diff --git a/saga/actor.cpp b/saga/actor.cpp index 55e1f1e241f..0926fdb2f48 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -597,6 +597,8 @@ void Actor::updateActorsScene(int actorsEntrance) { _protagonist->location.z = sceneEntry->location.z * ACTOR_LMULT; } _protagonist->facingDirection = _protagonist->actionDirection = sceneEntry->facing; + } else { + warning("actorsEntrance < 0"); } _protagonist->currentAction = kActionWait; diff --git a/saga/scene.cpp b/saga/scene.cpp index 46e2d6ee7e3..c03263fb379 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -190,7 +190,7 @@ int Scene::startScene() { scene_qdat = queueIterator.operator->(); assert(scene_qdat != NULL); - loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, -1); + loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, 0); return SUCCESS; } @@ -229,7 +229,7 @@ int Scene::nextScene() { scene_qdat = queueIterator.operator->(); assert(scene_qdat != NULL); - loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, -1); + loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, 0); return SUCCESS; }