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https://github.com/libretro/scummvm.git
synced 2025-04-02 06:41:51 +00:00
Standardized the preprocessor constants used to prevent double inclusion of
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".) svn-id: r20655
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@ -17,11 +17,10 @@
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#ifndef SWORD2_ANIMATION_H
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#define SWORD2_ANIMATION_H
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#include "graphics/animation.h"
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#include "sound/mixer.h"
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@ -19,8 +19,8 @@
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* $Id$
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*/
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#ifndef C_ONSOLE_H
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#define C_ONSOLE_H
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#ifndef SWORD2_CONSOLE_H
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#define SWORD2_CONSOLE_H
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#include "common/debugger.h"
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#include "sword2/debug.h"
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@ -19,8 +19,8 @@
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* $Id$
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*/
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#ifndef _CONTROL_S
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#define _CONTROL_S
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#ifndef SWORD2_CONTROL_H
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#define SWORD2_CONTROL_H
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#include "sword2/defs.h"
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@ -19,8 +19,8 @@
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* $Id$
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*/
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#ifndef D_DEBUG
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#define D_DEBUG
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#ifndef SWORD2_DEBUG_H
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#define SWORD2_DEBUG_H
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// FIXME: I don't know how large this constant used to be
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#define MAX_DEBUG_TEXTS 55
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@ -19,8 +19,8 @@
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* $Id$
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*/
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#ifndef DEFS
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#define DEFS
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#ifndef SWORD2_DEFS_H
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#define SWORD2_DEFS_H
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#define SIZE 0x10000 // 65536 items per section
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#define NuSIZE 0xffff // & with this
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@ -19,8 +19,8 @@
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* $Id$
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*/
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#ifndef _HEADER
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#define _HEADER
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#ifndef SWORD2_HEADER_H
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#define SWORD2_HEADER_H
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#include "common/stream.h"
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@ -19,8 +19,8 @@
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* $Id$
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*/
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#ifndef _ICONS
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#define _ICONS
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#ifndef SWORD2_ICONS_H
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#define SWORD2_ICONS_H
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#define MENU_MASTER_OBJECT 44
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#define TOTAL_subjects (375 - 256 + 1) // the speech subject bar
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@ -19,8 +19,8 @@
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* $Id$
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*/
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#ifndef _INTERPRETER
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#define _INTERPRETER
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#ifndef SWORD2_INTERPRETER_H
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#define SWORD2_INTERPRETER_H
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namespace Sword2 {
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@ -21,8 +21,8 @@
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// logic management
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#ifndef _LOGIC
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#define _LOGIC
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#ifndef SWORD2_LOGIC_H
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#define SWORD2_LOGIC_H
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#include "sword2/memory.h"
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@ -19,8 +19,8 @@
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* $Id$
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*/
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#ifndef _MAKETEXT_H
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#define _MAKETEXT_H
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#ifndef SWORD2_MAKETEXT_H
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#define SWORD2_MAKETEXT_H
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#include "sword2/debug.h"
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* $Id$
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*/
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#ifndef MEMORY_H
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#define MEMORY_H
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#ifndef SWORD2_MEMORY_H
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#define SWORD2_MEMORY_H
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#define MAX_MEMORY_BLOCKS 999
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@ -19,8 +19,8 @@
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* $Id$
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*/
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#ifndef MOUSE_H
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#define MOUSE_H
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#ifndef SWORD2_MOUSE_H
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#define SWORD2_MOUSE_H
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#define MAX_SUBJECT_LIST 30 // is that enough?
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@ -19,8 +19,8 @@
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* $Id$
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*/
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#ifndef _SCRIPT_STRUCTURES
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#define _SCRIPT_STRUCTURES
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#ifndef SWORD2_OBJECT_H
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#define SWORD2_OBJECT_H
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#include "common/stream.h"
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@ -19,8 +19,8 @@
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* $Id$
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*/
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#ifndef RESMAN_H
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#define RESMAN_H
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#ifndef SWORD2_RESMAN_H
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#define SWORD2_RESMAN_H
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namespace Common {
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class File;
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* $Id$
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*/
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#ifndef _ROUTER_H
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#define _ROUTER_H
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#ifndef SWORD2_ROUTER_H
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#define SWORD2_ROUTER_H
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// This used to be a variable, but it was never set. Actually, it wasn't even
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// initialised!
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* $Id$
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*/
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#ifndef SAVE_REST_H
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#define SAVE_REST_H
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#ifndef SWORD2_SAVELOAD_H
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#define SWORD2_SAVELOAD_H
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namespace Sword2 {
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* $Id$
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*/
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#ifndef _BUILD_DISPLAY
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#define _BUILD_DISPLAY
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#ifndef SWORD2_SCREEN_H
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#define SWORD2_SCREEN_H
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#include "common/rect.h"
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#include "common/stream.h"
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@ -29,8 +29,8 @@
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*
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****************************************************************************/
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#ifndef SOUND_H
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#define SOUND_H
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#ifndef SWORD2_SOUND_H
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#define SWORD2_SOUND_H
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#include "common/file.h"
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#include "sound/audiostream.h"
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* $Id$
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*/
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#ifndef _SWORD2
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#define _SWORD2
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#ifndef SWORD2_H
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#define SWORD2_H
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// Enable this to make it possible to clear the mouse cursor luggage by
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// right-clicking. The original didn't do this, but it feels natural to me.
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