Fix a little graphics bug in Kyrandia 1 Amiga, when jewels are enabled.

svn-id: r43239
This commit is contained in:
Johannes Schickel 2009-08-11 00:14:24 +00:00
parent b8111d2c6c
commit 89787d49ff
2 changed files with 3 additions and 3 deletions

View File

@ -177,8 +177,8 @@ Common::Error KyraEngine_LoK::loadGameState(int slot) {
seq_createAmuletJewel(i-0x55, 10, 1, 1);
}
}
_screen->copyRegion(0, 0, 0, 0, 320, 200, 10, 8);
_screen->copyRegion(0, 0, 0, 0, 320, 200, 8, 0);
_screen->copyRegion(8, 8, 8, 8, 304, 212, 10, 0);
}
setHandItem(_itemInHand);

View File

@ -778,7 +778,7 @@ void KyraEngine_LoK::initSceneScreen(int brandonAlive) {
if (_unkScreenVar2 == 1)
_screen->shuffleScreen(8, 8, 304, 128, 2, 0, _unkScreenVar3, false);
else
_screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0);
_screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0, Screen::CR_NO_P_CHECK);
if (_unkScreenVar1 && !queryGameFlag(0xA0)) {
if (_currentCharacter->sceneId == 45 && _cauldronState)