XEEN: Added NumericInput class and refactored existing string input

This commit is contained in:
Paul Gilbert 2015-01-27 08:02:54 -05:00
parent 81e1bd2930
commit 88382b2d8f
11 changed files with 360 additions and 178 deletions

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@ -0,0 +1,187 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/dialogs_input.h"
#include "xeen/scripts.h"
#include "xeen/xeen.h"
namespace Xeen {
/**
* Allows the user to enter a string
*/
int Input::getString(Common::String &line, uint maxLen, int maxWidth, bool isNumeric) {
_vm->_noDirectionSense = true;
Common::String msg = Common::String::format("\x03""l\t000\x04%03d\x03""c", maxWidth);
_window->writeString(msg);
_window->update();
while (!_vm->shouldQuit()) {
Common::KeyCode keyCode = doCursor(msg);
if ((keyCode == Common::KEYCODE_BACKSPACE || keyCode == Common::KEYCODE_DELETE)
&& line.size() > 0)
line.deleteLastChar();
else if (line.size() < maxLen && (line.size() > 0 || keyCode != Common::KEYCODE_SPACE)
&& ((isNumeric && keyCode >= Common::KEYCODE_0 && keyCode < Common::KEYCODE_9) ||
(!isNumeric && keyCode >= Common::KEYCODE_SPACE && keyCode < Common::KEYCODE_DELETE))) {
line += (char)keyCode;
} else if (keyCode == Common::KEYCODE_RETURN || keyCode == Common::KEYCODE_KP_ENTER) {
break;
} else if (keyCode == Common::KEYCODE_ESCAPE) {
line = "";
break;
}
}
_vm->_noDirectionSense = false;
return line.size();
}
/**
* Draws the cursor and waits until the user presses a key
*/
Common::KeyCode Input::doCursor(const Common::String &msg) {
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Screen &screen = *_vm->_screen;
bool oldUpDoorText = intf._upDoorText;
byte oldTillMove = intf._tillMove;
intf._upDoorText = false;
intf._tillMove = 0;
bool flag = !_vm->_startupWindowActive && !screen._windows[25]._enabled
&& _vm->_mode != MODE_FF && _vm->_mode != MODE_17;
Common::KeyCode ch = Common::KEYCODE_INVALID;
while (!_vm->shouldQuit()) {
events.updateGameCounter();
if (flag)
intf.draw3d(false);
_window->writeString(msg);
_window->update();
if (flag)
screen._windows[3].update();
events.wait(1, true);
if (events.isKeyPending()) {
Common::KeyState keyState;
events.getKey(keyState);
ch = keyState.keycode;
break;
}
}
_window->writeString("");
_window->update();
intf._tillMove = oldTillMove;
intf._upDoorText = oldUpDoorText;
return ch;
}
/*------------------------------------------------------------------------*/
StringInput::StringInput(XeenEngine *vm): Input(vm, &vm->_screen->_windows[6]) {
}
int StringInput::show(XeenEngine *vm, bool type, const Common::String &msg1,
const Common::String &msg2, int opcode) {
StringInput *dlg = new StringInput(vm);
int result = dlg->execute(type, msg1, msg2, opcode);
delete dlg;
return result;
}
int StringInput::execute(bool type, const Common::String &expected,
const Common::String &title, int opcode) {
Interface &intf = *_vm->_interface;
Screen &screen = *_vm->_screen;
Scripts &scripts = *_vm->_scripts;
Window &w = screen._windows[6];
SoundManager &sound = *_vm->_sound;
int result = 0;
w.open();
w.writeString(Common::String::format("\r\x03""c%s\v024\t000", title.c_str()));
w.update();
Common::String line;
if (getString(line, 30, 200, false)) {
if (type) {
if (line == intf._interfaceText) {
result = true;
} else if (line == expected) {
result = (opcode == 55) ? -1 : 1;
}
} else {
// Load in the mirror list
File f(Common::String::format("%smirr.txt",
_vm->_files->_isDarkCc ? "dark" : "xeen"));
MirrorEntry me;
scripts._mirror.clear();
while (me.synchronize(f))
scripts._mirror.push_back(me);
for (uint idx = 0; idx < scripts._mirror.size(); ++idx) {
if (line == scripts._mirror[idx]._name) {
result = idx;
sound.playFX(_vm->_files->_isDarkCc ? 35 : 61);
break;
}
}
}
}
w.close();
return result;
}
/*------------------------------------------------------------------------*/
NumericInput::NumericInput(XeenEngine *vm, int window) : Input(vm, &vm->_screen->_windows[window]) {
}
int NumericInput::show(XeenEngine *vm, int window, int maxLength, int maxWidth) {
NumericInput *dlg = new NumericInput(vm, window);
int result = dlg->execute(maxLength, maxWidth);
delete dlg;
return result;
}
int NumericInput::execute(int maxLength, int maxWidth) {
Common::String line;
if (getString(line, maxLength, maxWidth, true))
return atoi(line.c_str());
else
return 0;
}
} // End of namespace Xeen

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@ -23,21 +23,42 @@
#ifndef XEEN_DIALOGS_STRING_INPUT_H
#define XEEN_DIALOGS_STRING_INPUT_H
#include "common/keyboard.h"
#include "xeen/dialogs.h"
#include "xeen/screen.h"
namespace Xeen {
class StringInput : public ButtonContainer {
class Input : public ButtonContainer {
private:
Common::KeyCode doCursor(const Common::String &msg);
protected:
XeenEngine *_vm;
Window *_window;
StringInput(XeenEngine *vm) : ButtonContainer(), _vm(vm) {}
int getString(Common::String &line, uint maxLen, int maxWidth, bool isNumeric);
Input(XeenEngine *vm, Window *window) : _vm(vm), _window(window) {}
};
class StringInput : public Input {
protected:
StringInput(XeenEngine *vm);
int execute(bool type, const Common::String &expected,
const Common::String &title, int opcode);
public:
static int show(XeenEngine *vm, bool type, const Common::String &msg1,
const Common::String &msg2, int opcdoe);
const Common::String &msg2, int opcode);
};
class NumericInput : public Input {
private:
NumericInput(XeenEngine *vm, int window);
int execute(int maxLength, int maxWidth);
public:
static int show(XeenEngine *vm, int window, int maxLength, int maxWidth);
};
} // End of namespace Xeen

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@ -1,82 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/dialogs_string_input.h"
#include "xeen/scripts.h"
#include "xeen/xeen.h"
namespace Xeen {
int StringInput::show(XeenEngine *vm, bool type, const Common::String &msg1,
const Common::String &msg2, int opcdoe) {
StringInput *dlg = new StringInput(vm);
int result = dlg->execute(type, msg1, msg2, opcdoe);
delete dlg;
return result;
}
int StringInput::execute(bool type, const Common::String &expected,
const Common::String &title, int opcode) {
Interface &intf = *_vm->_interface;
Screen &screen = *_vm->_screen;
Scripts &scripts = *_vm->_scripts;
Window &w = screen._windows[6];
SoundManager &sound = *_vm->_sound;
int result = 0;
w.open();
w.writeString(Common::String::format("\r\x03""c%s\v024\t000", title.c_str()));
w.update();
Common::String line;
if (w.getString(line, 30, 200)) {
if (type) {
if (line == intf._interfaceText) {
result = true;
} else if (line == expected) {
result = (opcode == 55) ? -1 : 1;
}
} else {
// Load in the mirror list
File f(Common::String::format("%smirr.txt",
_vm->_files->_isDarkCc ? "dark" : "xeen"));
MirrorEntry me;
scripts._mirror.clear();
while (me.synchronize(f))
scripts._mirror.push_back(me);
for (uint idx = 0; idx < scripts._mirror.size(); ++idx) {
if (line == scripts._mirror[idx]._name) {
result = idx;
sound.playFX(_vm->_files->_isDarkCc ? 35 : 61);
break;
}
}
}
}
w.close();
return result;
}
} // End of namespace Xeen

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@ -10,7 +10,7 @@ MODULE_OBJS := \
dialogs.o \
dialogs_error.o \
dialogs_options.o \
dialogs_string_input.o \
dialogs_input.o \
dialogs_whowill.o \
dialogs_yesno.o \
events.o \

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@ -649,4 +649,31 @@ const char *const TRAINING_TEXT =
"000%s\x02\x03""c\x0B""122\x09""021"
"\x0C""37T\x0C""drain\x09""060ESC\x01";
const char *const GOLD_GEMS =
"\x03""c\x0B""000\x09""000%s\x03l\n"
"\n"
"Gold\x03r\x09""000%s\x03l\n"
"Gems\x03r\x09""000%s\x02\x03""c\x0B""096\x09""013G"
"\x0C""37o\x0C""dld\x09""040G\x0C\x03""7e"
"\x0C""dms\x09""067ESC\x01";
const char *const DEPOSIT_WITHDRAWL[2] = { "Deposit", "Withdrawl" };
const char *const NOT_ENOUGH_X_IN_THE_Y =
"\x03""c\x0B""012Not enough %s in the %s!\x03l";
const char *const NO_X_IN_THE_Y = "\x03""c\x0B""012No %s in the %s!\x03l";
const char *const STAT_NAMES[16] = {
"Might", "Intellect", "Personality", "Endurance", "Speed",
"Accuracy", "Luck", "Age", "Level", "Armor Class", "Hit Points",
"Spell Points", "Resistances", "Skills", "Awards", "Experience"
};
const char *const CONSUMABLE_NAMES[4] = { "Gold", "Gems", "Food", "Condition" };
const char *const WHERE_NAMES[2] = { "Party", "Bank" };
const char *const AMOUNT = "\x03""c\x09""000\x0B""051Amount\x03l\n";
} // End of namespace Xeen

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@ -182,6 +182,22 @@ extern const char *const ELIGIBLE_FOR_LEVEL;
extern const char *const TRAINING_TEXT;
extern const char *const GOLD_GEMS;
extern const char *const DEPOSIT_WITHDRAWL[2];
extern const char *const NOT_ENOUGH_X_IN_THE_Y;
extern const char *const NO_X_IN_THE_Y;
extern const char *const STAT_NAMES[16];
extern const char *const CONSUMABLE_NAMES[4];
extern const char *const WHERE_NAMES[2];
extern const char *const AMOUNT;
} // End of namespace Xeen
#endif /* XEEN_RESOURCES_H */

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@ -177,82 +177,6 @@ void Window::drawList(DrawStruct *items, int count) {
}
}
/**
* Allows the user to enter a string
*/
int Window::getString(Common::String &line, uint maxLen, int maxWidth) {
_vm->_noDirectionSense = true;
Common::String msg = Common::String::format("\x03""l\t000\x04%03d\x03""c", maxWidth);
writeString(msg);
update();
while (!_vm->shouldQuit()) {
Common::KeyCode keyCode = doCursor(msg);
if ((keyCode == Common::KEYCODE_BACKSPACE || keyCode == Common::KEYCODE_DELETE)
&& line.size() > 0)
line.deleteLastChar();
else if (keyCode >= Common::KEYCODE_SPACE && keyCode < Common::KEYCODE_DELETE
&& line.size() < maxLen && (line.size() > 0 || keyCode != Common::KEYCODE_SPACE)) {
} else if (keyCode == Common::KEYCODE_RETURN || keyCode == Common::KEYCODE_KP_ENTER) {
break;
} else if (keyCode == Common::KEYCODE_ESCAPE) {
line = "";
break;
}
}
_vm->_noDirectionSense = false;
return line.size();
}
/**
* Draws the cursor and waits until the user presses a key
*/
Common::KeyCode Window::doCursor(const Common::String &msg) {
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Screen &screen = *_vm->_screen;
bool oldUpDoorText = intf._upDoorText;
byte oldTillMove = intf._tillMove;
intf._upDoorText = false;
intf._tillMove = 0;
bool flag = !_vm->_startupWindowActive && !screen._windows[25]._enabled
&& _vm->_mode != MODE_FF && _vm->_mode != MODE_17;
Common::KeyCode ch = Common::KEYCODE_INVALID;
while (!_vm->shouldQuit()) {
events.updateGameCounter();
if (flag)
intf.draw3d(false);
writeString(msg);
update();
if (flag)
screen._windows[3].update();
events.wait(1, true);
if (events.isKeyPending()) {
Common::KeyState keyState;
events.getKey(keyState);
ch = keyState.keycode;
break;
}
}
writeString("");
update();
intf._tillMove = oldTillMove;
intf._upDoorText = oldUpDoorText;
return ch;
}
/*------------------------------------------------------------------------*/
/**

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@ -67,8 +67,6 @@ private:
int _ycL, _ycH;
void open2();
Common::KeyCode doCursor(const Common::String &msg);
public:
bool _enabled;
public:

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@ -21,7 +21,7 @@
*/
#include "xeen/scripts.h"
#include "xeen/dialogs_string_input.h"
#include "xeen/dialogs_input.h"
#include "xeen/dialogs_whowill.h"
#include "xeen/dialogs_yesno.h"
#include "xeen/party.h"

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@ -195,8 +195,8 @@ int Town::townAction(int actionId) {
sound.loadMusic(TOWN_ACTION_MUSIC[actionId], 223);
_townSprites.clear();
for (int idx = 0; idx < TOWN_ACTION_FILES[isDarkCc][actionId]; ++idx) {
_townSprites.resize(TOWN_ACTION_FILES[isDarkCc][actionId]);
for (uint idx = 0; idx < _townSprites.size(); ++idx) {
Common::String shapesName = Common::String::format("%s%d.twn",
TOWN_ACTION_SHAPES[actionId], idx + 1);
_townSprites[idx].load(shapesName);
@ -281,20 +281,20 @@ int Town::townAction(int actionId) {
return result;
}
void Town::townWait() {
int Town::townWait() {
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
while (!_vm->shouldQuit()) {
while (!_vm->shouldQuit() && !_buttonValue) {
events.updateGameCounter();
while (!_vm->shouldQuit() && !_buttonValue && events.timeElapsed() < 3) {
checkEvents(_vm);
}
if (_buttonValue)
return;
intf.drawTownAnim(!_vm->_screen->_windows[11]._enabled);
if (!_buttonValue)
intf.drawTownAnim(!_vm->_screen->_windows[11]._enabled);
}
return _buttonValue;
}
void Town::pyramidEvent() {
@ -471,10 +471,96 @@ Common::String Town::createTownText(Character &ch) {
}
}
Character *Town::doTownOptions(Character *charP) {
Common::String result;
Character *Town::doTownOptions(Character *c) {
switch (_townActionId) {
case 0:
if (_buttonValue == Common::KEYCODE_d)
_buttonValue = 0;
else if (_buttonValue == Common::KEYCODE_w)
_buttonValue = 1;
else
break;
error("TODO: doTownOptions");
depositWithdrawl(_buttonValue);
break;
default:
// TODO: remaining cases
error("TODO: doTownOptions");
}
return c;
}
void Town::depositWithdrawl(int choice) {
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
SoundManager &sound = *_vm->_sound;
int gold, gems;
if (choice) {
gold = party._bankGold;
gems = party._bankGems;
} else {
gold = party._gold;
gems = party._gems;
}
for (uint idx = 0; idx < _buttons.size(); ++idx)
_buttons[idx]._sprites = &_icons1;
_buttons[0]._value = Common::KEYCODE_o;
_buttons[1]._value = Common::KEYCODE_e;
_buttons[2]._value = Common::KEYCODE_ESCAPE;
Common::String msg = Common::String::format(GOLD_GEMS,
DEPOSIT_WITHDRAWL[choice],
XeenEngine::printMil(gold).c_str(),
XeenEngine::printMil(gems).c_str());
screen._windows[35].open();
screen._windows[35].writeString(msg);
drawButtons(&screen._windows[35]);
screen._windows[35].update();
sound.playSample(nullptr, 0);
File f("coina.voc");
bool flag;
do {
bool flag;
switch (townWait()) {
case Common::KEYCODE_o:
continue;
case Common::KEYCODE_e:
flag = 1;
break;
default:
flag = 0;
break;
}
if ((choice && !party._bankGems && flag) ||
(choice && !party._bankGold && !flag) ||
(choice && !party._gems && flag) ||
(choice && !party._gold && !flag)) {
notEnough(flag, choice, 1, WT_2);
} else {
screen._windows[35].writeString(AMOUNT);
// TODO
}
// TODO
} while (!_vm->shouldQuit() && _buttonValue != Common::KEYCODE_ESCAPE);
}
void Town::notEnough(int consumableId, int whereId, bool mode, ErrorWaitType wait) {
SoundManager &sound = *_vm->_sound;
Common::String msg = Common::String::format(
mode ? NO_X_IN_THE_Y : NOT_ENOUGH_X_IN_THE_Y,
CONSUMABLE_NAMES[consumableId], WHERE_NAMES[whereId]);
ErrorScroll::show(_vm, msg, wait);
}

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@ -26,6 +26,7 @@
#include "common/scummsys.h"
#include "common/str-array.h"
#include "xeen/dialogs.h"
#include "xeen/dialogs_error.h"
#include "xeen/party.h"
namespace Xeen {
@ -71,9 +72,13 @@ private:
Common::String createTownText(Character &ch);
void townWait();
int townWait();
Character *doTownOptions(Character *charP);
Character *doTownOptions(Character *c);
void depositWithdrawl(int choice);
void notEnough(int consumableId, int whereId, bool mode, ErrorWaitType wait);
public:
Town(XeenEngine *vm);