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MADS: Phantom: Add scene 406
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parent
f2e17d83fe
commit
89684642bb
@ -126,7 +126,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
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case 404: // labyrinth room, 3 exits
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return new Scene404(vm);
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case 406: // labyrinth room, 2 exits
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return new DummyScene(vm); // TODO
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return new Scene406(vm);
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case 407: // catacomb room / lake
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return new DummyScene(vm); // TODO
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case 408: // catacomb corridor
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@ -1552,5 +1552,411 @@ void Scene404::preActions() {
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/*------------------------------------------------------------------------*/
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Scene406::Scene406(MADSEngine *vm) : Scene4xx(vm) {
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_frameInRoomFl = false;
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_takingFrameInRoomFl = false;
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_redFrameHotspotId = -1;
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_greenFrameHostpotId = -1;
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_blueFrameHotspotId = -1;
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_yellowFrameHotspotId = -1;
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}
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void Scene406::synchronize(Common::Serializer &s) {
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Scene4xx::synchronize(s);
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s.syncAsByte(_frameInRoomFl);
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s.syncAsByte(_takingFrameInRoomFl);
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s.syncAsSint16LE(_redFrameHotspotId);
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s.syncAsSint16LE(_greenFrameHostpotId);
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s.syncAsSint16LE(_blueFrameHotspotId);
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s.syncAsSint16LE(_yellowFrameHotspotId);
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}
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void Scene406::setup() {
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setPlayerSpritesPrefix();
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setAAName();
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_scene->addActiveVocab(NOUN_RED_FRAME);
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_scene->addActiveVocab(NOUN_YELLOW_FRAME);
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_scene->addActiveVocab(NOUN_BLUE_FRAME);
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_scene->addActiveVocab(NOUN_GREEN_FRAME);
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}
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void Scene406::enter() {
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_game.initCatacombs();
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_globals._spriteIndexes[0] = _scene->_sprites.addSprites("*RRD_9", false);
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_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 0), false);
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_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 1), false);
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_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 2), false);
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_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 3), false);
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if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
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switch (_globals[kCatacombsFrom]) {
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case 1:
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_game._player._playerPos = Common::Point(310, 118);
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_game._player._facing = FACING_WEST;
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_game._player.walk(Common::Point(271, 118), FACING_WEST);
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break;
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case 3:
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_game._player._playerPos = Common::Point(20, 122);
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_game._player._facing = FACING_SOUTH;
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_game._player.walk(Common::Point(66, 122), FACING_EAST);
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break;
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default:
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break;
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}
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}
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if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
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_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
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Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
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_redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
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_scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
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}
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if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
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_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
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Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
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_greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
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_scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
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}
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if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
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_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
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Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
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_blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
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_scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
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}
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if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
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_globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
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Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
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_yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
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_scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
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}
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sceneEntrySound();
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}
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void Scene406::step() {
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}
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void Scene406::actions() {
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if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
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&& (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
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if (_frameInRoomFl)
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_vm->_dialogs->show(29);
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else {
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switch (_game._trigger) {
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case (0):
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_game._player._stepEnabled = false;
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_game._player._visible = false;
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_globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2);
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_scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5);
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_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
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_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1);
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_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2);
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break;
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case 1:
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if (_action.isObject(NOUN_RED_FRAME)) {
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_game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
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_game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
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_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
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Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
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_redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
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_scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
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}
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if (_action.isObject(NOUN_GREEN_FRAME)) {
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_game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
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_game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
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_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
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Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
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_greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
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_scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
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}
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if (_action.isObject(NOUN_BLUE_FRAME)) {
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_game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
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_game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
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_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
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Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
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_blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
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_scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
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}
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if (_action.isObject(NOUN_YELLOW_FRAME)) {
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_game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
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_game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
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_globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
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Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
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_yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
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_scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
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}
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break;
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case 2:
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_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
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_game._player._visible = true;
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_game._player._stepEnabled = true;
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break;
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default:
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break;
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}
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}
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_action._inProgress = false;
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return;
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}
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if (_action.isAction(VERB_TAKE)
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&& (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) {
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if ((_takingFrameInRoomFl || _game._trigger)) {
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switch (_game._trigger) {
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case (0):
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_game._player._stepEnabled = false;
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_game._player._visible = false;
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_globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2);
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_scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5);
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_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
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_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1);
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_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2);
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break;
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case 1:
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if (_action.isObject(NOUN_RED_FRAME)) {
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_scene->deleteSequence(_globals._sequenceIndexes[1]);
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_scene->_dynamicHotspots.remove(_redFrameHotspotId);
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_game._objects.addToInventory(OBJ_RED_FRAME);
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}
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if (_action.isObject(NOUN_GREEN_FRAME)) {
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_scene->deleteSequence(_globals._sequenceIndexes[2]);
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_scene->_dynamicHotspots.remove(_greenFrameHostpotId);
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_game._objects.addToInventory(OBJ_GREEN_FRAME);
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}
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if (_action.isObject(NOUN_BLUE_FRAME)) {
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_scene->deleteSequence(_globals._sequenceIndexes[3]);
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_scene->_dynamicHotspots.remove(_blueFrameHotspotId);
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_game._objects.addToInventory(OBJ_BLUE_FRAME);
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}
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if (_action.isObject(NOUN_YELLOW_FRAME)) {
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_scene->deleteSequence(_globals._sequenceIndexes[4]);
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_scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
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_game._objects.addToInventory(OBJ_YELLOW_FRAME);
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}
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_vm->_sound->command(26);
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break;
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case 2:
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_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
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_game._player._visible = true;
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_game._player._stepEnabled = true;
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break;
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default:
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break;
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}
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_action._inProgress = false;
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return;
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}
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}
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if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) {
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_game.moveCatacombs(3);
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_action._inProgress = false;
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return;
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}
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if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) {
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_game.moveCatacombs(1);
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_action._inProgress = false;
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return;
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}
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if (_action._lookFlag) {
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_vm->_dialogs->show(40610);
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_action._inProgress = false;
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return;
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}
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if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
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if (_action.isObject(NOUN_WALL)) {
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_vm->_dialogs->show(40611);
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_action._inProgress = false;
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return;
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}
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if (_action.isObject(NOUN_FLOOR)) {
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_vm->_dialogs->show(40612);
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_action._inProgress = false;
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return;
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}
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if (_action.isObject(NOUN_ARCHWAY)) {
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_vm->_dialogs->show(40613);
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_action._inProgress = false;
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return;
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}
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if (_action.isObject(NOUN_EXPOSED_BRICK)) {
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_vm->_dialogs->show(40614);
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_action._inProgress = false;
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return;
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}
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if (_action.isObject(NOUN_MORE_CATACOMBS)) {
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_vm->_dialogs->show(40615);
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_action._inProgress = false;
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return;
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}
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if (_action.isObject(NOUN_BLOCKED_ARCHWAY)) {
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_vm->_dialogs->show(40616);
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_action._inProgress = false;
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return;
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}
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if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
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_vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
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_action._inProgress = false;
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return;
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}
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if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
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_vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
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_action._inProgress = false;
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return;
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}
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if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
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_vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
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_action._inProgress = false;
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return;
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}
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if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
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_vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
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_action._inProgress = false;
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return;
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}
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if (_action.isObject(NOUN_GRATE)) {
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_vm->_dialogs->show(40617);
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_action._inProgress = false;
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return;
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}
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}
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if (_action.isAction(VERB_OPEN, NOUN_GRATE) || _action.isAction(VERB_PUSH, NOUN_GRATE) || _action.isAction(VERB_PULL, NOUN_GRATE)) {
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switch (_game._trigger) {
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case (0):
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_game._player._stepEnabled = false;
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_game._player._visible = false;
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_globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], true, 5, 1);
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_scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
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_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
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_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2);
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break;
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case 2:
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_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], true, -2);
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_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
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_scene->_sequences.setTimingTrigger(30, 3);
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break;
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case 3:
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_scene->deleteSequence(_globals._sequenceIndexes[0]);
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_globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], true, 5, 1);
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_scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
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_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false);
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_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 4);
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break;
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case 4:
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_game._player._visible = true;
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_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
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_scene->_sequences.setTimingTrigger(6, 5);
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break;
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case 5:
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_game._player._stepEnabled = true;
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_vm->_dialogs->show(40618);
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break;
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default:
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break;
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}
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_action._inProgress = false;
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}
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}
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void Scene406::preActions() {
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_frameInRoomFl = false;
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_takingFrameInRoomFl = false;
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||||
|
||||
if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
|
||||
_frameInRoomFl = true;
|
||||
if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
|
||||
_takingFrameInRoomFl = true;
|
||||
}
|
||||
|
||||
if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
|
||||
_frameInRoomFl = true;
|
||||
if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
|
||||
_takingFrameInRoomFl = true;
|
||||
}
|
||||
|
||||
if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
|
||||
_frameInRoomFl = true;
|
||||
if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
|
||||
_takingFrameInRoomFl = true;
|
||||
}
|
||||
|
||||
if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
|
||||
_frameInRoomFl = true;
|
||||
if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
|
||||
_takingFrameInRoomFl = true;
|
||||
}
|
||||
|
||||
if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
|
||||
&& (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
|
||||
if (_frameInRoomFl)
|
||||
_game._player._needToWalk = false;
|
||||
else {
|
||||
Common::Point pos = _scene->_sprites[_globals._spriteIndexes[1]]->getFramePos(0);
|
||||
pos.x += 12;
|
||||
_game._player.walk(pos, FACING_NORTHWEST);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
} // End of namespace Phantom
|
||||
} // End of namespace MADS
|
||||
|
@ -117,6 +117,27 @@ public:
|
||||
virtual void preActions();
|
||||
virtual void actions();
|
||||
};
|
||||
|
||||
class Scene406 : public Scene4xx {
|
||||
private:
|
||||
bool _frameInRoomFl;
|
||||
bool _takingFrameInRoomFl;
|
||||
|
||||
int _redFrameHotspotId;
|
||||
int _greenFrameHostpotId;
|
||||
int _blueFrameHotspotId;
|
||||
int _yellowFrameHotspotId;
|
||||
|
||||
public:
|
||||
Scene406(MADSEngine *vm);
|
||||
virtual void synchronize(Common::Serializer &s);
|
||||
|
||||
virtual void setup();
|
||||
virtual void enter();
|
||||
virtual void step();
|
||||
virtual void preActions();
|
||||
virtual void actions();
|
||||
};
|
||||
} // End of namespace Phantom
|
||||
} // End of namespace MADS
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user