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add smush todo
svn-id: r17223
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6
TODO
6
TODO
@ -228,7 +228,7 @@ SCUMM
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* Make it possible to restart games properly
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* Add method of setting initial debug channels from command-line
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* Possible implement a new resource manager, which then also could be shared
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by ScummEX. [Jamieson has some ideas about this and might work on it]
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by ScummEX. [Jamieson has some ideas about this].
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* Figure out how to extract resources from Apple II and Commodore 64 versions
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See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on
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the SCUMM C64 disk format.
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@ -240,13 +240,15 @@ SCUMM
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second plane at 640x480), text uses Shift_JIS encoding
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[implementation now that currently depends on font rom, not needing the rom
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would be preferable]
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* Add support for TFMX music format in Amiga version of Monkey Island 1
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Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
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details
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* Compare codec 44 algorithm (For nut fonts) against COMI disassembly. The
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current code isn't based on disassembly and doesn't always calculate decompressed
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data size correctly.
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* When SMUSH movies end, their music track sometimes should last a bit longer;
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currently, we stop the audio together with the animation, leading to cut off
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music.
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* Humongous Entertainment Games
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- Add proper handling of sound looping in Humongous games
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- Add sound pitch support for piano keys in piano mini game of fbear (DOS)
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