add smush todo

svn-id: r17223
This commit is contained in:
Max Horn 2005-03-25 00:41:59 +00:00
parent 3497e9afa4
commit 88cf4e3c29

6
TODO
View File

@ -228,7 +228,7 @@ SCUMM
* Make it possible to restart games properly
* Add method of setting initial debug channels from command-line
* Possible implement a new resource manager, which then also could be shared
by ScummEX. [Jamieson has some ideas about this and might work on it]
by ScummEX. [Jamieson has some ideas about this].
* Figure out how to extract resources from Apple II and Commodore 64 versions
See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on
the SCUMM C64 disk format.
@ -240,13 +240,15 @@ SCUMM
second plane at 640x480), text uses Shift_JIS encoding
[implementation now that currently depends on font rom, not needing the rom
would be preferable]
* Add support for TFMX music format in Amiga version of Monkey Island 1
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
details
* Compare codec 44 algorithm (For nut fonts) against COMI disassembly. The
current code isn't based on disassembly and doesn't always calculate decompressed
data size correctly.
* When SMUSH movies end, their music track sometimes should last a bit longer;
currently, we stop the audio together with the animation, leading to cut off
music.
* Humongous Entertainment Games
- Add proper handling of sound looping in Humongous games
- Add sound pitch support for piano keys in piano mini game of fbear (DOS)