TINSEL: Added numeric key mappings for function keys

This commit is contained in:
Paul Gilbert 2011-04-08 20:43:41 +10:00
parent 6c54c0926c
commit 88b3fc7c66

View File

@ -218,14 +218,17 @@ void KeyboardProcess(CORO_PARAM, const void *) {
continue;
#endif
case Common::KEYCODE_1:
case Common::KEYCODE_F1:
// Options dialog
ProcessKeyEvent(PLR_MENU);
continue;
case Common::KEYCODE_5:
case Common::KEYCODE_F5:
// Save game
ProcessKeyEvent(PLR_SAVE);
continue;
case Common::KEYCODE_7:
case Common::KEYCODE_F7:
// Load game
ProcessKeyEvent(PLR_LOAD);