DIRECTOR: Use tail md5 for the fallback detection

This commit is contained in:
Eugene Sandulenko 2021-10-23 23:00:01 +03:00
parent ca7969542c
commit 8a7780cf52
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GPG Key ID: 014D387312D34F08

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@ -111,7 +111,7 @@ static Director::DirectorGameDescription s_fallbackDesc = {
AD_ENTRY1(0, 0),
Common::UNK_LANG,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
ADGF_TAILMD5, // We calculate tail of the projector
GUIO0()
},
Director::GID_GENERIC,
@ -275,7 +275,7 @@ ADDetectedGame DirectorMetaEngineDetection::fallbackDetect(const FileMap &allFil
Common::strlcpy(s_fallbackExtraBuf, extra.c_str(), sizeof(s_fallbackExtraBuf) - 1);
desc->desc.extra = s_fallbackExtraBuf;
warning("Director fallback detection %s", extra.c_str());
warning("Director fallback detection %s (uses tail MD5)", extra.c_str());
ADDetectedGame game(&desc->desc);