DREAMWEB: Removing redundant methods: the game does not allow save/load from GMM

This commit is contained in:
Eugene Sandulenko 2023-12-04 22:01:57 +01:00
parent 17a276e561
commit 8a5f1a91e6
2 changed files with 0 additions and 11 deletions

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@ -119,9 +119,6 @@ public:
Common::Error loadGameState(int slot) override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
uint8 randomNumber() { return _rnd.getRandomNumber(255); }
void mouseCall(uint16 *x, uint16 *y, uint16 *state); //fill mouse pos and button state

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@ -251,14 +251,6 @@ Common::Error DreamWebEngine::saveGameState(int slot, const Common::String &desc
return Common::kNoError;
}
bool DreamWebEngine::canLoadGameStateCurrently(Common::U32String *msg) {
return false;
}
bool DreamWebEngine::canSaveGameStateCurrently(Common::U32String *msg) {
return false;
}
Common::Language DreamWebEngine::getLanguage() const {
return _gameDescription->desc.language;
}