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Simplify fading code a bit.
svn-id: r28772
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@ -181,13 +181,14 @@ bool Scene::playTitle(int title, int time, int mode) {
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switch (phase) {
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switch (phase) {
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case 0: // fadeout
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case 0: // fadeout
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case 1: // fadeout 100%
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case 1: // fadeout 100%
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case 3: // fadein
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case 4: // fadein 100%
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case 7: // fadeout
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case 7: // fadeout
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case 8: // fadeout 100%
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case 8: // fadeout 100%
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if (phase == 0 || phase == 1 || phase == 7 || phase == 8)
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_vm->_gfx->palToBlack(cur_pal, (double)(curTime - startTime) / kNormalFadeDuration);
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_vm->_gfx->palToBlack(cur_pal, (double)(curTime - startTime) / kNormalFadeDuration);
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else
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// fall through
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case 3: // fadein
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case 4: // fadein 100%
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if (phase == 3 || phase == 4)
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_vm->_gfx->blackToPal(pal_cut, (double)(curTime - startTime) / kNormalFadeDuration);
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_vm->_gfx->blackToPal(pal_cut, (double)(curTime - startTime) / kNormalFadeDuration);
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if (curTime - startTime > kNormalFadeDuration) {
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if (curTime - startTime > kNormalFadeDuration) {
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