TSAGE: R2R - Implement scene 1925

This commit is contained in:
Strangerke 2012-01-22 11:50:15 +01:00
parent 4e118ccf98
commit 888c341c7a
5 changed files with 375 additions and 5 deletions

View File

@ -408,7 +408,7 @@ void Ringworld2Globals::reset() {
_v566AB[i] = 0;
_v56A93 = -1;
_v56A99 = 5;
_v56A9C = 0;
_scene1925CurrLevel = 0; //_v56A9C
_v56A9E = 0;
_v56AA0 = 0;
_v56AA1 = 0;
@ -462,7 +462,7 @@ void Ringworld2Globals::synchronize(Serializer &s) {
s.syncAsSint16LE(_v566A3);
s.syncAsSint16LE(_v566A6);
s.syncAsSint16LE(_v56A93);
s.syncAsSint16LE(_v56A9C);
s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C
s.syncAsSint16LE(_v56A9E);
s.syncAsSint16LE(_v56AA2);
s.syncAsSint16LE(_v56AA4);

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@ -270,7 +270,7 @@ public:
byte _v566AB[1000];
int _v56A93;
byte _v56A99;
int _v56A9C;
int _scene1925CurrLevel; //_v56A9C
int _v56A9E;
byte _v56AA0;
byte _v56AA1;

View File

@ -142,6 +142,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
case 1900:
return new Scene1900();
case 1925:
return new Scene1925();
case 1945:
case 1950:
error("Missing scene %d from group 1", sceneNumber);

View File

@ -6601,7 +6601,7 @@ void Scene1900::signal() {
_actor1.setAction(&_sequenceManager2, this, 1910, &_actor1, NULL);
break;
case 1904:
R2_GLOBALS._v56A9C = -3;
R2_GLOBALS._scene1925CurrLevel = -3;
// No break on purpose
case 1905:
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
@ -6615,7 +6615,7 @@ void Scene1900::signal() {
R2_GLOBALS._sceneManager.changeScene(2450);
break;
case 1906:
R2_GLOBALS._v56A9C = -3;
R2_GLOBALS._scene1925CurrLevel = -3;
// No break on purpose
default:
R2_GLOBALS._player.enableControl();
@ -6623,5 +6623,325 @@ void Scene1900::signal() {
}
}
/*--------------------------------------------------------------------------
* Scene 1925 -
*
*--------------------------------------------------------------------------*/
Scene1925::Scene1925() {
_field9B8 = 0;
for (int i = 0; i < 5; i++)
_levelResNum[i] = 0;
}
void Scene1925::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field9B8);
for (int i = 0; i < 5; i++)
s.syncAsSint16LE(_levelResNum[i]);
}
bool Scene1925::Hotspot2::startAction(CursorType action, Event &event) {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneHotspot::startAction(action, event);
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100))
return SceneHotspot::startAction(action, event);
if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20))
scene->_sceneMode = 1928;
else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200))
scene->_sceneMode = 1929;
else
scene->_sceneMode = 1930;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL);
return true;
}
bool Scene1925::Hotspot3::startAction(CursorType action, Event &event) {
if ((!R2_GLOBALS.getFlag(29)) || (action != CURSOR_USE))
return SceneHotspot::startAction(action, event);
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl(CURSOR_USE);
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) {
scene->_exit3._enabled = false;
scene->_sceneMode = 1925;
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL);
return true;
}
if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20) && (event.mousePos.y >= 30)) {
scene->_sceneMode = 1931;
} else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200) && (event.mousePos.y < 140)) {
scene->_sceneMode = 1932;
} else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
|| ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))
) && (event.mousePos.y >= 100)) {
scene->_sceneMode = 1926;
} else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
|| ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))
) && (event.mousePos.y < 60)) {
scene->_sceneMode = 1927;
} else {
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
}
if (scene->_sceneMode != 0)
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
return true;
}
void Scene1925::Exit1::changeScene() {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_USE);
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) {
scene->_exit3._enabled = false;
scene->_field9B8 = 1927;
scene->_sceneMode = 1925;
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL);
return;
}
if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
|| ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) {
scene->_sceneMode = 1927;
} else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200)) {
scene->_sceneMode = 1932;
}
if (scene->_sceneMode == 0)
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
else {
scene->_sceneMode = 1932;
scene->signal();
}
}
void Scene1925::Exit2::changeScene() {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_USE);
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) {
scene->_exit3._enabled = false;
scene->_field9B8 = 1926;
scene->_sceneMode = 1925;
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL);
return;
}
if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
|| ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) {
scene->_sceneMode = 1926;
} else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20)) {
scene->_sceneMode = 1931;
}
if (scene->_sceneMode == 0) {
scene->_sceneMode = 1931;
scene->signal();
} else
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
}
void Scene1925::Exit3::changeScene() {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 1921;
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
}
void Scene1925::Exit4::changeScene() {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
scene->_sceneMode = 1920;
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
}
void Scene1925::changeLevel(bool upFlag) {
if (R2_GLOBALS._scene1925CurrLevel <= 0)
R2_GLOBALS._scene1925CurrLevel = 3;
if (upFlag) {
R2_GLOBALS._player.setup(1925, 1, 1);
R2_GLOBALS._player.setPosition(Common::Point(154, 200));
++R2_GLOBALS._scene1925CurrLevel;
} else {
R2_GLOBALS._player.setup(1925, 1, 1);
R2_GLOBALS._player.setPosition(Common::Point(154, 20));
R2_GLOBALS._scene1925CurrLevel--;
}
switch (R2_GLOBALS._scene1925CurrLevel) {
case -1:
R2_GLOBALS._sceneManager.changeScene(1945);
return;
break;
case 3:
loadScene(_levelResNum[4]);
_item2.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 2, NULL);
_actor1.setDetails(1925, 0, 1, 2, 2, (SceneItem *) NULL);
_actor1.show();
break;
case 512:
R2_GLOBALS._scene1925CurrLevel = 508;
// No break on purpose
default:
loadScene(_levelResNum[(R2_GLOBALS._scene1925CurrLevel % 4)]);
R2_GLOBALS._sceneItems.remove(&_item2);
R2_GLOBALS._sceneItems.remove(&_actor1);
_actor1.hide();
break;
}
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
}
void Scene1925::postInit(SceneObjectList *OwnerList) {
_levelResNum[0] = 1930;
_levelResNum[1] = 1935;
_levelResNum[2] = 1940;
_levelResNum[3] = 1935;
_levelResNum[4] = 1925;
if (R2_GLOBALS.getFlag(29)) {
if ((R2_GLOBALS._scene1925CurrLevel == -3) || (R2_GLOBALS._scene1925CurrLevel == 3))
loadScene(_levelResNum[4]);
else
loadScene(_levelResNum[R2_GLOBALS._scene1925CurrLevel % 4]);
} else {
R2_GLOBALS._scene1925CurrLevel = -2;
loadScene(1920);
}
SceneExt::postInit();
R2_GLOBALS._sound1.play(220);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player._characterScene[2] = 1925;
R2_GLOBALS._player._characterIndex = R2_SEEKER;
switch (R2_GLOBALS._scene1925CurrLevel) {
case -2:
_exit4.setDetails(Rect(203, 44, 247, 111), EXITCURSOR_E, 1925);
_item3.setDetails(Rect(31, 3, 45, 167), 1925, 6, -1, 8, 1, NULL);
break;
case 3:
_actor1.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL);
_item2.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL);
// No break on purpose
case -3:
_exit3.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925);
// No break on purpose
default:
_exit1.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1925);
_exit2.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925);
_item3.setDetails(Rect(141, 11, 167, 159), 1925, 6, -1, -1, 1, NULL);
break;
}
_actor1.postInit();
_actor1.setup(1925, 5, 1);
_actor1.setPosition(Common::Point(128, 35));
_actor1.hide();
if (R2_GLOBALS._scene1925CurrLevel == 3)
_actor1.show();
R2_GLOBALS._player.enableControl(CURSOR_USE);
switch (R2_GLOBALS._scene1925CurrLevel) {
case -2:
R2_GLOBALS._player.setup(20, 6, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(224, 109));
break;
case -3:
_actor1.hide();
R2_GLOBALS._player.setup(20, 5, 1);
R2_GLOBALS._player.setPosition(Common::Point(110, 100));
break;
case 0:
R2_GLOBALS._player.setup(1925, 1, 1);
R2_GLOBALS._player.setPosition(Common::Point(154, 200));
break;
default:
R2_GLOBALS._player.setup(1925, 1, 3);
R2_GLOBALS._player.setPosition(Common::Point(154, 110));
break;
}
R2_GLOBALS._player._canWalk = false;
_field9B8 = 0;
R2_GLOBALS._sceneManager._previousScene = 1925;
_item1.setDetails(Rect(27, 0, 292, 200), 1925, 9, -1, -1, 1, NULL);
}
void Scene1925::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._player._oldCharacterScene[2] = 1925;
SceneExt::remove();
}
void Scene1925::signal() {
switch (_sceneMode) {
case 1920:
// No break on purpose
case 1921:
// No break on purpose
case 1928:
// No break on purpose
case 1929:
// No break on purpose
case 1930:
R2_GLOBALS._scene1925CurrLevel = -3;
R2_GLOBALS._sceneManager.changeScene(1900);
break;
case 1926:
// No break on purpose
case 1931:
// Change level, down
changeLevel(false);
break;
case 1927:
// No break on purpose
case 1932:
// Change level, up
changeLevel(true);
break;
case 1925:
_exit3._enabled = false;
if (_field9B8 != 0) {
_sceneMode = _field9B8;
_field9B8 = 0;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
}
// No break on purpose
default:
R2_GLOBALS._player.enableControl(CURSOR_USE);
break;
}
R2_GLOBALS._player._canWalk = false;
}
} // End of namespace Ringworld2
} // End of namespace TsAGE

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@ -699,6 +699,55 @@ public:
virtual void remove();
virtual void signal();
};
class Scene1925 : public SceneExt {
class Hotspot2 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Hotspot3 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
class Exit2 : public SceneExit {
public:
virtual void changeScene();
};
class Exit3 : public SceneExit {
public:
virtual void changeScene();
};
class Exit4 : public SceneExit {
public:
virtual void changeScene();
};
public:
NamedHotspot _item1;
Hotspot2 _item2;
Hotspot3 _item3;
SceneActor _actor1;
Exit1 _exit1;
Exit2 _exit2;
Exit3 _exit3;
Exit4 _exit4;
SequenceManager _sequenceManager;
int _field9B8;
int _levelResNum[5];
Scene1925();
void synchronize(Serializer &s);
void changeLevel(bool upFlag);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
} // End of namespace Ringworld2
} // End of namespace TsAGE