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CGE2: Implement ~Sprite().
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@ -94,7 +94,10 @@ Sprite::Sprite(CGE2Engine *vm, BitmapPtr *shpP)
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}
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Sprite::~Sprite() {
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warning("STUB: Sprite::~Sprite()");
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if (_vm->_sprite == this)
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_vm->_sprite = NULL;
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contract();
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}
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BitmapPtr Sprite::shp() {
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