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Fix a little graphics bug in Kyrandia 1 Amiga, when jewels are enabled.
svn-id: r43239
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commit
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@ -177,8 +177,8 @@ Common::Error KyraEngine_LoK::loadGameState(int slot) {
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seq_createAmuletJewel(i-0x55, 10, 1, 1);
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seq_createAmuletJewel(i-0x55, 10, 1, 1);
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}
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}
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}
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}
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_screen->copyRegion(0, 0, 0, 0, 320, 200, 10, 8);
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_screen->copyRegion(0, 0, 0, 0, 320, 200, 8, 0);
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_screen->copyRegion(8, 8, 8, 8, 304, 212, 10, 0);
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}
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}
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setHandItem(_itemInHand);
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setHandItem(_itemInHand);
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@ -778,7 +778,7 @@ void KyraEngine_LoK::initSceneScreen(int brandonAlive) {
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if (_unkScreenVar2 == 1)
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if (_unkScreenVar2 == 1)
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_screen->shuffleScreen(8, 8, 304, 128, 2, 0, _unkScreenVar3, false);
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_screen->shuffleScreen(8, 8, 304, 128, 2, 0, _unkScreenVar3, false);
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else
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else
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_screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0);
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_screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0, Screen::CR_NO_P_CHECK);
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if (_unkScreenVar1 && !queryGameFlag(0xA0)) {
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if (_unkScreenVar1 && !queryGameFlag(0xA0)) {
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if (_currentCharacter->sceneId == 45 && _cauldronState)
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if (_currentCharacter->sceneId == 45 && _cauldronState)
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