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GLK: COMPREHEND: Adding startup code, cleanup
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@ -22,6 +22,8 @@
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#include "glk/comprehend/comprehend.h"
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#include "glk/comprehend/dump_game_data.h"
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#include "glk/comprehend/game.h"
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#include "glk/comprehend/game_data.h"
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#include "glk/quetzal.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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@ -31,18 +33,18 @@ namespace Comprehend {
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Comprehend *g_comprehend;
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extern struct comprehend_game game_transylvania;
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extern struct comprehend_game game_crimson_crown_1;
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extern struct comprehend_game game_crimson_crown_2;
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extern struct comprehend_game game_oo_topos;
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extern struct comprehend_game game_talisman;
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extern comprehend_game game_transylvania;
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extern comprehend_game game_crimson_crown_1;
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extern comprehend_game game_crimson_crown_2;
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extern comprehend_game game_oo_topos;
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extern comprehend_game game_talisman;
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static struct comprehend_game *comprehend_games[] = {
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static comprehend_game *comprehend_games[] = {
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&game_transylvania,
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&game_crimson_crown_1,
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&game_crimson_crown_2,
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&game_oo_topos,
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&game_talisman,
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&game_talisman
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};
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struct dump_option {
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@ -145,31 +147,6 @@ int main(int argc, char **argv) {
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game_name = argv[optind++];
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game_dir = argv[optind++];
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/* Lookup game */
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game = NULL;
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for (i = 0; i < ARRAY_SIZE(comprehend_games); i++) {
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if (strcmp(game_name, comprehend_games[i]->short_name) == 0) {
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game = comprehend_games[i];
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break;
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}
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}
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if (!game) {
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printf("Unknown game '%s'\n", game_name);
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usage(argv[0]);
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}
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if (graphics_enabled)
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g_init(graphics_width, graphics_height);
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game->info = xmalloc(sizeof(*game->info));
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comprehend_load_game(game, game_dir);
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if (dump_flags)
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dump_game_data(game, dump_flags);
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if (play_game)
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comprehend_play_game(game);
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}
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#endif
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@ -184,7 +161,28 @@ Comprehend::~Comprehend() {
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void Comprehend::runGame() {
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initialize();
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#ifdef TODO
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// Lookup game
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Common::String filename = getFilename();
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comprehend_game *game = NULL;
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for (uint i = 0; i < 5; ++i) {
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if (filename.equalsIgnoreCase(comprehend_games[i]->short_name) == 0) {
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game = comprehend_games[i];
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break;
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}
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}
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assert(game);
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game->info = (game_info *)malloc(sizeof(*game->info));
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comprehend_load_game(game, nullptr);
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comprehend_play_game(game);
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}
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void Comprehend::initialize() {
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#ifdef TODO
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_bottomWindow = glk_window_open(0, 0, 0, wintype_TextBuffer, 1);
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if (_bottomWindow == nullptr) {
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glk_exit();
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@ -194,8 +192,5 @@ void Comprehend::runGame() {
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#endif
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}
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void Comprehend::initialize() {
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}
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} // End of namespace Comprehend
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} // End of namespace Glk
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@ -40,7 +40,7 @@ struct instruction;
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#define DUMP_FUNCTIONS (1 << 7)
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#define DUMP_REPLACE_WORDS (1 << 8)
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#define DUMP_HEADER (1 << 9)
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#define DUMP_ALL (~0)
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#define DUMP_ALL (~0U)
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void dump_instruction(struct comprehend_game *game,
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struct function_state *func_state,
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