ZVISION: Add detection entry and directories for ZGI

This commit is contained in:
Filippos Karapetis 2013-07-30 12:56:21 +03:00 committed by richiesams
parent f39e1fdc43
commit 89d8496dba
2 changed files with 16 additions and 0 deletions

View File

@ -71,6 +71,20 @@ static const ZVisionGameDescription gameDescriptions[] = {
ZorkNemesis
},
{
// Zork Grand Inquisitor English version
{
"zgi",
0,
AD_ENTRY1s("SCRIPTS.ZFS", "81efd40ecc3d22531e211368b779f17f", 8336944),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
ZorkGrandInquisitor
},
{ AD_TABLE_END_MARKER }
};

View File

@ -60,6 +60,8 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "zassets1", 0, 2, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "zassets2", 0, 2, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx", 0, 1, true);
// Here is the right place to set up the engine specific debug channels