Added support for the Discworld 1 Music Enhancement project. Big thanks to James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version)

svn-id: r35836
This commit is contained in:
Filippos Karapetis 2009-01-12 14:56:29 +00:00
parent e5d75d1f7b
commit 8911d34542
3 changed files with 75 additions and 45 deletions

View File

@ -133,7 +133,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
GF_FLOPPY,
GF_FLOPPY | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@ -151,7 +151,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
GF_CD,
GF_CD | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@ -175,7 +175,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
GF_CD | GF_USE_4FLAGS,
GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
{
@ -197,7 +197,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
GF_CD | GF_USE_4FLAGS,
GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
{
@ -219,7 +219,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
GF_CD | GF_USE_4FLAGS,
GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
{
@ -241,7 +241,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
GF_CD | GF_USE_4FLAGS,
GF_CD | GF_USE_4FLAGS | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@ -260,7 +260,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
GF_CD | GF_SCNFILES,
GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
@ -280,7 +280,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
GF_CD,
GF_CD | GC_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},
#endif
@ -297,7 +297,7 @@ static const TinselGameDescription gameDescriptions[] = {
},
GID_DW1,
0,
GF_CD | GF_SCNFILES,
GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT,
TINSEL_V1,
},

View File

@ -107,24 +107,41 @@ const SCNHANDLE midiOffsetsSCNVersion[] = {
869822, 875436, 877234, 879818
};
// TODO: finish this (currently unmapped tracks are 0)
const int enhancedAudioGRAVersion[] = {
1, 2, 1, 1, 3, 3, 4, 4, 5, 6, // 1-10
1, 7, 8, 9, 10, 3, 11, 11, 12, 13, // 11-20
13, 13, 13, 13, 14, 13, 13, 15, 16, 17, // 21-30
15, 18, 19, 20, 338, 21, 21, 22, 22, 23, // 31-40
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, // 41-50
34, 35, 35, 36, 37, 38, 39, 39, 39, 39, // 51-60
40, 39, 41, 41, 42, 43, 42, 44, 45, 41, // 61-70
46, 48, 47, 48, 49, 50, 51, 52, 53, 54, // 71-80
55, 56, 57, 58, 59, 60, 61, 62, 63, 61, // 81-90
64, 65, 66, 67, 68, 69, 70, 68, 71, 72, // 91-100
73, 74, 75, 12, 76, 77, 78, 79, 80, 4, // 101-110
81, 82, 83, 82, 81, 84, 85, 86, 87, 88, // 111-120
89, 90, 88, 2, 2, 2, 2, 2, 2, 60, // 121-130
91, 92, 93, 94, 94, 95, 96, 52, 4, 97, // 131-140
98, 99, 99 // 141-143
};
const int enhancedAudioSCNVersion[] = {
0, 0, 2, 0, 0, 0, 0, 3, 3, 4,
4, 0, 0, 0, 0, 0, 0, 10, 3, 11,
11, 0, 13, 13, 13, 13, 13, 0, 13, 13,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 24, 0, 0, 27, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 55, 56, 56, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 4, 4, 83, 83, 83, 4,
0, 0, 0, 0, 0, 0, 0, 0, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 0, 0, 0, 0, 0, 0, 52, 4,
0, 0, 0, 0
301, 302, 2, 1, 1, 301, 302, 3, 3, 4, // 1-10
4, 5, 6, 1, 7, 8, 9, 10, 8, 11, // 11-20
11, 12, 13, 13, 13, 13, 13, 14, 13, 13, // 21-30
15, 16, 17, 15, 18, 19, 20, 338, 21, 21, // 31-40
341, 342, 22, 22, 23, 24, 25, 26, 27, 28, // 41-50
29, 30, 31, 32, 33, 34, 35, 35, 36, 37, // 51-60
38, 39, 39, 39, 39, 40, 39, 41, 41, 42, // 61-70
43, 42, 44, 45, 41, 46, 48, 47, 48, 49, // 71-80
50, 51, 52, 53, 54, 55, 56, 57, 58, 59, // 81-90
60, 61, 62, 63, 61, 64, 65, 66, 67, 68, // 91-100
69, 70, 68, 71, 72, 73, 74, 75, 12, 76, // 101-110
77, 78, 79, 80, 4, 4, 82, 83, 77, 4, // 111-120
84, 85, 86, 3124, 88, 89, 90, 88, 2, 2, // 121-130
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 131-140
3141, 91, 92, 93, 94, 94, 95, 96, 52, 4, // 141-150
97, 98, 99, 99 // 151-154
};
int GetTrackNumber(SCNHANDLE hMidi) {
@ -164,23 +181,29 @@ bool PlayMidiSequence(uint32 dwFileOffset, bool bLoop) {
if (volMusic != 0) {
SetMidiVolume(volMusic);
// Support for compressed music from the music enhancement project
AudioCD.stop();
int trackNumber = GetTrackNumber(dwFileOffset);
if (trackNumber >= 0) {
#if 0
// TODO: GRA version
int track = enhancedAudioSCNVersion[trackNumber];
if (track > 0)
AudioCD.play(track, -1, 0, 0);
#endif
} else {
warning("Unknown MIDI offset %d", dwFileOffset);
// Support for external music from the music enhancement project
if (_vm->getFeatures() & GF_ENHANCED_AUDIO_SUPPORT) {
AudioCD.stop();
int trackNumber = GetTrackNumber(dwFileOffset);
if (trackNumber >= 0) {
int track = 0;
if (_vm->getFeatures() & GF_SCNFILES)
track = enhancedAudioSCNVersion[trackNumber];
else
track = enhancedAudioGRAVersion[trackNumber];
if (track > 0)
AudioCD.play(track, -1, 0, 0);
} else {
warning("Unknown MIDI offset %d", dwFileOffset);
}
if (AudioCD.isPlaying())
return true;
}
if (AudioCD.isPlaying())
return true;
}
// set file offset for this sequence
@ -243,7 +266,10 @@ bool PlayMidiSequence(uint32 dwFileOffset, bool bLoop) {
* Returns TRUE if a Midi tune is currently playing.
*/
bool MidiPlaying(void) {
if (AudioCD.isPlaying()) return true;
if (_vm->getFeatures() & GF_ENHANCED_AUDIO_SUPPORT) {
if (AudioCD.isPlaying())
return true;
}
return _vm->_midiMusic->isPlaying();
}
@ -254,7 +280,10 @@ bool StopMidi(void) {
currentMidi = 0;
currentLoop = false;
AudioCD.stop();
if (_vm->getFeatures() & GF_ENHANCED_AUDIO_SUPPORT) {
AudioCD.stop();
}
_vm->_midiMusic->stop();
return true;
}

View File

@ -59,13 +59,14 @@ enum TinselGameFeatures {
GF_CD = 1 << 1,
GF_FLOPPY = 1 << 2,
GF_SCNFILES = 1 << 3,
GF_ENHANCED_AUDIO_SUPPORT = 1 << 4,
// The GF_USE_?FLAGS values specify how many country flags are displayed
// in the subtitles options dialog.
// None of these defined -> 1 language, in ENGLISH.TXT
GF_USE_3FLAGS = 1 << 4, // French, German, Spanish
GF_USE_4FLAGS = 1 << 5, // French, German, Spanish, Italian
GF_USE_5FLAGS = 1 << 6 // All 5 flags
GF_USE_3FLAGS = 1 << 5, // French, German, Spanish
GF_USE_4FLAGS = 1 << 6, // French, German, Spanish, Italian
GF_USE_5FLAGS = 1 << 7 // All 5 flags
};
/**