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AVALANCHE: Repairs in Nim regarding the cursor and some text color.
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parent
f83de4fbfe
commit
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@ -86,14 +86,18 @@ void Nim::playNim() {
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CursorMan.showMouse(false);
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setup();
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board();
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CursorMan.showMouse(true);
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//CursorMan.showMouse(true);
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do {
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startMove();
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if (_dogfoodsTurn)
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dogFood();
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else
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else {
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CursorMan.showMouse(true);
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takeSome();
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CursorMan.showMouse(false);
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}
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_stones[_row] -= _number;
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showChanges();
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} while (_stonesLeft != 0);
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@ -101,13 +105,10 @@ void Nim::playNim() {
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endOfGame(); // Winning sequence is A1, B3, B1, C1, C1, btw.
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_vm->fadeOut();
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CursorMan.showMouse(false);
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_vm->_graphics->restoreScreen();
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_vm->_graphics->removeBackup();
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CursorMan.showMouse(true);
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_vm->fadeIn();
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CursorMan.showMouse(true);
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if (_dogfoodsTurn) {
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// Dogfood won - as usual.
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@ -284,10 +285,8 @@ void Nim::takeSome() {
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}
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void Nim::endOfGame() {
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CursorMan.showMouse(false);
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chalk(595, 55 + _turns * 10, "Wins!");
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_vm->_graphics->drawNormalText("- - - Press any key... - - -", _vm->_font, 8, 100, 190, kColorYellow);
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_vm->_graphics->drawNormalText("- - - Press any key... - - -", _vm->_font, 8, 100, 190, kColorWhite);
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Common::Event event;
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bool escape = false;
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@ -300,8 +299,6 @@ void Nim::endOfGame() {
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}
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}
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}
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CursorMan.showMouse(true);
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}
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bool Nim::find(byte x) {
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