diff --git a/engines/bbvs/bbvs.cpp b/engines/bbvs/bbvs.cpp
index d2e13e525cf..11e4b6cea73 100644
--- a/engines/bbvs/bbvs.cpp
+++ b/engines/bbvs/bbvs.cpp
@@ -60,7 +60,7 @@ static const BBPoint kInventorySlotPositions[] = {
 	{135,  93}, {134, 145}, { 96, 224}, {128, 224}, {160, 224},
 	{192, 224}, {224, 224}, {240, 224}, {256, 224}, {  0,   0}
 };
-	
+
 static const BBRect kVerbRects[6] = {
 	{-32,  -2, 19, 27}, {-33, -33, 19, 27}, { 12,  -2, 19, 27},
 	{ 13, -33, 19, 27}, {-10,   8, 19, 27}, {-11, -49, 19, 27}
@@ -77,7 +77,7 @@ bool WalkArea::contains(const Common::Point &pt) const {
 
 BbvsEngine::BbvsEngine(OSystem *syst, const ADGameDescription *gd) :
 	Engine(syst), _gameDescription(gd) {
-	
+
 	_random = new Common::RandomSource("bbvs");
 	_currActionCommandIndex = -1;
 	_buttheadObject = nullptr;
@@ -148,14 +148,14 @@ Common::Error BbvsEngine::run() {
 	_gameModule = new GameModule();
 	_spriteModule = new SpriteModule();
 	_sound = new SoundMan();
-	
+
 	allocSnapshot();
 	memset(_easterEggInput, 0, sizeof(_easterEggInput));
-	
+
 	_gameTicks = 0;
 	_playVideoNumber = 0;
 	_bootSaveSlot = -1;
-	
+
 	memset(_inventoryItemStatus, 0, sizeof(_inventoryItemStatus));
 	memset(_gameVars, 0, sizeof(_gameVars));
 	memset(_sceneVisited, 0, sizeof(_sceneVisited));
@@ -189,7 +189,7 @@ Common::Error BbvsEngine::run() {
 			_playVideoNumber = 0;
 		}
 	}
-	
+
 	writeContinueSavegame();
 
 	freeSnapshot();
@@ -282,20 +282,20 @@ void BbvsEngine::updateGame() {
 		inputTicks = 1;
 		_gameTicks = _system->getMillis();
 	}
-	
+
 	if (inputTicks > 20) {
 		inputTicks = 20;
 		_gameTicks = _system->getMillis();
 	}
-	
+
 	if (inputTicks == 0)
 		return;
-		
+
 	if (_mouseX >= 320 || _mouseY >= 240) {
 		_mouseY = -1;
 		_mouseX = -1;
 	}
-	
+
 	bool done;
 
 	do {
@@ -304,14 +304,14 @@ void BbvsEngine::updateGame() {
 		_mouseButtons &= ~kRightButtonClicked;
 		_keyCode = Common::KEYCODE_INVALID;
 	} while (--inputTicks && _playVideoNumber == 0 && _gameTicks > 0 && !done);
-	
+
 	if (!done && _playVideoNumber == 0 && _gameTicks > 0) {
 		DrawList drawList;
 		buildDrawList(drawList);
 		_screen->drawDrawList(drawList, _spriteModule);
 		drawScreen();
 	}
-	
+
 	_system->delayMillis(10);
 
 }
@@ -329,7 +329,7 @@ void BbvsEngine::updateBackgroundSounds() {
 			_backgroundSoundsActive[i] = 0;
 		}
 	}
-} 
+}
 
 bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCode keyCode) {
 
@@ -339,7 +339,7 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo
 		_bootSaveSlot = -1;
 		return false;
 	}
-	
+
 	if (_newSceneNum != 0) {
 		_gameTicks = 0;
 		return changeScene();
@@ -413,7 +413,7 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo
 		}
 		updateInventory(mouseButtons & kLeftButtonClicked);
 		break;
-	
+
 	case kGSVerbs:
 		_isSaveAllowed = false;
 		updateVerbs();
@@ -426,7 +426,7 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo
 			}
 		}
 		break;
-	
+
 	case kGSWait:
 	case kGSWaitDialog:
 		_isSaveAllowed = false;
@@ -438,14 +438,14 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo
 		else
 			updateCommon();
 		break;
-	
+
 	case kGSDialog:
 		_isSaveAllowed = true;
 		saveSnapshot();
 		updateDialog(mouseButtons & kLeftButtonClicked);
 		updateCommon();
 		break;
-	
+
 	}
 
 	return true;
@@ -503,7 +503,7 @@ void BbvsEngine::buildDrawList(DrawList &drawList) {
 			// Verbs background
 			drawList.add(_gameModule->getGuiSpriteIndex(13), _verbPos.x - _cameraPos.x,
 				_verbPos.y - _cameraPos.y, 500);
-			// Selected inventory item		
+			// Selected inventory item
 			if (_currInventoryItem >= 0) {
 				drawList.add(_gameModule->getInventoryItemSpriteIndex(2 * _currInventoryItem), _verbPos.x - _cameraPos.x,
 					_verbPos.y - _cameraPos.y + 27, 500);
@@ -538,7 +538,7 @@ void BbvsEngine::updateVerbs() {
 		_mouseCursorSpriteIndex = 0;
 		return;
 	}
-	
+
 	for (int i = 0; i < 6; ++i) {
 		const BBRect &verbRect = kVerbRects[i];
 		const int16 x = _verbPos.x + verbRect.x;
@@ -551,7 +551,7 @@ void BbvsEngine::updateVerbs() {
 			break;
 		}
 	}
-	
+
 	switch (_currVerbNum) {
 	case kVerbLook:
 	case kVerbUse:
@@ -585,7 +585,7 @@ void BbvsEngine::updateDialog(bool clicked) {
 			_gameState = kGSScene;
 		return;
 	}
-	
+
 	int slotX = (_mousePos.x - _cameraPos.x) / 32;
 
 	if (slotX >= _dialogSlotCount) {
@@ -597,7 +597,7 @@ void BbvsEngine::updateDialog(bool clicked) {
 
 	_mouseCursorSpriteIndex = _gameModule->getGuiSpriteIndex(5);
 	_activeItemType = kITDialog;
-	
+
 	// Find the selected dialog item index
 	for (int i = 0; i < 50 && slotX >= 0; ++i) {
 		if (_dialogItemStatus[i]) {
@@ -605,7 +605,7 @@ void BbvsEngine::updateDialog(bool clicked) {
 			_activeItemIndex = i;
 		}
 	}
-	
+
 	// Select the dialog item action if it was clicked
 	if (clicked) {
 		for (int i = 0; i < _gameModule->getActionsCount(); ++i) {
@@ -622,7 +622,7 @@ void BbvsEngine::updateDialog(bool clicked) {
 }
 
 void BbvsEngine::updateInventory(bool clicked) {
-	
+
 	Common::Rect kInvButtonRects[3] = {
 		Common::Rect(97, 13, 97 + 20, 13 + 26),
 		Common::Rect(135, 15, 135 + 46, 15 + 25),
@@ -636,10 +636,10 @@ void BbvsEngine::updateInventory(bool clicked) {
 
 	if (_currVerbNum != kVerbLook && _currVerbNum != kVerbUse && _currVerbNum != kVerbInvItem)
 		_currVerbNum = kVerbUse;
-	
+
 	const int16 mx = _mousePos.x - _cameraPos.x;
 	const int16 my = _mousePos.y - _cameraPos.y;
-	
+
 	// Check inventory exit left/right edge of screen
 	if (mx < 40 || mx > 280) {
 		_mouseCursorSpriteIndex = _gameModule->getGuiSpriteIndex(10);
@@ -652,7 +652,7 @@ void BbvsEngine::updateInventory(bool clicked) {
 		return;
 	}
 
-	// Check hovered/clicked inventory button	
+	// Check hovered/clicked inventory button
 	_inventoryButtonIndex = -1;
 	if (kInvButtonRects[0].contains(mx, my)) {
 		_inventoryButtonIndex = 0;
@@ -677,10 +677,10 @@ void BbvsEngine::updateInventory(bool clicked) {
 	// Find hovered/clicked inventory item
 
 	int currItem = -1;
-	
+
 	if (_currVerbNum == kVerbInvItem)
 		currItem = _currInventoryItem;
-		
+
 	_activeItemType = kITEmpty;
 
 	for (int i = 0; i < 50; ++i) {
@@ -769,7 +769,7 @@ void BbvsEngine::updateScene(bool clicked) {
 			}
 		}
 	}
-	
+
 	for (int i = 0; i < _gameModule->getBgObjectsCount(); ++i) {
 		BgObject *bgObject = _gameModule->getBgObject(i);
 		if (lastPriority <= bgObject->rect.bottom && bgObject->rect.contains(_mousePos)) {
@@ -921,7 +921,7 @@ bool BbvsEngine::performActionCommand(ActionCommand *actionCommand) {
 		return false;
 
 	case kActionCmdWalkObject:
-		{			
+		{
 			SceneObject *sceneObject = &_sceneObjects[actionCommand->sceneObjectIndex];
 			debug(5, "[%s] walks from (%d, %d) to (%d, %d)", sceneObject->sceneObjectDef->name,
 				sceneObject->x >> 16, sceneObject->y >> 16, actionCommand->walkDest.x, actionCommand->walkDest.y);
@@ -998,14 +998,14 @@ bool BbvsEngine::performActionCommand(ActionCommand *actionCommand) {
 
 bool BbvsEngine::processCurrAction() {
 	bool actionsFinished = false;
-	
+
 	if (_sceneObjectActions.size() == 0) {
-	
+
 		for (uint i = 0; i < _currAction->actionCommands.size(); ++i) {
 			ActionCommand *actionCommand = &_currAction->actionCommands[i];
 			if (actionCommand->timeStamp != 0)
 				break;
-				
+
 			if (actionCommand->cmd == kActionCmdMoveObject || actionCommand->cmd == kActionCmdAnimObject) {
 				SceneObjectAction *sceneObjectAction = 0;
 				// See if there's already an entry for the SceneObject
@@ -1027,14 +1027,14 @@ bool BbvsEngine::processCurrAction() {
 					sceneObjectAction->animationIndex = actionCommand->param;
 				}
 			}
-			
+
 			if (actionCommand->cmd == kActionCmdSetCameraPos) {
 				_currCameraNum = actionCommand->param;
 				_newCameraPos = _gameModule->getCameraInit(actionCommand->param)->cameraPos;
 			}
 
 		}
-		
+
 		// Delete entries for SceneObjects without anim
 		for (uint i = 0; i < _sceneObjectActions.size();) {
 			if (!_sceneObjects[_sceneObjectActions[i].sceneObjectIndex].anim)
@@ -1107,7 +1107,7 @@ void BbvsEngine::updateCommon() {
 		if (doActionCommands) {
 
 			ActionCommand *actionCommand = &_currAction->actionCommands[_currActionCommandIndex];
-			
+
 			while (actionCommand->timeStamp == _currActionCommandTimeStamp &&
 				_currActionCommandIndex < (int)_currAction->actionCommands.size()) {
 				if (!performActionCommand(actionCommand)) {
@@ -1161,7 +1161,7 @@ void BbvsEngine::updateCommon() {
 			}
 			updateWalkObject(sceneObject);
 		}
-		
+
 		if (sceneObject->walkCount > 0 && sceneObject->turnCount == 0) {
 			debug(5, "walk step, xIncr: %d, yIncr: %d", sceneObject->xIncr, sceneObject->yIncr);
 			sceneObject->x += sceneObject->xIncr;
@@ -1226,7 +1226,7 @@ void BbvsEngine::updateCommon() {
 			}
 		}
 	}
-	
+
 	if (_cameraPos.x < _newCameraPos.x)
 		++_cameraPos.x;
 	if (_cameraPos.x > _newCameraPos.x)
@@ -1235,7 +1235,7 @@ void BbvsEngine::updateCommon() {
 		++_cameraPos.y;
 	if (_cameraPos.y > _newCameraPos.y)
 		--_cameraPos.y;
-	
+
 	// Check if Butthead is inside a scene exit
 	if (_newSceneNum == 0 && !_currAction && _buttheadObject) {
 		int16 buttheadX = _buttheadObject->x >> 16;
@@ -1314,13 +1314,13 @@ void BbvsEngine::stopSounds() {
 
 bool BbvsEngine::runMinigame(int minigameNum) {
 	debug(0, "BbvsEngine::runMinigame() minigameNum: %d", minigameNum);
-	
+
 	bool fromMainGame = _currSceneNum != kMainMenu;
-	
+
 	_sound->unloadSounds();
-		
+
 	Minigame *minigame = 0;
-	
+
 	switch (minigameNum) {
 	case kMinigameBbLoogie:
 		minigame = new MinigameBbLoogie(this);
@@ -1338,9 +1338,9 @@ bool BbvsEngine::runMinigame(int minigameNum) {
 		error("Incorrect minigame number %d", minigameNum);
 		break;
 	}
-	
+
 	bool minigameResult = minigame->run(fromMainGame);
-	
+
 	delete minigame;
 
 	// Check if the principal was hit with a megaloogie in the loogie minigame
@@ -1370,11 +1370,11 @@ void BbvsEngine::checkEasterEgg(char key) {
 		"SKCUS",
 		"NAMTAH"
 	};
-	
+
 	static const int kEasterEggLengths[] = {
 		7, 5, 5, 6
 	};
-	
+
 	if (_currSceneNum == kCredits) {
 		memcpy(&_easterEggInput[1], &_easterEggInput[0], 6);
 		_easterEggInput[0] = key;
diff --git a/engines/bbvs/bbvs.h b/engines/bbvs/bbvs.h
index 6a9a13905c6..bbd8046a8b2 100644
--- a/engines/bbvs/bbvs.h
+++ b/engines/bbvs/bbvs.h
@@ -149,7 +149,7 @@ struct BBPoint {
 
 struct BBRect {
 	int16 x, y, width, height;
-}; 
+};
 
 struct BBPolygon {
 	const BBPoint *points;
@@ -229,66 +229,66 @@ public:
 private:
 	const ADGameDescription *_gameDescription;
 	Graphics::PixelFormat _pixelFormat;
-public:	
+public:
 	Common::RandomSource *_random;
-	
+
 	GameModule *_gameModule;
 	SpriteModule *_spriteModule;
 	SoundMan *_sound;
-	
+
 	Screen *_screen;
-	
+
 	int _bootSaveSlot;
-	
+
 	int _mouseX, _mouseY;
 	uint _mouseButtons;
 	Common::KeyCode _keyCode;
-	
+
 	int _mouseCursorSpriteIndex;
 
 	int _gameState;
 	int _gameTicks;
-	
+
 	Common::Point _mousePos;
 	Common::Point _verbPos;
 	Common::Point _walkMousePos;
-	
+
 	int _activeItemType;
 	int _activeItemIndex;
 	int _currTalkObjectIndex;
-	
+
 	Common::Point _cameraPos, _newCameraPos;
-	
+
 	int _newSceneNum, _prevSceneNum, _currSceneNum;
 	int _playVideoNumber;
-	
+
 	int _dialogSlotCount;
 	byte _dialogItemStatus[kDialogItemStatusCount];
-	
+
 	byte _gameVars[kGameVarsCount];
 	byte _sceneVisited[kSceneVisitedCount];
 
 	int _currVerbNum;
-	
+
 	int _currInventoryItem;
 	byte _inventoryItemStatus[kInventoryItemStatusCount];
 	int _inventoryButtonIndex;
-	
+
 	Action *_currAction;
 	uint32 _currActionCommandTimeStamp;
 	int _currActionCommandIndex;
-	
+
 	Common::Array<Action*> _walkAreaActions;
-	
+
 	SceneObject _sceneObjects[kSceneObjectsCount];
 	Common::Array<SceneObjectAction> _sceneObjectActions;
-	
+
 	SceneObject *_buttheadObject, *_beavisObject;
 	int _currCameraNum;
-	
+
 	byte _backgroundSoundsActive[kSceneSoundsCount];
 	Audio::SoundHandle _speechSoundHandle;
-	
+
 	int _walkAreasCount;
 	WalkArea _walkAreas[80];
 	int _walkInfosCount;
@@ -298,40 +298,40 @@ public:
 	Common::Rect _tempWalkableRects1[256];
 	Common::Rect _tempWalkableRects2[256];
 	WalkInfo *_walkInfoPtrs[256];
-	
+
 	WalkArea *_sourceWalkArea, *_destWalkArea;
 	Common::Point _sourceWalkAreaPt, _destWalkAreaPt, _finalWalkPt;
 	int _currWalkDistance;
 	bool _walkReachedDestArea;
-	
+
 	bool _hasSnapshot;
 	byte *_snapshot;
 	Common::SeekableMemoryWriteStream *_snapshotStream;
-	
+
 	char _easterEggInput[7];
-	
+
 	void updateEvents();
 	int getRandom(int max);
 
 	void drawDebugInfo();
 	void drawScreen();
-	
+
 	void updateGame();
 
 	bool evalCondition(Conditions &conditions);
 	bool evalCameraCondition(Conditions &conditions, int value);
 	int evalDialogCondition(Conditions &conditions);
 	void evalActionResults(ActionResults &results);
-	
+
 	void updateBackgroundSounds();
 
 	void loadScene(int sceneNum);
 	void initScene(bool sounds);
-	bool changeScene();	
+	bool changeScene();
 	bool update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCode keyCode);
-	
+
 	void buildDrawList(DrawList &drawList);
-	
+
 	void updateVerbs();
 	void updateDialog(bool clicked);
 	void updateInventory(bool clicked);
@@ -342,7 +342,7 @@ public:
 	void skipCurrAction();
 
 	void updateCommon();
-	
+
 	void updateWalkableRects();
 	void startWalkObject(SceneObject *sceneObject);
 	void updateWalkObject(SceneObject *sceneObject);
@@ -360,20 +360,20 @@ public:
 	void walkFindPath(WalkArea *sourceWalkArea, int infoCount);
 	int calcDistance(const Common::Point &pt1, const Common::Point &pt2);
 	void walkFoundPath(int count);
-	
+
 	void updateSceneObjectsTurnValue();
 	void updateDialogConditions();
-	
-	void playSpeech(int soundNum);	
+
+	void playSpeech(int soundNum);
 	void stopSpeech();
-	
+
 	void playSound(uint soundNum, bool loop = false);
 	void stopSound(uint soundNum);
 	void stopSounds();
-	
+
 	bool runMinigame(int minigameNum);
 	void playVideo(int videoNum);
-	
+
 	void runMainMenu();
 	void checkEasterEgg(char key);
 
@@ -409,13 +409,13 @@ public:
 	bool existsSavegame(int num);
 	static Common::String getSavegameFilename(const Common::String &target, int num);
 	static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
-	
+
 	void allocSnapshot();
 	void freeSnapshot();
 	void saveSnapshot();
-	
+
 	void writeContinueSavegame();
-	
+
 };
 
 } // End of namespace Bbvs
diff --git a/engines/bbvs/detection.cpp b/engines/bbvs/detection.cpp
index e7383163f5a..3e247aad99b 100644
--- a/engines/bbvs/detection.cpp
+++ b/engines/bbvs/detection.cpp
@@ -133,7 +133,7 @@ SaveStateDescriptor BbvsMetaEngine::querySaveMetaInfos(const char *target, int s
 		Bbvs::BbvsEngine::kReadSaveHeaderError error;
 		error = Bbvs::BbvsEngine::readSaveHeader(in, true, header);
 		delete in;
-		if (error == Bbvs::BbvsEngine::kRSHENoError) {		
+		if (error == Bbvs::BbvsEngine::kRSHENoError) {
 			SaveStateDescriptor desc(slot, header.description);
 			// Slot 0 is used for the "Continue" save
 			desc.setDeletableFlag(slot != 0);
diff --git a/engines/bbvs/dialogs.cpp b/engines/bbvs/dialogs.cpp
index 5247a58ec88..af95f06c1eb 100644
--- a/engines/bbvs/dialogs.cpp
+++ b/engines/bbvs/dialogs.cpp
@@ -34,7 +34,7 @@ struct MenuButton {
 
 static const MenuButton kMenuButtons[] = {
 	// Main menu
-	{"New Game", kCmdNewGame},	
+	{"New Game", kCmdNewGame},
 	{"Continue", kCmdContinue},
 	{"Options", kCmdOptions},
 	{"Mini Games", kCmdMiniGames},
@@ -61,7 +61,7 @@ MainMenu::~MainMenu() {
 }
 
 void MainMenu::init() {
-	_buttons[0] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);	
+	_buttons[0] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
 	_buttons[1] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
 	_buttons[2] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
 	_buttons[3] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
@@ -76,14 +76,14 @@ void MainMenu::reflowLayout() {
 	const int buttonWidth = screenW * 70 / 320;
 	const int buttonHeight = screenH * 14 / 240;
 	const int buttonPadding = screenW * 3 / 320;
-	
+
 	_w = 2 * buttonWidth  + buttonPadding;
 	_h = 3 * buttonHeight + 3 * buttonPadding;
 	_x = (screenW - _w) / 2;
 	_y = screenH - _h;
 
 	int x = 0, y = 0;
-	
+
 	x = 0;
 	y = 0;
 	_buttons[0]->resize(x, y, buttonWidth, buttonHeight);
diff --git a/engines/bbvs/dialogs.h b/engines/bbvs/dialogs.h
index 2dce2a110be..7db0b182b75 100644
--- a/engines/bbvs/dialogs.h
+++ b/engines/bbvs/dialogs.h
@@ -67,13 +67,13 @@ protected:
 	BbvsEngine *_vm;
 
 	void init();
-	
+
 	GUI::ButtonWidget *_buttons[5];
-	
+
 	void gotoMenuScreen(int index);
 	bool canContinue();
 	void gotoScene(int sceneNum);
-	
+
 };
 
 }
diff --git a/engines/bbvs/gamemodule.cpp b/engines/bbvs/gamemodule.cpp
index d6343084ab3..80f0e814505 100644
--- a/engines/bbvs/gamemodule.cpp
+++ b/engines/bbvs/gamemodule.cpp
@@ -39,11 +39,11 @@ GameModule::~GameModule() {
 
 void GameModule::load(const char *filename) {
 	debug(0, "GameModule::load()");
-	
+
 	unload();
 
 	Common::File fd;
-	
+
 	if (!fd.open(filename))
 		error("GameModule::load() Could not open %s", filename);
 
@@ -68,7 +68,7 @@ void GameModule::load(const char *filename) {
 
 	fd.seek(0x1A8);
 	_buttheadObjectIndex = fd.readUint32LE();
-	
+
 	fd.close();
 
 	debug(0, "GameModule::load() OK");
@@ -177,7 +177,7 @@ int GameModule::getBgSpritePriority(int index) {
 int GameModule::getSceneSoundsCount() {
 	return _sceneSoundsCount;
 }
- 
+
 SceneSound *GameModule::getSceneSound(int index) {
 	assert(index < _sceneSoundsCount);
 	return &_sceneSounds[index];
@@ -257,7 +257,7 @@ void GameModule::unload() {
 
 void GameModule::loadBgSprites(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadBgSprites()");
-	
+
 	s.seek(0x14);
 	_bgSpriteCount = s.readUint32LE();
 	uint32 bgSpriteIndicesOffs = s.readUint32LE();
@@ -275,7 +275,7 @@ void GameModule::loadBgSprites(Common::SeekableReadStream &s) {
 
 void GameModule::loadCameraInits(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadCameraInits()");
-	
+
 	s.seek(0x20);
 	for (int i = 0; i < kCameraInitsCount; ++i) {
 		CameraInit &cameraInit = _cameraInits[i];
@@ -283,13 +283,13 @@ void GameModule::loadCameraInits(Common::SeekableReadStream &s) {
 		for (int j = 0; j < 8; ++j)
 			cameraInit.cameraLinks[j] = s.readByte();
 		for (int j = 0; j < 8; ++j)
-			cameraInit.rects[j] = readRect(s); 
+			cameraInit.rects[j] = readRect(s);
 	}
 }
 
 void GameModule::loadWalkRects(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadWalkRects()");
-	
+
 	s.seek(0x150);
 	_walkRectsCount = s.readUint32LE();
 	uint32 offs = s.readUint32LE();
@@ -301,7 +301,7 @@ void GameModule::loadWalkRects(Common::SeekableReadStream &s) {
 
 void GameModule::loadSceneExits(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadSceneExits()");
-	
+
 	s.seek(0x158);
 	_sceneExitsCount = s.readUint32LE();
 	uint32 offs = s.readUint32LE();
@@ -329,13 +329,13 @@ void GameModule::loadBgObjects(Common::SeekableReadStream &s) {
 
 void GameModule::loadAnimations(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadAnimations()");
-	
+
 	s.seek(0x168);
 	_animationsCount = s.readUint32LE();
 	uint32 offs = s.readUint32LE();
 	_animations = new Animation[_animationsCount];
 	for (int i = 0; i < _animationsCount; ++i) {
-		Animation &anim = _animations[i];		
+		Animation &anim = _animations[i];
 		s.seek(offs + i * 20);
 		anim.frameCount = s.readUint32LE();
 		uint32 frameSpriteIndicesOffs = s.readUint32LE();
@@ -363,7 +363,7 @@ void GameModule::loadAnimations(Common::SeekableReadStream &s) {
 
 void GameModule::loadSceneObjectDefs(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadSceneObjectDefs()");
-	
+
 	s.seek(0x170);
 	_sceneObjectDefsCount = s.readUint32LE();
 	uint32 offs = s.readUint32LE();
@@ -379,7 +379,7 @@ void GameModule::loadSceneObjectDefs(Common::SeekableReadStream &s) {
 
 void GameModule::loadSceneObjectInits(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadSceneObjectInits()");
-	
+
 	s.seek(0x178);
 	_sceneObjectInitsCount = s.readUint32LE();
 	uint32 offs = s.readUint32LE();
@@ -396,7 +396,7 @@ void GameModule::loadSceneObjectInits(Common::SeekableReadStream &s) {
 
 void GameModule::loadActions(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadActions()");
-	
+
 	s.seek(0x180);
 	_actionsCount = s.readUint32LE();
 	uint32 offs = s.readUint32LE();
@@ -427,7 +427,7 @@ void GameModule::loadActions(Common::SeekableReadStream &s) {
 
 void GameModule::loadGuiSpriteIndices(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadGuiSpriteIndices()");
-	
+
 	s.seek(0x188);
 	uint32 offs = s.readUint32LE();
 	s.seek(offs);
@@ -437,7 +437,7 @@ void GameModule::loadGuiSpriteIndices(Common::SeekableReadStream &s) {
 
 void GameModule::loadInventoryItemSpriteIndices(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadInventoryItemSpriteIndices()");
-	
+
 	s.seek(0x18C);
 	uint32 offs = s.readUint32LE();
 	s.seek(offs);
@@ -447,7 +447,7 @@ void GameModule::loadInventoryItemSpriteIndices(Common::SeekableReadStream &s) {
 
 void GameModule::loadInventoryItemInfos(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadInventoryItemInfos()");
-	
+
 	s.seek(0x190);
 	uint32 offs = s.readUint32LE();
 	s.seek(offs);
@@ -462,7 +462,7 @@ void GameModule::loadInventoryItemInfos(Common::SeekableReadStream &s) {
 
 void GameModule::loadDialogItemSpriteIndices(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadDialogItemSpriteIndices()");
-	
+
 	s.seek(0x194);
 	uint32 offs = s.readUint32LE();
 	s.seek(offs);
@@ -473,7 +473,7 @@ void GameModule::loadDialogItemSpriteIndices(Common::SeekableReadStream &s) {
 
 void GameModule::loadSceneSounds(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadSceneSounds()");
-	
+
 	s.seek(0x1A0);
 	_sceneSoundsCount = s.readUint32LE();
 	uint32 offs = s.readUint32LE();
@@ -487,7 +487,7 @@ void GameModule::loadSceneSounds(Common::SeekableReadStream &s) {
 
 void GameModule::loadPreloadSounds(Common::SeekableReadStream &s) {
 	debug(0, "GameModule::loadPreloadSounds()");
-	
+
 	s.seek(0x198);
 	_preloadSoundsCount = s.readUint32LE();
 	uint32 offs = s.readUint32LE();
diff --git a/engines/bbvs/gamemodule.h b/engines/bbvs/gamemodule.h
index 4d4f5b90a12..b31b95dceed 100644
--- a/engines/bbvs/gamemodule.h
+++ b/engines/bbvs/gamemodule.h
@@ -134,29 +134,29 @@ class GameModule {
 public:
 	GameModule();
 	~GameModule();
-	
+
 	void load(const char *filename);
-	
+
 	int getFieldC();
 	int getButtheadObjectIndex();
-	
+
 	int getGuiSpriteIndex(int index);
 	int getInventoryItemSpriteIndex(int index);
 	int getDialogItemSpriteIndex(int index);
-	
+
 	int getActionsCount();
 	Action *getAction(int index);
-	
+
 	InventoryItemInfo *getInventoryItemInfo(int index);
 
 	CameraInit *getCameraInit(int cameraNum);
-	
+
 	int getSceneExitsCount();
 	SceneExit *getSceneExit(int index);
-	
+
 	int getWalkRectsCount();
 	Common::Rect *getWalkRects();
-	
+
 	int getSceneObjectDefsCount();
 	SceneObjectDef *getSceneObjectDef(int index);
 
@@ -170,44 +170,44 @@ public:
 	int getBgSpriteIndex(int index);
 	int getBgSpritePriority(int index);
 
-	int getSceneSoundsCount(); 
+	int getSceneSoundsCount();
 	SceneSound *getSceneSound(int index);
-	uint getSceneSoundIndex(uint soundNum); 
-	
+	uint getSceneSoundIndex(uint soundNum);
+
 	uint getPreloadSoundsCount();
 	uint getPreloadSound(uint index);
 
 	Animation *getAnimation(int index);
-	
+
 protected:
-	
+
 	int _bgSpriteCount;
 	int *_bgSpriteIndices;
 	int16 *_bgSpritePriorities;
-	
+
 	CameraInit _cameraInits[kCameraInitsCount];
-	
+
 	int _walkRectsCount;
 	Common::Rect *_walkRects;
-	
+
 	int _sceneExitsCount;
 	SceneExit *_sceneExits;
-	
+
 	int _bgObjectsCount;
 	BgObject *_bgObjects;
-	
+
 	int _animationsCount;
 	Animation *_animations;
-	
+
 	int _sceneObjectDefsCount;
 	SceneObjectDef *_sceneObjectDefs;
-	
+
 	int _sceneObjectInitsCount;
 	SceneObjectInit *_sceneObjectInits;
 
 	int _actionsCount;
 	Action *_actions;
-	
+
 	int _sceneSoundsCount;
 	SceneSound *_sceneSounds;
 
@@ -218,16 +218,16 @@ protected:
 	int _inventoryItemSpriteIndices[kInventoryItemSpriteCount];
 	InventoryItemInfo _inventoryItemInfos[kInventoryItemCount];
 	int _dialogItemSpriteIndices[kDialogItemSpriteCount];
-	
+
 	int _fieldC;
 	int _buttheadObjectIndex;
 
 	Common::Point readPoint(Common::SeekableReadStream &s);
 	Common::Rect readRect(Common::SeekableReadStream &s);
 	Conditions readConditions(Common::SeekableReadStream &s);
-	
+
 	void unload();
-	
+
 	void loadBgSprites(Common::SeekableReadStream &s);
 	void loadCameraInits(Common::SeekableReadStream &s);
 	void loadWalkRects(Common::SeekableReadStream &s);
@@ -243,7 +243,7 @@ protected:
 	void loadDialogItemSpriteIndices(Common::SeekableReadStream &s);
 	void loadSceneSounds(Common::SeekableReadStream &s);
 	void loadPreloadSounds(Common::SeekableReadStream &s);
-	
+
 };
 
 } // End of namespace Bbvs
diff --git a/engines/bbvs/graphics.cpp b/engines/bbvs/graphics.cpp
index 810d910abf8..43840607c8b 100644
--- a/engines/bbvs/graphics.cpp
+++ b/engines/bbvs/graphics.cpp
@@ -104,9 +104,9 @@ void Screen::drawSprite(Sprite &sprite, int x, int y) {
 	}
 	if (destX + width >= _surface->w)
 		width = _surface->w - destX;
-	
+
 	debug(0, "drawSprite() (%d, %d, %d, %d); skipX: %d; skipY: %d; %d", destX, destY, width, height, skipX, skipY, sprite.type);
-	
+
 	if (sprite.type == 1) {
 		for (int yc = 0; yc < height; ++yc) {
 			byte *source = sprite.getRow(skipY + yc);
diff --git a/engines/bbvs/minigames/bbairguitar.cpp b/engines/bbvs/minigames/bbairguitar.cpp
index f2e42313e38..1984dbb0fd0 100644
--- a/engines/bbvs/minigames/bbairguitar.cpp
+++ b/engines/bbvs/minigames/bbairguitar.cpp
@@ -198,12 +198,12 @@ void MinigameBbAirGuitar::buildDrawList1(DrawList &drawList) {
 
 	if (_trackBarX > kTrackBarMaxX)
 		_trackBarX = kTrackBarMaxX;
-	
+
 	_trackBarThumbRect.top = 208;
 	_trackBarThumbRect.bottom = 218;
 	_trackBarThumbRect.left = _trackBarX;
 	_trackBarThumbRect.right = _trackBarX + 6;
-	
+
 	drawList.add(_objects[5].anim->frameIndices[0], _trackBarX, 208, 100);
 
 	if (_playerMode != 0) {
@@ -228,7 +228,7 @@ void MinigameBbAirGuitar::buildDrawList1(DrawList &drawList) {
 			drawList.add(_objects[i].anim->frameIndices[frameIndex], kPointsTbl2[i - 47].x, kPointsTbl2[i - 47].y, 254);
 		}
 	}
-	
+
 	if (_backgroundSpriteIndex > 0)
 		drawList.add(_backgroundSpriteIndex, 0, 0, 0);
 
@@ -394,7 +394,7 @@ void MinigameBbAirGuitar::initObjects1() {
 	_track[0].noteNum = -1;
 	stop();
 	changePatch(0);
-  
+
 }
 
 bool MinigameBbAirGuitar::updateStatus(int mouseX, int mouseY, uint mouseButtons) {
@@ -408,7 +408,7 @@ bool MinigameBbAirGuitar::updateStatus(int mouseX, int mouseY, uint mouseButtons
 }
 
 bool MinigameBbAirGuitar::updateStatus0(int mouseX, int mouseY, uint mouseButtons) {
-	
+
 	if (mouseButtons & kAnyButtonDown) {
 		stopSound(1);
 		_rockTunePlaying = false;
@@ -436,14 +436,14 @@ bool MinigameBbAirGuitar::updateStatus0(int mouseX, int mouseY, uint mouseButton
 		}
 
 	}
-  
+
   	return true;
 }
 
 bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButtons) {
-	
+
 	int currTicks = _vm->_system->getMillis();
-	
+
 	if (_playerMode == 1 && _track[_trackIndex].ticks <= currTicks - _noteStartTime) {
 		noteOff(_track[_trackIndex].noteNum);
 		if (_trackIndex < _trackCount && _track[++_trackIndex].noteNum != -1)
@@ -481,17 +481,17 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton
 	} else {
 		++_vuMeterRight2;
 	}
-	
+
 	if (_resetAnims && _vm->_system->getMillis() - _noteStartTime >= 1000)
 		resetObjs();
-	
+
 	_objects[0].x = mouseX;
 	_objects[0].y = mouseY;
-	
+
 	_trackBarMouseX = CLIP(mouseX, kTrackBarMinX, kTrackBarMaxX);
-	
+
 	bool checkClick = false;
-	
+
 	if (mouseButtons & kAnyButtonClicked) {
 		checkClick = true;
 	} else if (!(mouseButtons & kAnyButtonDown)) {
@@ -506,14 +506,14 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton
 		}
 	} else if (!_movingTrackBar)
 		checkClick = true;
-		
+
 	if (checkClick) {
 
 		afterButtonReleased();
 		_objects[0].frameIndex = 1;
-	
+
 		if (ptInRect(&kRect2, mouseX, mouseY)) {
-		
+
 			if (_playerMode != 1 && ptInRect(&kPianoRect, mouseX, mouseY)) {
 				for (int i = 0; i <= 12; ++i) {
 					if (ptInPoly(&kPianoKeyAreas[i], mouseX, mouseY)) {
@@ -538,7 +538,7 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton
 						break;
 					}
 				}
-				
+
 				if (playerButtonNum >= 0) {
 					_currButtonNum = playerButtonNum;
 					_currPlayerButtonRect = &kPlayerButtonRects[playerButtonNum];
@@ -673,12 +673,12 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton
 			}
 		}
 	}
-	
+
 	if (_buttonClickTicks + 1000 < currTicks)
 		_buttonClickTicks = currTicks;
-	
+
 	int newKind = _buttonClickTicks + 500 < currTicks ? 1 : 0;
-	
+
 	switch (_playerMode) {
 
 	case 1:
@@ -770,20 +770,20 @@ bool MinigameBbAirGuitar::run(bool fromMainGame) {
 	_gameResult = false;
 	_gameDone = false;
 	initObjects();
-	
+
 	_spriteModule = new SpriteModule();
 	_spriteModule->load("bbairg/bbairg.000");
 
 	Palette palette = _spriteModule->getPalette();
 	_vm->_screen->setPalette(palette);
-	
+
 	loadSounds();
-	
+
 	while (!_vm->shouldQuit() &&!_gameDone) {
 		_vm->updateEvents();
 		update();
 	}
-	
+
 	_vm->_sound->unloadSounds();
 
 	delete _spriteModule;
@@ -803,15 +803,15 @@ void MinigameBbAirGuitar::update() {
 		inputTicks = 1;
 		_gameTicks = _vm->_system->getMillis();
 	}
-	
+
 	if (_vm->_keyCode == Common::KEYCODE_ESCAPE) {
 		_gameDone = true;
 		return;
 	}
-	
+
 	if (inputTicks == 0)
 		return;
-		
+
 	bool done;
 
 	do {
@@ -820,9 +820,9 @@ void MinigameBbAirGuitar::update() {
 		_vm->_mouseButtons &= ~kRightButtonClicked;
 		_vm->_keyCode = Common::KEYCODE_INVALID;
 	} while (--inputTicks && _gameTicks > 0 && !done);
-	
+
 	drawSprites();
-		
+
 	_vm->_system->delayMillis(10);
 
 }
@@ -1001,7 +1001,7 @@ void MinigameBbAirGuitar::calcTotalTicks1() {
 }
 
 void MinigameBbAirGuitar::noteOn(int noteNum) {
-	
+
 	if (_currNoteNum != -2) {
 		if (noteNum == _currNoteNum)
 			return;
@@ -1087,7 +1087,7 @@ void MinigameBbAirGuitar::noteOn(int noteNum) {
 }
 
 void MinigameBbAirGuitar::noteOff(int noteNum) {
-	
+
 	if (_currNoteNum != noteNum)
 		return;
 
diff --git a/engines/bbvs/minigames/bbairguitar.h b/engines/bbvs/minigames/bbairguitar.h
index d4fd6ec30c0..40b8a50a038 100644
--- a/engines/bbvs/minigames/bbairguitar.h
+++ b/engines/bbvs/minigames/bbairguitar.h
@@ -32,7 +32,7 @@ public:
 	MinigameBbAirGuitar(BbvsEngine *vm) : Minigame(vm) {};
 	bool run(bool fromMainGame);
 public:
-	
+
 	struct Obj {
 		int kind;
 		int x, y;
@@ -44,24 +44,24 @@ public:
 		int16 frameIndexAdd;
 		int16 unk2;
 	};
-	
+
 	enum {
 		kMaxObjectsCount = 256,
 		kMaxTracks = 2049
 	};
-	
+
 	struct PianoKeyInfo {
 		int x, y;
 		int frameIndex;
 	};
-	
+
 	struct TrackEvt {
 		int8 noteNum;
 		int16 ticks;
 	};
-	
+
 	Obj _objects[kMaxObjectsCount];
-	
+
 	int _playerMode;
 
 	bool _modified;
@@ -82,24 +82,24 @@ public:
 
 	int *_currFrameIndex;
 	int _btn3KindToggle;
-	
+
 	const BBPolygon *_currPianoKeyArea;
 	const Rect *_currPlayerButtonRect;
-	
+
 	bool _movingTrackBar;
 	int _trackBarMouseX;
 	int _trackBarX;
 	Rect _trackBarThumbRect;
-	
+
 	int _currTrackPos, _totalTrackLength;
 	int _ticksDelta;
-	
+
 	int _actionStartTrackPos, _actionTrackPos;
 	int _actionStartTime;
 
 	int _currNoteNum;
 	int _currPatchNum;
-	
+
 	const ObjAnimation *getAnimation(int animIndex);
 	bool ptInRect(const Rect *r, int x, int y);
 	bool ptInPoly(const BBPolygon *poly, int x, int y);
@@ -109,14 +109,14 @@ public:
 	void buildDrawList1(DrawList &drawList);
 
 	void drawSprites();
-	
+
 	void initObjs();
 	Obj *getFreeObject();
-	
+
 	void initObjects();
 	void initObjects0();
 	void initObjects1();
-	
+
 	bool updateStatus(int mouseX, int mouseY, uint mouseButtons);
 	bool updateStatus0(int mouseX, int mouseY, uint mouseButtons);
 	bool updateStatus1(int mouseX, int mouseY, uint mouseButtons);
@@ -124,7 +124,7 @@ public:
 	void updateObjs();
 
 	void update();
-	
+
 	void play();
 	void record();
 	void setPlayerMode3();
@@ -136,9 +136,9 @@ public:
 	void noteOn(int noteNum);
 	void noteOff(int noteNum);
 	void resetObjs();
-	
+
 	void loadSounds();
-	void playNote(int noteNum);	
+	void playNote(int noteNum);
 	void stopNote(int noteNum);
 
 };
diff --git a/engines/bbvs/minigames/bbant.cpp b/engines/bbvs/minigames/bbant.cpp
index 9786682ada9..36789343454 100644
--- a/engines/bbvs/minigames/bbant.cpp
+++ b/engines/bbvs/minigames/bbant.cpp
@@ -94,7 +94,7 @@ void MinigameBbAnt::buildDrawList1(DrawList &drawList) {
 	drawNumber(drawList, _score, 68, 16);
 	drawList.add(getAnimation(166)->frameIndices[0], 230, 2, 2000);
 	drawNumber(drawList, _levelTimeLeft, 280, 16);
-	
+
 	for (int i = 0; i < _stompCount; ++i)
 		drawList.add(getAnimation(130)->frameIndices[0], 20 + i * 30, 230, 2000);
 
@@ -116,7 +116,7 @@ void MinigameBbAnt::buildDrawList3(DrawList &drawList) {
 	drawNumber(drawList, _hiScore, 208, 107);
 }
 
-void MinigameBbAnt::drawMagnifyingGlass(DrawList &drawList) {	
+void MinigameBbAnt::drawMagnifyingGlass(DrawList &drawList) {
 	scale2x(_objects[0].x - 28, _objects[0].y - 27);
 	drawList.clear();
 	drawList.add(_objects[0].anim->frameIndices[0], _objects[0].x, _objects[0].y, _objects[0].priority);
@@ -358,7 +358,7 @@ bool MinigameBbAnt::updateStatus0(int mouseX, int mouseY, uint mouseButtons) {
 		_objects[0].x = 0;
 	if (_objects[0].y < 0)
 		_objects[0].y = 0;
-	
+
 	if ((mouseButtons & kLeftButtonDown) || (mouseButtons & kRightButtonDown)) {
 		_gameState = 1;
 		initObjects();
@@ -447,7 +447,7 @@ bool MinigameBbAnt::updateStatus1(int mouseX, int mouseY, uint mouseButtons) {
 		int maxKindCount = 0, objKind = 0;
 
 		_stompCounter2 = _stompCounter1;
-		
+
 		for (int i = 0; i < 4; ++i)
 			testTbl[i] = _vm->getRandom(_bugsChanceByKind[i] - _bugsCountByKind[i]);
 
@@ -471,7 +471,7 @@ bool MinigameBbAnt::updateStatus1(int mouseX, int mouseY, uint mouseButtons) {
 		if (_stompCounter1 > 20)
 			--_stompCounter1;
 	}
-	
+
 	return true;
 }
 
@@ -701,7 +701,7 @@ void MinigameBbAnt::updateBugObjAnim(int objIndex) {
 
 void MinigameBbAnt::updateObjAnim2(int objIndex) {
 	Obj *obj = &_objects[objIndex];
-	
+
 	obj->animIndexIncr += _vm->getRandom(3) - 1;
 	if (obj->animIndexIncr < 0)
 		obj->animIndexIncr = 7;
@@ -736,7 +736,7 @@ bool MinigameBbAnt::isBugOutOfScreen(int objIndex) {
 
 void MinigameBbAnt::updateObjAnim3(int objIndex) {
 	Obj *obj = &_objects[objIndex];
-	
+
 	obj->animIndexIncr += _vm->getRandom(3) - 1;
 	if (obj->animIndexIncr < 0)
 		obj->animIndexIncr = 7;
@@ -752,7 +752,7 @@ void MinigameBbAnt::updateBugObj1(int objIndex) {
 	Obj *obj = &_objects[objIndex];
 	bool flag1 = false;
 	bool flag2 = false;
-	
+
 	if (--obj->ticks == 0) {
 		++obj->frameIndex;
 		if (obj->anim->frameCount == obj->frameIndex) {
@@ -911,7 +911,7 @@ void MinigameBbAnt::updateStompObj(int objIndex) {
 
 void MinigameBbAnt::updateSmokeObj(int objIndex) {
 	Obj *obj = &_objects[objIndex];
-	
+
 	obj->x += obj->xIncr;
 	obj->y += obj->yIncr;
 
@@ -1047,7 +1047,7 @@ bool MinigameBbAnt::isMagGlassAtBug(int objIndex) {
 	Obj *obj = &_objects[objIndex];
 	Obj *obj0 = &_objects[0];
 	bool result = false;
-	
+
 	if (obj->kind >= 1 && obj->kind <= 5) {
 		const BBRect &frameRect1 = obj0->anim->frameRects[0];
 		const int obj1X1 = obj0->x + frameRect1.x;
@@ -1102,7 +1102,7 @@ bool MinigameBbAnt::testObj5(int objIndex) {
 }
 
 void MinigameBbAnt::updateObjs(uint mouseButtons) {
-	
+
 	for (int i = 12; i < kMaxObjectsCount; ++i) {
 		Obj *obj = &_objects[i];
 
@@ -1162,7 +1162,7 @@ void MinigameBbAnt::updateObjs(uint mouseButtons) {
 			}
 
 		}
-		
+
 	}
 
 }
@@ -1170,9 +1170,9 @@ void MinigameBbAnt::updateObjs(uint mouseButtons) {
 bool MinigameBbAnt::run(bool fromMainGame) {
 
 	memset(_objects, 0, sizeof(_objects));
-	
+
 	_numbersAnim = getAnimation(167);
-	
+
 	_backgroundSpriteIndex = 303;
 	_titleScreenSpriteIndex = 304;
 
@@ -1187,23 +1187,23 @@ bool MinigameBbAnt::run(bool fromMainGame) {
 	_gameDone = false;
 	initObjects();
 	initVars();
-	
+
 	_spriteModule = new SpriteModule();
 	_spriteModule->load("bbant/bbant.000");
 
 	Palette palette = _spriteModule->getPalette();
 	_vm->_screen->setPalette(palette);
-	
+
 	loadSounds();
 
 	_gameTicks = 0;
 	playSound(12, true);
-	
+
 	while (!_vm->shouldQuit() &&!_gameDone) {
 		_vm->updateEvents();
 		update();
 	}
-	
+
 	_vm->_sound->unloadSounds();
 
 	if (!_fromMainGame)
@@ -1243,19 +1243,19 @@ void MinigameBbAnt::update() {
 		_vm->_mouseButtons &= ~kRightButtonClicked;
 		_vm->_keyCode = Common::KEYCODE_INVALID;
 	} while (--inputTicks && _gameTicks > 0 && !done);
-	
+
 	drawSprites();
-		
+
 	_vm->_system->delayMillis(10);
 
 }
 
 void MinigameBbAnt::scale2x(int x, int y) {
-	Graphics::Surface *surface = _vm->_screen->_surface; 
-	
+	Graphics::Surface *surface = _vm->_screen->_surface;
+
 	int srcX = x + 14, srcY = y + 14;
 	int srcW = kScaleDim, srcH = kScaleDim;
-	
+
 	if (srcX < 0) {
 		srcW += srcX;
 		srcX = 0;
@@ -1265,21 +1265,21 @@ void MinigameBbAnt::scale2x(int x, int y) {
 		srcH += srcY;
 		srcY = 0;
 	}
-	
+
 	if (srcX + srcW >= 320)
 		srcW = 320 - srcX - 1;
-	
+
 	if (srcY + srcH >= 240)
 		srcH = 240 - srcY - 1;
-	
+
 	for (int yc = 0; yc < srcH; ++yc) {
 		byte *src = (byte*)surface->getBasePtr(srcX, srcY + yc);
 		memcpy(&_scaleBuf[yc * kScaleDim], src, srcW);
 	}
-	
+
 	int dstX = x, dstY = y;
 	int dstW = 2 * kScaleDim, dstH = 2 * kScaleDim;
-	
+
 	if (dstX < 0) {
 		dstW += dstX;
 		dstX = 0;
@@ -1289,15 +1289,15 @@ void MinigameBbAnt::scale2x(int x, int y) {
 		dstH += dstY;
 		dstY = 0;
 	}
-	
+
 	if (dstX + dstW >= 320)
 		dstW = 320 - dstX - 1;
-	
+
 	if (dstY + dstH >= 240)
 		dstH = 240 - dstY - 1;
-	
+
 	int w = MIN(srcW * 2, dstW), h = MIN(srcH * 2, dstH);
-	
+
 	for (int yc = 0; yc < h; ++yc) {
 		byte *src = _scaleBuf + kScaleDim * (yc / 2);
 		byte *dst = (byte*)surface->getBasePtr(dstX, dstY + yc);
diff --git a/engines/bbvs/minigames/bbant.h b/engines/bbvs/minigames/bbant.h
index be2afe688d5..88b4af9c71f 100644
--- a/engines/bbvs/minigames/bbant.h
+++ b/engines/bbvs/minigames/bbant.h
@@ -32,7 +32,7 @@ public:
 	MinigameBbAnt(BbvsEngine *vm) : Minigame(vm) {};
 	bool run(bool fromMainGame);
 public:
-	
+
 	struct Obj {
 		int kind;
 		int x, y, priority;
@@ -55,21 +55,21 @@ public:
 		int status2;
 		int flag;
 	};
-	
+
 	enum {
 		kMaxObjectsCount = 256,
 		kScaleDim = 28
 	};
-	
+
 	struct ObjInit {
 		const ObjAnimation *anim1;
 		const ObjAnimation *anim2;
 		const ObjAnimation *anim3;
 		int x, y;
 	};
-	
+
 	Obj _objects[kMaxObjectsCount];
-	
+
 	int _score, _hiScore;
 
 	int _totalBugsCount;
@@ -96,37 +96,37 @@ public:
 	int _countdown6;
 	int _countdown5;
 	int _countdown7;
-	
+
 	byte _scaleBuf[kScaleDim * kScaleDim];
 
 	const ObjAnimation *getAnimation(int animIndex);
 	const ObjInit *getObjInit(int index);
 	const ObjAnimation * const *getObjKindAnimTable(int kind);
 	const ObjAnimation *getObjAnim(int index);
-	
+
 	void buildDrawList0(DrawList &drawList);
 	void buildDrawList1(DrawList &drawList);
 	void buildDrawList2(DrawList &drawList);
 	void buildDrawList3(DrawList &drawList);
 	void drawMagnifyingGlass(DrawList &drawList);
-	
+
 	void drawSprites();
 	void drawSprites0();
 	void drawSprites1();
 	void drawSprites2();
 	void drawSprites3();
-	
+
 	Obj *getFreeObject();
-	
+
 	void initObjects();
 	void initObjects0();
 	void initObjects1();
-	
+
 	void initVars();
 	void initVars1();
 	void initVars2();
 	void initVars3();
-	
+
 	bool updateStatus(int mouseX, int mouseY, uint mouseButtons);
 	bool updateStatus0(int mouseX, int mouseY, uint mouseButtons);
 	bool updateStatus1(int mouseX, int mouseY, uint mouseButtons);
@@ -161,7 +161,7 @@ public:
 	void updateObjs(uint mouseButtons);
 
 	void update();
-	
+
 	void scale2x(int x, int y);
 
 	void loadSounds();
diff --git a/engines/bbvs/minigames/bbloogie.cpp b/engines/bbvs/minigames/bbloogie.cpp
index 4601e9ff93f..68a3147f9a7 100644
--- a/engines/bbvs/minigames/bbloogie.cpp
+++ b/engines/bbvs/minigames/bbloogie.cpp
@@ -117,7 +117,7 @@ void MinigameBbLoogie::buildDrawList0(DrawList &drawList) {
 }
 
 void MinigameBbLoogie::buildDrawList1(DrawList &drawList) {
-	
+
 	for (int i = 0; i < kMaxObjectsCount; ++i) {
 		Obj *obj = &_objects[i];
 		switch (obj->kind) {
@@ -163,7 +163,7 @@ void MinigameBbLoogie::buildDrawList1(DrawList &drawList) {
 }
 
 void MinigameBbLoogie::buildDrawList2(DrawList &drawList) {
-	
+
 	buildDrawList1(drawList);
 
 	if (_level > 0 && (_bonusDisplayDelay1 > 0 || _bonusDisplayDelay2 > 0)) {
@@ -180,7 +180,7 @@ void MinigameBbLoogie::buildDrawList2(DrawList &drawList) {
 }
 
 void MinigameBbLoogie::buildDrawList3(DrawList &drawList) {
-	
+
 	for (int i = 0; i < kMaxObjectsCount; ++i) {
 		Obj *obj = &_objects[i];
 		if (obj->kind == 2)
@@ -191,7 +191,7 @@ void MinigameBbLoogie::buildDrawList3(DrawList &drawList) {
 
 	if (_backgroundSpriteIndex)
 		drawList.add(_backgroundSpriteIndex, 0, 0, 0);
-		
+
 	drawList.add(getAnimation(10)->frameIndices[0], 230, 2, 2000);
 
 	drawNumber(drawList, _levelTimeLeft, 280, 16);
@@ -201,7 +201,7 @@ void MinigameBbLoogie::buildDrawList3(DrawList &drawList) {
 	int numberX2 = drawNumber(drawList, _currScore, 68, 16);
 	drawList.add(getAnimation(9)->frameIndices[10], numberX2, 16, 2000);
 	drawNumber(drawList, _dispLevelScore, numberX2 + 10, 16);
-	
+
 	drawList.add(getAnimation(20)->frameIndices[0], 120, 70, 2000);
 	drawList.add(getAnimation(13)->frameIndices[0], 95, 95, 2000);
 
@@ -416,7 +416,7 @@ bool MinigameBbLoogie::updateStatus(int mouseX, int mouseY, uint mouseButtons) {
 }
 
 bool MinigameBbLoogie::updateStatus0(int mouseX, int mouseY, uint mouseButtons) {
-	
+
 	_objects[0].x = mouseX;
 	_objects[0].y = mouseY;
 
@@ -445,7 +445,7 @@ bool MinigameBbLoogie::updateStatus0(int mouseX, int mouseY, uint mouseButtons)
 		_objects[4].kind = 0;
 		_objects[2].kind = 1;
 	}
-	
+
 	for (int i = 0; i < kMaxObjectsCount; ++i) {
 		Obj *obj = &_objects[i];
 		if (obj->kind == 11) {
@@ -487,12 +487,12 @@ bool MinigameBbLoogie::updateStatus0(int mouseX, int mouseY, uint mouseButtons)
 		initVars();
 		_gameTicks = 0;
 	}
-	
+
 	return true;
 }
 
 bool MinigameBbLoogie::updateStatus1(int mouseX, int mouseY, uint mouseButtons) {
-	
+
 	if (--_levelTimeDelay == 0) {
 		_levelTimeDelay = 58;
 		--_levelTimeLeft;
@@ -568,9 +568,9 @@ bool MinigameBbLoogie::updateStatus2(int mouseX, int mouseY, uint mouseButtons)
 }
 
 bool MinigameBbLoogie::updateStatus3(int mouseX, int mouseY, uint mouseButtons) {
-	
+
 	_objects[0].x = mouseX;
-		
+
 	for (int i = 0; i < kMaxObjectsCount; ++i) {
 		Obj *obj = &_objects[i];
 		if (obj->kind == 2) {
@@ -582,7 +582,7 @@ bool MinigameBbLoogie::updateStatus3(int mouseX, int mouseY, uint mouseButtons)
 			}
 		}
 	}
-	
+
 	return true;
 }
 
@@ -620,7 +620,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
 			break;
 		}
 	}
-	
+
 	if (--_carDelay == 0) {
 		// Car
 		Obj *obj = getFreeObject();
@@ -633,7 +633,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
 		obj->yIncr = 0;
 		_carDelay = _vm->getRandom(256) + 800;
 	}
-	
+
 	if (--_bikeDelay == 0) {
 		// Bike
 		Obj *obj = getFreeObject();
@@ -646,7 +646,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
 		obj->yIncr = 0;
 		_bikeDelay = _vm->getRandom(512) + 500;
 	}
-  
+
 	if (--_squirrelDelay == 0) {
 		// Squirrel
 		Obj *obj = getFreeObject();
@@ -662,7 +662,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
 			playSound(9);
 		_squirrelDelay = _vm->getRandom(512) + 300;
 	}
-	
+
 	if (--_paperPlaneDelay == 0) {
 		// Paper plane
 		Obj *obj = getFreeObject();
@@ -685,7 +685,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
 		}
 		_paperPlaneDelay = 400;
 	}
-	
+
 	if (_principalDelay >= 0 && --_principalDelay == 0) {
 		// Principal
 		Obj *obj = getFreeObject();
@@ -703,13 +703,13 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
 		_principalFirstFrameIndex = 11;
 		_principalLastFrameIndex = 16;
 	}
-	
+
 }
 
 void MinigameBbLoogie::updatePlayer(int objIndex, uint mouseButtons) {
 
 	Obj *obj = &_objects[0];
-	
+
 	switch (obj->status) {
 
 	case 1:
@@ -817,7 +817,7 @@ void MinigameBbLoogie::updateLoogie(int objIndex) {
 		obj->y -= kLoogieOffY[obj->unk2 / 8];
 		--obj->unk2;
 	}
-	
+
 	if (obj->ticks-- == 0) {
 		obj->ticks = getAnimation(5)->frameTicks[0];
 		++obj->frameIndex;
@@ -832,9 +832,9 @@ void MinigameBbLoogie::updateLoogie(int objIndex) {
 
 void MinigameBbLoogie::updateCar(int objIndex) {
 	Obj *obj = &_objects[objIndex];
-	
+
 	obj->x += obj->xIncr;
-	
+
 	if (obj->ticks-- == 0) {
 		if (obj->frameIndex++ == 3 || obj->frameIndex == 6)
 			obj->frameIndex = 0;
@@ -867,7 +867,7 @@ void MinigameBbLoogie::updateCar(int objIndex) {
 
 void MinigameBbLoogie::updateBike(int objIndex) {
 	Obj *obj = &_objects[objIndex];
-	
+
 	obj->x += obj->xIncr;
 
 	if (obj->ticks-- == 0) {
@@ -965,7 +965,7 @@ void MinigameBbLoogie::updatePaperPlane(int objIndex) {
 			loogieObj = findLoogieObj(loogieObjIndex++);
 		}
 	}
-	
+
 }
 
 void MinigameBbLoogie::updateIndicator(int objIndex) {
@@ -995,7 +995,7 @@ void MinigameBbLoogie::updateIndicator(int objIndex) {
 		obj->kind = 0;
 		obj->anim = getAnimation(6);
 	}
-	
+
 }
 
 void MinigameBbLoogie::updatePrincipal(int objIndex) {
@@ -1281,22 +1281,22 @@ bool MinigameBbLoogie::run(bool fromMainGame) {
 	_gameDone = false;
 	initObjects();
 	initVars();
-	
+
 	_spriteModule = new SpriteModule();
 	_spriteModule->load("bbloogie/bbloogie.000");
 
 	Palette palette = _spriteModule->getPalette();
 	_vm->_screen->setPalette(palette);
-	
+
 	loadSounds();
 
 	playSound(32, true);
-	
+
 	while (!_vm->shouldQuit() &&!_gameDone) {
 		_vm->updateEvents();
 		update();
 	}
-	
+
 	_vm->_sound->unloadSounds();
 
 	if (!_fromMainGame)
@@ -1319,15 +1319,15 @@ void MinigameBbLoogie::update() {
 		inputTicks = 1;
 		_gameTicks = _vm->_system->getMillis();
 	}
-	
+
 	if (_vm->_keyCode == Common::KEYCODE_ESCAPE) {
 		_gameDone = true;
 		return;
 	}
-	
+
 	if (inputTicks == 0)
 		return;
-		
+
 	bool done;
 
 	do {
@@ -1336,9 +1336,9 @@ void MinigameBbLoogie::update() {
 		_vm->_mouseButtons &= ~kRightButtonClicked;
 		_vm->_keyCode = Common::KEYCODE_INVALID;
 	} while (--inputTicks && _gameTicks > 0 && !done);
-	
+
 	drawSprites();
-		
+
 	_vm->_system->delayMillis(10);
 
 }
diff --git a/engines/bbvs/minigames/bbloogie.h b/engines/bbvs/minigames/bbloogie.h
index 1dd4049b413..04ead51a1ee 100644
--- a/engines/bbvs/minigames/bbloogie.h
+++ b/engines/bbvs/minigames/bbloogie.h
@@ -32,7 +32,7 @@ public:
 	MinigameBbLoogie(BbvsEngine *vm) : Minigame(vm) {};
 	bool run(bool fromMainGame);
 public:
-	
+
 	struct Obj {
 		int kind;
 		int x, y;
@@ -44,33 +44,33 @@ public:
 		int16 frameIndexAdd;
 		int16 unk2;
 	};
-	
+
 	enum {
 		kMaxObjectsCount = 256
 	};
-	
+
 	enum {
 		kGSTitleScreen		= 0,	// Title screen
 		kGSMainGame			= 1,	// Game when called as part of the main game
 		kGSStandaloneGame	= 2,	// Game when called as standalone game
 		kGSScoreCountUp		= 3		// Score countup and next level text
 	};
-	
+
 	Obj _objects[kMaxObjectsCount];
-	
+
 	int _playerKind;
 	const ObjAnimation *_playerAnim;
 	const uint *_playerSounds1, *_playerSounds2;
 	uint _playerSounds1Count, _playerSounds2Count;
-	
+
 	int _level, _levelTimeLeft, _levelTimeDelay;
-	int _numberOfHits, _currScore, _hiScore; 
+	int _numberOfHits, _currScore, _hiScore;
 	int _doubleScore, _megaLoogieCount;
-	
+
 	int _dispLevelScore, _nextLevelScore;
 
 	int _timeBonusCtr, _bonusDisplayDelay1, _bonusDisplayDelay2, _bonusDisplayDelay3;
-	
+
 	int _carDelay;
 	int _bikeDelay;
 	int _squirrelDelay;
@@ -78,37 +78,37 @@ public:
 	int _paperPlaneDelay;
 	int _principalDelay;
 
-	int _prevPrincipalStatus;	
+	int _prevPrincipalStatus;
 	int _principalCtr, _principalFirstFrameIndex, _principalLastFrameIndex;
 	bool _principalAngry;
-	
+
 	const ObjAnimation *getAnimation(int animIndex);
-	
+
 	void buildDrawList(DrawList &drawList);
 	void buildDrawList0(DrawList &drawList);
 	void buildDrawList1(DrawList &drawList);
 	void buildDrawList2(DrawList &drawList);
 	void buildDrawList3(DrawList &drawList);
-	
+
 	void drawSprites();
-	
+
 	void initObjs();
 	Obj *getFreeObject();
 	Obj *findLoogieObj(int startObjIndex);
 	bool isHit(Obj *obj1, Obj *obj2);
 	bool isCursorAtObj(int objIndex);
-	
+
 	void initObjects();
 	void initObjects0();
 	void initObjects1();
 	void initObjects3();
-	
+
 	void initVars();
 	void initVars0();
 	void initVars1();
 	void initVars2();
 	void initVars3();
-	
+
 	bool updateStatus(int mouseX, int mouseY, uint mouseButtons);
 	bool updateStatus0(int mouseX, int mouseY, uint mouseButtons);
 	bool updateStatus1(int mouseX, int mouseY, uint mouseButtons);
@@ -129,7 +129,7 @@ public:
 	void incNumberOfHits();
 	void incScore(int incrAmount);
 	void playRndSound();
-	
+
 	void update();
 
 	void loadSounds();
diff --git a/engines/bbvs/minigames/bbtennis.cpp b/engines/bbvs/minigames/bbtennis.cpp
index ddd5cfc8044..77635483306 100644
--- a/engines/bbvs/minigames/bbtennis.cpp
+++ b/engines/bbvs/minigames/bbtennis.cpp
@@ -86,7 +86,7 @@ void MinigameBbTennis::buildDrawList(DrawList &drawList) {
 }
 
 void MinigameBbTennis::buildDrawList0(DrawList &drawList) {
-	
+
 	drawList.add(_objects[0].anim->frameIndices[_objects[0].frameIndex], _objects[0].x, _objects[0].y, 2000);
 
 	for (int i = 0; i < kMaxObjectsCount; ++i) {
@@ -154,7 +154,7 @@ void MinigameBbTennis::buildDrawList1(DrawList &drawList) {
 				break;
 
 			}
-			
+
 			drawList.add(index, x, y, priority);
 
 		}
@@ -174,16 +174,16 @@ void MinigameBbTennis::buildDrawList1(DrawList &drawList) {
 	drawList.add(getAnimation(9)->frameIndices[0], 256, 52, 500);
 	drawList.add(getAnimation(10)->frameIndices[0], 60, 162, 500);
 	drawList.add(getAnimation(21)->frameIndices[0], 36, 18, 2000);
-	
+
 	drawNumber(drawList, _score, 70, 18);
-	
+
 	for (int i = 0; i < _numHearts; ++i)
 		drawList.add(getAnimation(7)->frameIndices[0], 20 + i * 20, 236, 990);
 
 }
 
 void MinigameBbTennis::buildDrawList2(DrawList &drawList) {
-	
+
 	for (int i = 0; i < kMaxObjectsCount; ++i) {
 		Obj *obj = &_objects[i];
 		if (obj->kind)
@@ -384,7 +384,7 @@ bool MinigameBbTennis::updateStatus1(int mouseX, int mouseY, uint mouseButtons)
 
 	_objects[0].x = mouseX;
 	_objects[0].y = mouseY;
-	
+
 	if (_allHeartsGone) {
 		_gameState = 2;
 		initObjects();
@@ -427,13 +427,13 @@ bool MinigameBbTennis::updateStatus1(int mouseX, int mouseY, uint mouseButtons)
 
 	if (_newBallTimer > 0)
 		--_newBallTimer;
-	
+
 	if (++_delayDecreaseTimer == 30) {
 		_delayDecreaseTimer = 0;
 		if (_playerDecrease < 199)
 			++_playerDecrease;
 	}
-	
+
 	updateObjs();
 
 	if (!_playedThisIsTheCoolest && _score > 3 && _vm->getRandom(10) == 1 && !isAnySoundPlaying(kAllSounds, 11)) {
@@ -482,7 +482,7 @@ void MinigameBbTennis::updateObjs() {
 			break;
 		}
 	}
-	
+
 	if (_rapidFireBallsCount == 0) {
 		--_squirrelDelay;
 		if (--_squirrelDelay == 0) {
@@ -763,7 +763,7 @@ void MinigameBbTennis::updateTennisPlayer(int objIndex) {
 		}
 		++_tennisPlayerDelay;
 		break;
-	
+
 	case 2:
 		if (--obj->ticks == 0) {
 			++obj->frameIndex;
@@ -1077,7 +1077,7 @@ void MinigameBbTennis::updateNetPlayer(int objIndex) {
 
 void MinigameBbTennis::updateEnemyTennisBall(int objIndex) {
 	Obj *obj = &_objects[objIndex];
-	
+
 	if (--obj->ticks == 0) {
 		--obj->frameIndex;
 		obj->ticks = getAnimation(6)->frameTicks[obj->frameIndex];
@@ -1103,7 +1103,7 @@ void MinigameBbTennis::updateEnemyTennisBall(int objIndex) {
 	obj->x = (int)obj->fltX;
 	obj->fltY = obj->fltY - obj->fltStepY;
 	obj->y = (int)obj->fltY;
-	
+
 }
 
 void MinigameBbTennis::makeEnemyBall(int x, int y, int frameIndex) {
@@ -1184,7 +1184,7 @@ void MinigameBbTennis::hitSomething() {
 bool MinigameBbTennis::run(bool fromMainGame) {
 
 	memset(_objects, 0, sizeof(_objects));
-	
+
 	_numbersAnim = getAnimation(20);
 
 	_backgroundSpriteIndex = 272;
@@ -1201,23 +1201,23 @@ bool MinigameBbTennis::run(bool fromMainGame) {
 	_gameDone = false;
 	initObjects();
 	initVars();
-	
+
 	_spriteModule = new SpriteModule();
 	_spriteModule->load("bbtennis/bbtennis.000");
 
 	Palette palette = _spriteModule->getPalette();
 	_vm->_screen->setPalette(palette);
-	
+
 	loadSounds();
 
 	_gameTicks = 0;
 	playSound(29, true);
-	
+
 	while (!_vm->shouldQuit() &&!_gameDone) {
 		_vm->updateEvents();
 		update();
 	}
-	
+
 	_vm->_sound->unloadSounds();
 
 	if (!_fromMainGame)
@@ -1240,15 +1240,15 @@ void MinigameBbTennis::update() {
 		inputTicks = 1;
 		_gameTicks = _vm->_system->getMillis();
 	}
-	
+
 	if (_vm->_keyCode == Common::KEYCODE_ESCAPE) {
 		_gameDone = true;
 		return;
 	}
-	
+
 	if (inputTicks == 0)
 		return;
-		
+
 	bool done;
 
 	do {
@@ -1257,9 +1257,9 @@ void MinigameBbTennis::update() {
 		_vm->_mouseButtons &= ~kRightButtonClicked;
 		_vm->_keyCode = Common::KEYCODE_INVALID;
 	} while (--inputTicks && _gameTicks > 0 && !done);
-	
+
 	drawSprites();
-		
+
 	_vm->_system->delayMillis(10);
 
 }
diff --git a/engines/bbvs/minigames/bbtennis.h b/engines/bbvs/minigames/bbtennis.h
index 690bd724a07..7eac904c4dc 100644
--- a/engines/bbvs/minigames/bbtennis.h
+++ b/engines/bbvs/minigames/bbtennis.h
@@ -32,7 +32,7 @@ public:
 	MinigameBbTennis(BbvsEngine *vm) : Minigame(vm) {};
 	bool run(bool fromMainGame);
 public:
-	
+
 	struct Obj {
 		int kind;
 		int x, y;
@@ -51,20 +51,20 @@ public:
 		int ballStepCtr;
 		int netPlayDirection;
 	};
-	
+
 	enum {
 		kMaxObjectsCount = 256
 	};
-	
+
 	enum {
 		kGSTitleScreen      = 0,    // Title screen
 		kGSMainGame         = 1,    // Game when called as part of the main game
 		kGSStandaloneGame   = 2,    // Game when called as standalone game
 		kGSScoreCountUp     = 3     // Score countup and next level text
 	};
-	
+
 	Obj _objects[kMaxObjectsCount];
-	
+
 	int _numHearts;
 	int _squirrelDelay;
 	int _tennisPlayerDelay;
@@ -85,29 +85,29 @@ public:
 	bool _endSoundPlaying;
 
 	const ObjAnimation *getAnimation(int animIndex);
-	
+
 	void buildDrawList(DrawList &drawList);
 	void buildDrawList0(DrawList &drawList);
 	void buildDrawList1(DrawList &drawList);
 	void buildDrawList2(DrawList &drawList);
-	
+
 	void drawSprites();
-	
+
 	void initObjs();
 	Obj *getFreeObject();
 	Obj *findTennisBall(int startObjIndex);
 	bool isHit(Obj *obj1, Obj *obj2);
-	
+
 	void initObjects();
 	void initObjects0();
 	void initObjects1();
 	void initObjects2();
-	
+
 	void initVars();
 	void initVars0();
 	void initVars1();
 	void initVars2();
-	
+
 	bool updateStatus(int mouseX, int mouseY, uint mouseButtons);
 	bool updateStatus0(int mouseX, int mouseY, uint mouseButtons);
 	bool updateStatus1(int mouseX, int mouseY, uint mouseButtons);
diff --git a/engines/bbvs/minigames/minigame.cpp b/engines/bbvs/minigames/minigame.cpp
index aae18072d9b..58d98a9df80 100644
--- a/engines/bbvs/minigames/minigame.cpp
+++ b/engines/bbvs/minigames/minigame.cpp
@@ -44,13 +44,13 @@ Minigame::~Minigame() {
 
 int Minigame::drawNumber(DrawList &drawList, int number, int x, int y) {
 	int digits = 1, rightX = x;
-	
+
 	for (int mag = 10; number / mag != 0; mag *= 10)
 		++digits;
-		
+
 	rightX = x + digits * 10;
 	x = rightX;
-	
+
 	while (digits--) {
 		const int n = number % 10;
 		x -= 10;
diff --git a/engines/bbvs/minigames/minigame.h b/engines/bbvs/minigames/minigame.h
index 675dec360d5..1c241105194 100644
--- a/engines/bbvs/minigames/minigame.h
+++ b/engines/bbvs/minigames/minigame.h
@@ -51,30 +51,30 @@ public:
 	virtual ~Minigame();
 	virtual bool run(bool fromMainGame) = 0;
 protected:
-	BbvsEngine *_vm;	
+	BbvsEngine *_vm;
 	SpriteModule *_spriteModule;
-	
+
 	int _gameState;
 	int _gameTicks;
 	bool _gameResult;
 	bool _gameDone;
 	bool _fromMainGame;
 	int _hiScoreTable[kMinigameCount];
-	
+
 	int _backgroundSpriteIndex, _titleScreenSpriteIndex;
-	
+
 	const ObjAnimation *_numbersAnim;
-	
+
 	int drawNumber(DrawList &drawList, int number, int x, int y);
 
 	void playSound(uint index, bool loop = false);
 	void stopSound(uint index);
 	bool isSoundPlaying(uint index);
 	bool isAnySoundPlaying(const uint *indices, uint count);
-	
+
 	void saveHiscore(int minigameNum, int score);
 	int loadHiscore(int minigameNum);
-	
+
 };
 
 } // End of namespace Bbvs
diff --git a/engines/bbvs/saveload.cpp b/engines/bbvs/saveload.cpp
index ff53cc457bb..e7725713fda 100644
--- a/engines/bbvs/saveload.cpp
+++ b/engines/bbvs/saveload.cpp
@@ -73,7 +73,7 @@ void BbvsEngine::savegame(const char *filename, const char *description) {
 	byte descriptionLen = strlen(description);
 	out->writeByte(descriptionLen);
 	out->write(description, descriptionLen);
-	
+
 	Graphics::saveThumbnail(*out);
 
 	// Not used yet, reserved for future usage
@@ -86,7 +86,7 @@ void BbvsEngine::savegame(const char *filename, const char *description) {
 	out->writeUint32LE(saveTime);
 	out->writeUint32LE(playTime);
 	// Header end
-	
+
 	out->write(_snapshot, _snapshotStream->pos());
 
 	out->finalize();
@@ -103,15 +103,15 @@ void BbvsEngine::loadgame(const char *filename) {
 	SaveHeader header;
 
 	kReadSaveHeaderError errorCode = readSaveHeader(in, false, header);
-	
+
 	if (errorCode != kRSHENoError) {
 		warning("Error loading savegame '%s'", filename);
 		delete in;
 		return;
 	}
-	
+
 	g_engine->setTotalPlayTime(header.playTime * 1000);
-	
+
 	memset(_sceneObjects, 0, sizeof(_sceneObjects));
 	for (int i = 0; i < kSceneObjectsCount; ++i) {
 		_sceneObjects[i].walkDestPt.x = -1;
@@ -120,7 +120,7 @@ void BbvsEngine::loadgame(const char *filename) {
 
 	_currSceneNum = 0;
 	_newSceneNum = in->readUint32LE();
-	
+
 	initScene(false);
 
 	_prevSceneNum = in->readUint32LE();
@@ -157,16 +157,16 @@ void BbvsEngine::loadgame(const char *filename) {
 		obj->frameIndex = in->readUint32LE();
 		obj->frameTicks = in->readUint32LE();
 		obj->walkCount = in->readUint32LE();
-		obj->xIncr = in->readUint32LE(); 
+		obj->xIncr = in->readUint32LE();
 		obj->yIncr = in->readUint32LE();
-		obj->turnValue = in->readUint32LE(); 
-		obj->turnCount = in->readUint32LE(); 
+		obj->turnValue = in->readUint32LE();
+		obj->turnCount = in->readUint32LE();
 		obj->turnTicks = in->readUint32LE();
 		obj->walkDestPt.x = in->readUint16LE();
 		obj->walkDestPt.y = in->readUint16LE();
 		obj->anim = obj->animIndex > 0 ? _gameModule->getAnimation(obj->animIndex) : 0;
 	}
-	
+
 	updateWalkableRects();
 
 	// Restart scene background sounds
@@ -259,10 +259,10 @@ void BbvsEngine::saveSnapshot() {
 		_snapshotStream->writeUint32LE(obj->frameIndex);
 		_snapshotStream->writeUint32LE(obj->frameTicks);
 		_snapshotStream->writeUint32LE(obj->walkCount);
-		_snapshotStream->writeUint32LE(obj->xIncr); 
+		_snapshotStream->writeUint32LE(obj->xIncr);
 		_snapshotStream->writeUint32LE(obj->yIncr);
-		_snapshotStream->writeUint32LE(obj->turnValue); 
-		_snapshotStream->writeUint32LE(obj->turnCount); 
+		_snapshotStream->writeUint32LE(obj->turnValue);
+		_snapshotStream->writeUint32LE(obj->turnCount);
 		_snapshotStream->writeUint32LE(obj->turnTicks);
 		_snapshotStream->writeUint16LE(obj->walkDestPt.x);
 		_snapshotStream->writeUint16LE(obj->walkDestPt.y);
diff --git a/engines/bbvs/scene.cpp b/engines/bbvs/scene.cpp
index 0d86eb4dbc9..a89c88fd828 100644
--- a/engines/bbvs/scene.cpp
+++ b/engines/bbvs/scene.cpp
@@ -34,7 +34,7 @@ static const int kAfterVideoSceneNum[] = {
 
 void BbvsEngine::loadScene(int sceneNum) {
 	debug(0, "BbvsEngine::loadScene() sceneNum: %d", sceneNum);
-	
+
 	Common::String sprFilename = Common::String::format("vnm/vspr%04d.vnm", sceneNum);
 	Common::String gamFilename = Common::String::format("vnm/game%04d.vnm", sceneNum);
 
@@ -42,7 +42,7 @@ void BbvsEngine::loadScene(int sceneNum) {
 
 	_spriteModule->load(sprFilename.c_str());
 	_gameModule->load(gamFilename.c_str());
-	
+
 	Palette palette = _spriteModule->getPalette();
 	_screen->setPalette(palette);
 
@@ -106,10 +106,10 @@ void BbvsEngine::initScene(bool sounds) {
 	loadScene(_newSceneNum);
 	_currSceneNum = _newSceneNum;
 	_newSceneNum = 0;
-	
+
 	for (int i = 0; i < _gameModule->getSceneObjectDefsCount(); ++i)
 		_sceneObjects[i].sceneObjectDef = _gameModule->getSceneObjectDef(i);
-		
+
 	for (int i = 0; i < _gameModule->getSceneObjectInitsCount(); ++i) {
 		SceneObjectInit *soInit = _gameModule->getSceneObjectInit(i);
 		if (evalCondition(soInit->conditions)) {
@@ -149,10 +149,10 @@ void BbvsEngine::initScene(bool sounds) {
 			}
 		}
 	}
-	
+
 	_cameraPos = _gameModule->getCameraInit(_currCameraNum)->cameraPos;
 	_newCameraPos = _cameraPos;
-	
+
 	_walkAreaActions.clear();
 	for (int i = 0; i < _gameModule->getActionsCount(); ++i) {
 		Action *action = _gameModule->getAction(i);
@@ -165,7 +165,7 @@ void BbvsEngine::initScene(bool sounds) {
 
 	_activeItemIndex = 0;
 	_activeItemType = kITEmpty;
-	
+
 	for (int i = 0; i < _gameModule->getActionsCount(); ++i) {
 		Action *action = _gameModule->getAction(i);
 		if (evalCondition(action->conditions)) {
@@ -183,7 +183,7 @@ void BbvsEngine::initScene(bool sounds) {
 			break;
 		}
 	}
-	
+
 	if (sounds)
 		updateBackgroundSounds();
 
@@ -192,7 +192,7 @@ void BbvsEngine::initScene(bool sounds) {
 bool BbvsEngine::changeScene() {
 
 	writeContinueSavegame();
-	
+
 	if (_newSceneNum >= 27 && _newSceneNum <= 30) {
 		// Run minigames
 		stopSpeech();
@@ -221,7 +221,7 @@ bool BbvsEngine::changeScene() {
 	}
 
 	return true;
-	
+
 }
 
 } // End of namespace Bbvs
diff --git a/engines/bbvs/spritemodule.cpp b/engines/bbvs/spritemodule.cpp
index 8eae7f9a6a5..f8b0d9afd52 100644
--- a/engines/bbvs/spritemodule.cpp
+++ b/engines/bbvs/spritemodule.cpp
@@ -41,15 +41,15 @@ SpriteModule::~SpriteModule() {
 
 void SpriteModule::load(const char *filename) {
 	unload();
-	
+
 	Common::File fd;
 	if (!fd.open(filename))
 		error("SpriteModule::load() Could not open %s", filename);
-		
+
 	fd.readUint32LE(); // Skip magic
 	fd.readUint32LE(); // Skip unused
 	fd.readUint32LE(); // Skip filesize
-	
+
 	_paletteOffs = fd.readUint32LE();
 	fd.readUint32LE(); // Skip unused flagsTbl1Ofs
 	fd.readUint32LE(); // Skip unused flagsTbl2Ofs
@@ -57,18 +57,18 @@ void SpriteModule::load(const char *filename) {
 	_paletteStart = fd.readUint32LE();
 	_paletteCount = fd.readUint32LE();
 	_spritesCount = fd.readUint32LE();
-	
+
 	debug(0, "_paletteOffs: %08X", _paletteOffs);
 	debug(0, "_spriteTblOffs: %08X", _spriteTblOffs);
 	debug(0, "_paletteStart: %d", _paletteStart);
 	debug(0, "_paletteCount: %d", _paletteCount);
 	debug(0, "_spritesCount: %d", _spritesCount);
-	
+
 	_spriteDataSize = fd.size();
 	_spriteData = new byte[_spriteDataSize];
 	fd.seek(0);
 	fd.read(_spriteData, _spriteDataSize);
-	
+
 	// Convert palette
 	byte *palette = _spriteData + _paletteOffs;
 	for (int i = 0; i < _paletteCount; ++i) {
diff --git a/engines/bbvs/videoplayer.cpp b/engines/bbvs/videoplayer.cpp
index fda9372ade9..9ea73ad10bc 100644
--- a/engines/bbvs/videoplayer.cpp
+++ b/engines/bbvs/videoplayer.cpp
@@ -42,7 +42,7 @@ void BbvsEngine::playVideo(int videoNum) {
 		warning("Couldn't switch to a RGB color video mode to play a video.");
 		return;
 	}
-		
+
 	Video::VideoDecoder *videoDecoder = new Video::AVIDecoder();
 	if (!videoDecoder->loadFile(videoFilename)) {
 		delete videoDecoder;
@@ -74,7 +74,7 @@ void BbvsEngine::playVideo(int videoNum) {
 	}
 
 	delete videoDecoder;
-	
+
 	initGraphics(320, 240, false);
 
 }
diff --git a/engines/bbvs/walk.cpp b/engines/bbvs/walk.cpp
index 077110b8673..5ef14101a04 100644
--- a/engines/bbvs/walk.cpp
+++ b/engines/bbvs/walk.cpp
@@ -46,7 +46,7 @@ static const int8 kWalkAnimTbl[32] = {
 void BbvsEngine::startWalkObject(SceneObject *sceneObject) {
 	if (_buttheadObject != sceneObject && _beavisObject != sceneObject)
 		return;
-	
+
 	initWalkAreas(sceneObject);
 	_sourceWalkAreaPt.x = sceneObject->x >> 16;
 	_sourceWalkAreaPt.y = sceneObject->y >> 16;
@@ -60,7 +60,7 @@ void BbvsEngine::startWalkObject(SceneObject *sceneObject) {
 	_destWalkArea = getWalkAreaAtPos(_destWalkAreaPt);
 	if (!_destWalkArea)
 		return;
-		
+
 	if (_sourceWalkArea != _destWalkArea) {
 		_currWalkDistance = kMaxDistance;
 		walkFindPath(_sourceWalkArea, 0);
@@ -68,12 +68,12 @@ void BbvsEngine::startWalkObject(SceneObject *sceneObject) {
 	}
 
 	walkObject(sceneObject, _destWalkAreaPt, sceneObject->sceneObjectDef->walkSpeed);
-	
+
 }
 
 void BbvsEngine::updateWalkObject(SceneObject *sceneObject) {
 	int animIndex;
-	
+
 	if (sceneObject->walkCount > 0 && (sceneObject->xIncr != 0 || sceneObject->yIncr != 0)) {
 		if (ABS(sceneObject->xIncr) <= ABS(sceneObject->yIncr))
 			sceneObject->turnValue = sceneObject->yIncr >= 0 ? 0 : 4;
@@ -89,7 +89,7 @@ void BbvsEngine::updateWalkObject(SceneObject *sceneObject) {
 	Animation *anim = 0;
 	if (animIndex > 0)
 		anim = _gameModule->getAnimation(animIndex);
-	
+
 	if (sceneObject->anim != anim) {
 		if (anim) {
 			sceneObject->anim = anim;
@@ -305,12 +305,12 @@ bool BbvsEngine::canButtheadWalkToDest(const Common::Point &destPt) {
 }
 
 void BbvsEngine::canWalkToDest(WalkArea *walkArea, int infoCount) {
-	
+
 	if (_destWalkArea == walkArea) {
 		_walkReachedDestArea = true;
 		return;
 	}
-	
+
 	if (_gameModule->getFieldC() <= 320 || infoCount <= 20) {
 		walkArea->checked = true;
 		for (int linkIndex = 0; linkIndex < walkArea->linksCount; ++linkIndex) {
@@ -364,10 +364,10 @@ int BbvsEngine::calcDistance(const Common::Point &pt1, const Common::Point &pt2)
 
 void BbvsEngine::walkFoundPath(int count) {
 	debug(5, "BbvsEngine::walkFoundPath(%d)", count);
-	
+
 	Common::Point midPt = _sourceWalkAreaPt;
 	int totalMidPtDistance = 0;
-	
+
 	if (count > 0) {
 		Common::Point lastMidPt;
 		int halfCount = (count + 1) >> 1;
@@ -384,13 +384,13 @@ void BbvsEngine::walkFoundPath(int count) {
 
 	if (distance >= _currWalkDistance)
 		return;
-		
+
 	debug(5, "BbvsEngine::walkFoundPath() distance smaller");
 
 	_currWalkDistance = distance;
 
 	Common::Point destPt = _destWalkAreaPt, newDestPt;
-	
+
 	while (1) {
 
 		int index = 0;
@@ -408,7 +408,7 @@ void BbvsEngine::walkFoundPath(int count) {
 		WalkInfo *walkInfo = _walkInfoPtrs[--count];
 		destPt.x = walkInfo->x;
 		destPt.y = walkInfo->y;
-		
+
 		if (walkInfo->direction) {
 			newDestPt.x = walkInfo->x;
 			newDestPt.y = walkInfo->y + walkInfo->delta - 1;