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MADS: Phantom: Fix coding style in Scene1xx
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@ -112,7 +112,8 @@ void Scene1xx::setPlayerSpritesPrefix() {
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if (oldName != _game._player._spritesPrefix)
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_game._player._spritesChanged = true;
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_game._player._scalingVelocity = true;}
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_game._player._scalingVelocity = true;
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}
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/*------------------------------------------------------------------------*/
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