENE = 1,
MAKING_OF = 2,
LOAD_GAME_MENU = 3,
SAVE_GAME_MENU = 4,
QUERY_OVR_MENU = 5
MAIN_MENU = 0,
CREDITS_SCENE = 1,
MAKING_OF = 2,
LOAD_GAME_MENU = 3,
SAVE_GAME_MENU = 4,
DELETE_GAME_MENU = 5,
QUERY_OVR_MENU = 6
};
enum {
@ -90,6 +91,10 @@ void MenuModule::setSavegameInfo(const Common::String &description, uint index,
_savegameSlot = newSavegame ? -1 : (*_savegameList)[index].slotNum;
}
void MenuModule::setDeletegameInfo(uint index) {
_savegameSlot = (*_savegameList)[index].slotNum;
}
void MenuModule::createScene(int sceneNum, int which) {
_sceneNum = sceneNum;
switch (_sceneNum) {
@ -108,6 +113,9 @@ void MenuModule::createScene(int sceneNum, int which) {
case SAVE_GAME_MENU:
createSaveGameMenu();
break;
case DELETE_GAME_MENU:
createDeleteGameMenu();
break;
case QUERY_OVR_MENU:
_childObject = new QueryOverwriteMenu(_vm, this, _savegameDescription);
break;
@ -149,7 +157,7 @@ void MenuModule::updateScene() {
createScene(MAIN_MENU, -1);
break;
case kMainMenuDeleteGame:
// TODO createDeleteGameMenu();
createScene(DELETE_GAME_MENU, -1);
break;
default:
createScene(MAIN_MENU, -1);
@ -166,6 +174,9 @@ void MenuModule::updateScene() {
case SAVE_GAME_MENU:
handleSaveGameMenuAction(_moduleResult != 1, true);
break;
case DELETE_GAME_MENU:
handleDeleteGameMenuAction(_moduleResult != 1);
break;
case QUERY_OVR_MENU:
handleSaveGameMenuAction(_moduleResult != 1, false);
break;
@ -193,6 +204,13 @@ void MenuModule::createSaveGameMenu() {
_childObject = new SaveGameMenu(_vm, this, _savegameList);
}
void MenuModule::createDeleteGameMenu() {
_savegameSlot = -1;
_savegameList = new SavegameList();
loadSavegameList();
_childObject = new DeleteGameMenu(_vm, this, _savegameList);
}
void MenuModule::handleLoadGameMenuAction(bool doLoad) {
createScene(MAIN_MENU, -1);
if (doLoad && _savegameSlot >= 0) {
@ -224,6 +242,15 @@ void MenuModule::handleSaveGameMenuAction(bool doSave, bool doQuery) {
_savegameList = NULL;
}
void MenuModule::handleDeleteGameMenuAction(bool doDelete) {
if (doDelete && _savegameSlot >= 0) {
_vm->removeGameState(_savegameSlot);
createScene(MAIN_MENU, -1);
}
delete _savegameList;
_savegameList = NULL;
}
void MenuModule::loadSavegameList() {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
@ -479,7 +506,7 @@ void Widget::refreshPosition() {
updateBounds();
}
void Widget::addSprite() {
void Widget::initialize() {
// Empty
}
@ -523,7 +550,7 @@ TextLabelWidget::TextLabelWidget(NeverhoodEngine *vm, int16 x, int16 y, int16 it
}
void TextLabelWidget::addSprite() {
void TextLabelWidget::initialize() {
_parentScene->addSprite(this);
_parentScene->addCollisionSprite(this);
}
@ -590,7 +617,7 @@ void TextEditWidget::onClick() {
Widget::onClick();
}
void TextEditWidget::addSprite() {
void TextEditWidget::initialize() {
SpriteResource cursorSpriteResource(_vm);
_spriteResource.load(_fileHash, true);
@ -602,7 +629,7 @@ void TextEditWidget::addSprite() {
_textLabelWidget = new TextLabelWidget(_vm, _rect.x1, _rect.y1 + (_rect.y2 - _rect.y1 + 1 - _fontSurface->getCharHeight()) / 2,
0, _parentScene, _baseObjectPriority + 1, _baseSurfacePriority + 1,
(const byte*)_entryString.c_str(), _entryString.size(), _surface, _x, _y, _fontSurface);
_textLabelWidget->addSprite();
_textLabelWidget->initialize();
cursorSpriteResource.load(_cursorFileHash, true);
_cursorSurface = new BaseSurface(_vm, 0, cursorSpriteResource.getDimensions().width, cursorSpriteResource.getDimensions().height);
_cursorSurface->drawSpriteResourceEx(cursorSpriteResource, false, false, cursorSpriteResource.getDimensions().width, cursorSpriteResource.getDimensions().height);
@ -757,7 +784,7 @@ void SavegameListBox::onClick() {
}
}
void SavegameListBox::addSprite() {
void SavegameListBox::initialize() {
_spriteResource.load(_bgFileHash, true);
createSurface(_baseSurfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
refreshPosition();
@ -778,7 +805,7 @@ void SavegameListBox::buildItems() {
int stringLen = (int)savegameList[i].description.size();
TextLabelWidget *label = new TextLabelWidget(_vm, itemX, itemY, i, _parentScene, _baseObjectPriority + 1,
_baseSurfacePriority + 1, string, MIN(stringLen, _maxStringLength), _surface, _x, _y, _fontSurface);
label->addSprite();
label->initialize();
_textLabelItems.push_back(label);
}
}
@ -869,12 +896,12 @@ SaveGameMenu::SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameLi
_listBox = new SavegameListBox(_vm, 60, 142, 69/*ItemID*/, this,
_savegameList, _fontSurface, 0x1115A223, kListBoxRect);
_listBox->addSprite();
_listBox->initialize();
_textEditWidget = new TextEditWidget(_vm, 50, 47, 70/*ItemID*/, this, 29,
_fontSurface, 0x3510A868, kTextEditRect);
_textEditWidget->setCursor(0x8290AC20, 2, 13);
_textEditWidget->addSprite();
_textEditWidget->initialize();
setCurrWidget(_textEditWidget);
for (uint buttonIndex = 0; buttonIndex < 6; ++buttonIndex) {
@ -984,13 +1011,12 @@ LoadGameMenu::LoadGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameLi
_listBox = new SavegameListBox(_vm, 263, 142, 69/*ItemID*/, this,
_savegameList, _fontSurface, 0x04040409, kListBoxRect);
_listBox->addSprite();
_listBox->initialize();
_textEditWidget = new TextEditWidget(_vm, 263, 48, 70/*ItemID*/, this, 29,
_fontSurface, 0x10924C03, kTextEditRect);
_textEditWidget->setCursor(0x18032303, 2, 13);
_textEditWidget->setReadOnly(true);
_textEditWidget->addSprite();
_textEditWidget->initialize();
setCurrWidget(_textEditWidget);
for (uint buttonIndex = 0; buttonIndex < 6; ++buttonIndex) {
@ -1056,6 +1082,111 @@ void LoadGameMenu::performLoadGame() {
leaveScene(0);
}
DeleteGameMenu::DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
: WidgetScene(vm, parentModule), _savegameList(savegameList) {
static const uint32 kDeleteGameMenuButtonFileHashes[] = {
0x8198E268,
0xDD0C4620,
0x81296520,
0x8D284211,
0x8C004621,
0x07294020
};
static const NRect kDeleteGameMenuButtonCollisionBounds[] = {
NRect(518, 46, 595, 91),
NRect(524, 322, 599, 369),
NRect(395, 40, 462, 127),
NRect(405, 126, 460, 185),
NRect(397, 205, 456, 273),
NRect(395, 278, 452, 372)
};
static const NRect kListBoxRect(0, 0, 320, 271);
static const NRect kTextEditRect(0, 0, 320, 17);
_fontSurface = new FontSurface(_vm, calcHash("bgDeleteTinyAlphabet"), 32, 7, 32, 11, 17);
setBackground(0x4080E01C);
setPalette(0x4080E01C);
insertScreenMouse(0x0E018400);
insertStaticSprite(0x80083C01, 200);
insertStaticSprite(0x84181E81, 200);
_listBox = new SavegameListBox(_vm, 61, 64, 69/*ItemID*/, this,
_savegameList, _fontSurface, calcHash("mxDeleteListBox"), kListBoxRect);
_listBox->initialize();
_textEditWidget = new TextEditWidget(_vm, 49, 414, 70/*ItemID*/, this, 29,
_fontSurface, 0x250A3060, kTextEditRect);
_textEditWidget->setReadOnly(true);
_textEditWidget->initialize();
setCurrWidget(_textEditWidget);
for (uint buttonIndex = 0; buttonIndex < 6; ++buttonIndex) {
Sprite *menuButton = insertSprite<MenuButton>(this, buttonIndex,
kDeleteGameMenuButtonFileHashes[buttonIndex], kDeleteGameMenuButtonCollisionBounds[buttonIndex]);
addCollisionSprite(menuButton);
}
SetUpdateHandler(&Scene::update);
SetMessageHandler(&DeleteGameMenu::handleMessage);
}
DeleteGameMenu::~DeleteGameMenu() {
delete _fontSurface;
}
void DeleteGameMenu::handleEvent(int16 itemID, int eventType) {
if (itemID == 69 && eventType == 5) {
uint currIndex = _listBox->getCurrIndex();
_textEditWidget->setString((*_savegameList)[currIndex].description);
setCurrWidget(_textEditWidget);
}
}
uint32 DeleteGameMenu::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x000B:
if (param.asInteger() == Common::KEYCODE_RETURN)
performDeleteGame();
else if (param.asInteger() == Common::KEYCODE_ESCAPE)
leaveScene(1);
break;
case 0x2000:
// Handle menu button click
switch (param.asInteger()) {
case 0:
performDeleteGame();
break;
case 1:
leaveScene(1);
break;
case 2:
_listBox->pageUp();
break;
case 3:
_listBox->scrollUp();
break;
case 4:
_listBox->scrollDown();
break;
case 5:
_listBox->pageDown();
break;
}
break;
}
return 0;
}
void DeleteGameMenu::performDeleteGame() {
((MenuModule*)_parentModule)->setDeletegameInfo(_listBox->getCurrIndex());
leaveScene(0);
}
QueryOverwriteMenu::QueryOverwriteMenu(NeverhoodEngine *vm, Module *parentModule, const Common::String &description)
: Scene(vm, parentModule) {

View File

@ -44,6 +44,7 @@ public:
virtual ~MenuModule();
void setLoadgameInfo(uint index);
void setSavegameInfo(const Common::String &description, uint index, bool newSavegame);
void setDeletegameInfo(uint index);
protected:
int _sceneNum;
byte *_savedPaletteData;
@ -55,8 +56,10 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void createLoadGameMenu();
void createSaveGameMenu();
void createDeleteGameMenu();
void handleLoadGameMenuAction(bool doLoad);
void handleSaveGameMenuAction(bool doSave, bool doQuery);
void handleDeleteGameMenuAction(bool doDelete);
void loadSavegameList();
};
@ -114,7 +117,7 @@ public:
virtual void onClick();
virtual void setPosition(int16 x, int16 y);
virtual void refreshPosition();
virtual void addSprite();
virtual void initialize();
virtual int16 getWidth();
virtual int16 getHeight();
virtual void enterWidget();
@ -133,7 +136,7 @@ public:
TextLabelWidget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
int baseObjectPriority, int baseSurfacePriority,
const byte *string, int stringLen, BaseSurface *drawSurface, int16 tx, int16 ty, FontSurface *fontSurface);
virtual void addSprite();
virtual void initialize();
virtual int16 getWidth();
virtual int16 getHeight();
void drawString(int maxStringLength);
@ -154,7 +157,7 @@ public:
int maxStringLength, FontSurface *fontSurface, uint32 fileHash, const NRect &rect);
~TextEditWidget();
virtual void onClick();
virtual void addSprite();
virtual void initialize();
virtual void enterWidget();
virtual void exitWidget();
void setCursor(uint32 cursorFileHash, int16 cursorWidth, int16 cursorHeight);
@ -191,7 +194,7 @@ public:
SavegameListBox(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
SavegameList *savegameList, FontSurface *fontSurface, uint32 bgFileHash, const NRect &rect);
virtual void onClick();
virtual void addSprite();
virtual void initialize();
void buildItems();
void drawItems();
void refresh();
@ -244,6 +247,21 @@ protected:
void performLoadGame();
};
class DeleteGameMenu : public WidgetScene {
public:
DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList);
~DeleteGameMenu();
virtual void handleEvent(int16 itemID, int eventType);
protected:
SavegameList *_savegameList;
FontSurface *_fontSurface;
SavegameListBox *_listBox;
TextEditWidget *_textEditWidget;
Common::String _savegameDescription;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void performDeleteGame();
};
class QueryOverwriteMenu : public Scene {
public:
QueryOverwriteMenu(NeverhoodEngine *vm, Module *parentModule, const Common::String &description);

View File

@ -119,6 +119,7 @@ public:
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &description);
Common::Error removeGameState(int slot);
void savegame(const char *filename, const char *description);
void loadgame(const char *filename);
const char *getSavegameFilename(int num);

View File

@ -143,6 +143,13 @@ Common::Error NeverhoodEngine::saveGameState(int slot, const Common::String &des
return Common::kNoError;
}
Common::Error NeverhoodEngine::removeGameState(int slot) {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(_targetName, slot);
saveFileMan->removeSavefile(filename.c_str());
return Common::kNoError;
}
const char *NeverhoodEngine::getSavegameFilename(int num) {
static Common::String filename;
filename = getSavegameFilename(_targetName, num);