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GNAP: Remove or rephrase a couple of notes
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@ -683,8 +683,7 @@ void GnapEngine::loadStockDat() {
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if (!_isStockDatLoaded) {
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_isStockDatLoaded = true;
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_dat->open(1, "stock_n.dat");
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//createMenuSprite();
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// NOTE Skipped preloading of data
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// The pre-loading of data is skipped as it's no longer required on modern hardware
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}
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}
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@ -69,8 +69,6 @@ void Scene01::updateHotspots() {
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}
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void Scene01::run() {
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// NOTE Removed _s01_dword_474380 which was set when the mud was taken
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// which is also set in the global game flags.
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GameSys& gameSys = *_vm->_gameSys;
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PlayerGnap& gnap = *_vm->_gnap;
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PlayerPlat& plat = *_vm->_plat;
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