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FULLPIPE: Scene06: Fix unpickable ball
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@ -261,8 +261,7 @@ void sceneHandler06_buttonPush() {
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void sceneHandler06_showNextBall() {
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if (g_vars->scene06_balls.size()) {
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g_vars->scene06_currentBall = new StaticANIObject(g_vars->scene06_balls.front());
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g_vars->scene06_balls.remove_at(0);
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g_vars->scene06_currentBall = g_vars->scene06_balls.remove_at(0);
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MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_SHOWNEXTBALL), 0, 1);
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