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SCUMM: Limit screen update on cursor change to v7-8
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@ -521,7 +521,8 @@ void ScummEngine_v6::setCursorFromImg(uint img, uint room, uint imgindex) {
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// be able to see some of those updates (i.e. the loading cursors in
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// The Dig and The Curse of Monkey Island). This forced screen update
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// addresses that.
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_system->updateScreen();
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if (_game.version > 6)
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_system->updateScreen();
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}
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void ScummEngine_v6::useIm01Cursor(const byte *im, int w, int h) {
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