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GNAP: Enable a clown sequence which wasn't used in the original due to a bug
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@ -3036,13 +3036,15 @@ void Scene28::updateAnimations() {
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gnap.walkTo(Common::Point(2, 8), -1, 0x107BB, 1);
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break;
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case kAS28TalkClown:
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_clownTalkCtr = (_clownTalkCtr + 1) % 2;
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// The original was only using the first two sequences,
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// due to a bug.
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_clownTalkCtr = (_clownTalkCtr + 1) % 3;
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if (_clownTalkCtr == 0)
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_nextClownSequenceId = 0x11D;
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else if (_clownTalkCtr == 1)
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_nextClownSequenceId = 0x11E;
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else if (_clownTalkCtr == 2)
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_nextClownSequenceId = 0x11F; // NOTE CHECKME Never set, bug in the original?
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_nextClownSequenceId = 0x11F;
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break;
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case kAS28GnapWaiting:
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gnap._actionStatus = -1;
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