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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SAGA_GAMEDESC_PRIV_H
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#define SAGA_GAMEDESC_PRIV_H
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#include "gamedesc.h"
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namespace Saga {
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//-------------------------------------------------------------------
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// Private stuff
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//-------------------------------------------------------------------
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#define R_GAME_LANGSTR_LIMIT 3
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#define R_GAME_PATH_LIMIT 512
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#define R_GAME_ITE_LANG_PREFIX "ite_"
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#define R_GAME_LANG_EXT "lng"
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/* Script lookup table entry sizes for game verification */
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#define R_SCR_LUT_ENTRYLEN_ITECD 22
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#define R_SCR_LUT_ENTRYLEN_ITEDISK 16
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typedef bool(ResourceFile::*R_GAME_VERIFYFUNC) ();
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typedef struct R_GAME_FILEDESC_tag {
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const char *gf_fname;
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unsigned int gf_type;
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} R_GAME_FILEDESC;
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typedef struct R_GAMEDESC_tag {
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int gd_game_type;
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int gd_game_id;
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const char *gd_title;
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R_GAME_DISPLAYINFO *gd_display_info;
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int gd_startscene;
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R_GAME_RESOURCEINFO *gd_resource_info;
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int gd_filect;
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R_GAME_FILEDESC *gd_filedescs;
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int gd_fontct;
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R_GAME_FONTDESC *gd_fontdescs;
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R_GAME_SOUNDINFO *gd_soundinfo;
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int gd_supported;
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} R_GAMEDESC;
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typedef struct R_GAME_FILEDATA_tag {
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ResourceFile *file_ctxt;
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unsigned int file_types;
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unsigned int file_flags;
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} R_GAME_FILEDATA;
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typedef struct R_GAMEMODULE_tag {
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int game_init;
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int game_index;
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R_GAMEDESC *gamedesc;
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int g_skipintro;
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const char *game_dir;
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char game_language[R_GAME_LANGSTR_LIMIT];
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unsigned int gfile_n;
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R_GAME_FILEDATA *gfile_data;
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unsigned int gd_fontct;
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R_GAME_FONTDESC *gd_fontdescs;
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int err_n;
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const char *err_str;
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} R_GAMEMODULE;
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bool verifyITEDEMO();
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bool verifyITEDISK();
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bool verifyITECD();
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bool verifyIHNMDEMO();
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bool verifyIHNMCD();
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} // End of namespace Saga
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#endif // SAGA_GAMEDESC_PRIV_H
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