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SAGA2: Print out object names
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@ -1417,7 +1417,7 @@ Actor *Actor::newActor(
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if (a->flags & temporary) {
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incTempActorCount(protoNum);
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debugC(1, kDebugActors, "Actors: Created temp actor %d new count:%d", a->thisID() - 32768, getTempActorCount(protoNum));
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debugC(1, kDebugActors, "Actors: Created temp actor %d (%s) new count:%d", a->thisID() - 32768, a->objName(), getTempActorCount(protoNum));
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}
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return a;
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@ -1431,7 +1431,7 @@ void Actor::deleteActor(void) {
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uint16 protoNum = (ActorProto *)prototype - actorProtos;
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decTempActorCount(protoNum);
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debugC(1, kDebugActors, "Actors: Deleting temp actor %d new count:%d", thisID() - 32768, getTempActorCount(protoNum));
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debugC(1, kDebugActors, "Actors: Deleting temp actor %d (%s) new count:%d", thisID() - 32768, objName(), getTempActorCount(protoNum));
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}
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// Kill task
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