Simplify fading code a bit.

svn-id: r28772
This commit is contained in:
Eugene Sandulenko 2007-08-31 11:14:32 +00:00
parent dc0088f8fd
commit 89e10f450f

View File

@ -181,13 +181,14 @@ bool Scene::playTitle(int title, int time, int mode) {
switch (phase) { switch (phase) {
case 0: // fadeout case 0: // fadeout
case 1: // fadeout 100% case 1: // fadeout 100%
case 3: // fadein
case 4: // fadein 100%
case 7: // fadeout case 7: // fadeout
case 8: // fadeout 100% case 8: // fadeout 100%
if (phase == 0 || phase == 1 || phase == 7 || phase == 8) _vm->_gfx->palToBlack(cur_pal, (double)(curTime - startTime) / kNormalFadeDuration);
_vm->_gfx->palToBlack(cur_pal, (double)(curTime - startTime) / kNormalFadeDuration); // fall through
else
case 3: // fadein
case 4: // fadein 100%
if (phase == 3 || phase == 4)
_vm->_gfx->blackToPal(pal_cut, (double)(curTime - startTime) / kNormalFadeDuration); _vm->_gfx->blackToPal(pal_cut, (double)(curTime - startTime) / kNormalFadeDuration);
if (curTime - startTime > kNormalFadeDuration) { if (curTime - startTime > kNormalFadeDuration) {