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ZVISION: Add detection entry and directories for ZGI
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@ -71,6 +71,20 @@ static const ZVisionGameDescription gameDescriptions[] = {
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ZorkNemesis
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},
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{
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// Zork Grand Inquisitor English version
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{
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"zgi",
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0,
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AD_ENTRY1s("SCRIPTS.ZFS", "81efd40ecc3d22531e211368b779f17f", 8336944),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NONE)
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},
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ZorkGrandInquisitor
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},
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{ AD_TABLE_END_MARKER }
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};
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@ -60,6 +60,8 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
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SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true);
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SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true);
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SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4, true);
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SearchMan.addSubDirectoryMatching(gameDataDir, "zassets1", 0, 2, true);
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SearchMan.addSubDirectoryMatching(gameDataDir, "zassets2", 0, 2, true);
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SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx", 0, 1, true);
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// Here is the right place to set up the engine specific debug channels
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